Implement glDepthRangeIndexeddNV
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749498f769
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f924b0efce
5 changed files with 17 additions and 1 deletions
3
externals/glad/include/glad/glad.h
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3
externals/glad/include/glad/glad.h
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@ -5156,6 +5156,9 @@ GLAPI PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv;
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typedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDPROC)(GLuint index, GLdouble n, GLdouble f);
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GLAPI PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed;
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#define glDepthRangeIndexed glad_glDepthRangeIndexed
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typedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDDNVPROC)(GLuint index, GLdouble n, GLdouble f);
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GLAPI PFNGLDEPTHRANGEINDEXEDDNVPROC glad_glDepthRangeIndexeddNV;
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#define glDepthRangeIndexeddNV glad_glDepthRangeIndexeddNV
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typedef void (APIENTRYP PFNGLGETFLOATI_VPROC)(GLenum target, GLuint index, GLfloat *data);
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GLAPI PFNGLGETFLOATI_VPROC glad_glGetFloati_v;
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#define glGetFloati_v glad_glGetFloati_v
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2
externals/glad/src/glad.c
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2
externals/glad/src/glad.c
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@ -1044,6 +1044,7 @@ PFNGLDEPTHMASKPROC glad_glDepthMask = NULL;
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PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL;
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PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv = NULL;
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PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed = NULL;
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PFNGLDEPTHRANGEINDEXEDDNVPROC glad_glDepthRangeIndexeddNV = NULL;
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PFNGLDEPTHRANGEFPROC glad_glDepthRangef = NULL;
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PFNGLDETACHSHADERPROC glad_glDetachShader = NULL;
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PFNGLDISABLEPROC glad_glDisable = NULL;
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@ -7971,6 +7972,7 @@ static void load_GL_NV_depth_buffer_float(GLADloadproc load) {
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glad_glDepthRangedNV = (PFNGLDEPTHRANGEDNVPROC)load("glDepthRangedNV");
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glad_glClearDepthdNV = (PFNGLCLEARDEPTHDNVPROC)load("glClearDepthdNV");
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glad_glDepthBoundsdNV = (PFNGLDEPTHBOUNDSDNVPROC)load("glDepthBoundsdNV");
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glad_glDepthRangeIndexeddNV = (PFNGLDEPTHRANGEINDEXEDDNVPROC)load("glDepthRangeIndexeddNV");
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}
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static void load_GL_NV_draw_texture(GLADloadproc load) {
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if(!GLAD_GL_NV_draw_texture) return;
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