User Data Migration from Citron, Sudachi, and Yuzu (#91)

Includes citron, sudachi, yuzu

currently broken, because the eden dir is always made early?

Signed-off-by: swurl <swurl@swurl.xyz>

Reviewed-on: #91
Co-authored-by: swurl <swurl@swurl.xyz>
Co-committed-by: swurl <swurl@swurl.xyz>
This commit is contained in:
swurl 2025-05-08 22:16:07 +00:00 committed by crueter
parent d659d6f5b4
commit f786802b9b
62 changed files with 703 additions and 384 deletions

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@ -1,5 +1,8 @@
#!/bin/bash -e
# SPDX-FileCopyrightText: 2025 eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
export NDK_CCACHE=$(which ccache)
# keystore & pass are stored locally

22
.ci/android/package.sh Executable file
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@ -0,0 +1,22 @@
#!/bin/sh
# SPDX-FileCopyrightText: 2025 eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
GITDATE="$(git show -s --date=short --format='%ad' | sed 's/-//g')"
GITREV="$(git show -s --format='%h')"
ARTIFACTS_DIR="$PWD/artifacts"
mkdir -p "${ARTIFACTS_DIR}/"
REV_NAME="eden-android-${GITDATE}-${GITREV}"
BUILD_FLAVOR="mainline"
BUILD_TYPE_LOWER="release"
BUILD_TYPE_UPPER="Release"
cp src/android/app/build/outputs/apk/"${BUILD_FLAVOR}/${BUILD_TYPE_LOWER}/app-${BUILD_FLAVOR}-${BUILD_TYPE_LOWER}.apk" \
"${ARTIFACTS_DIR}/${REV_NAME}.apk" || echo "APK not found"
cp src/android/app/build/outputs/bundle/"${BUILD_FLAVOR}${BUILD_TYPE_UPPER}"/"app-${BUILD_FLAVOR}-${BUILD_TYPE_LOWER}.aab" \
"${ARTIFACTS_DIR}/${REV_NAME}.aab" || echo "AAB not found"
ls -la "${ARTIFACTS_DIR}/"

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@ -1,5 +1,8 @@
#!/bin/bash -ex
# SPDX-FileCopyrightText: 2025 eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
export ARCH="$(uname -m)"
if [ "$ARCH" = 'x86_64' ]; then

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@ -1,5 +1,8 @@
#!/bin/sh
# SPDX-FileCopyrightText: 2025 eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
# This script assumes you're in the source directory
set -ex
@ -113,7 +116,7 @@ echo "Generating AppImage..."
./uruntime --appimage-mkdwarfs -f \
--set-owner 0 --set-group 0 \
--no-history --no-create-timestamp \
--categorize=hotness --hotness-list=.ci/eden.dwfsprof \
--categorize=hotness --hotness-list=.ci/linux/eden.dwfsprof \
--compression zstd:level=22 -S26 -B32 \
--header uruntime \
-N 4 \

27
.ci/windows/build-bqt.bat Executable file
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@ -0,0 +1,27 @@
echo off
set chain=%1
if not defined DevEnvDir (
"C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Auxiliary\Build\vcvarsall.bat" %chain%
)
mkdir build
cmake -S . -B build\%chain% ^
-DCMAKE_BUILD_TYPE=Release ^
-DYUZU_USE_BUNDLED_QT=ON ^
-DENABLE_QT_TRANSLATION=ON ^
-DUSE_DISCORD_PRESENCE=ON ^
-DYUZU_USE_BUNDLED_VCPKG=ON ^
-DYUZU_USE_BUNDLED_SDL2=ON ^
-G "Ninja" ^
-DYUZU_TESTS=OFF ^
-DCMAKE_C_COMPILER_LAUNCHER=ccache ^
-DCMAKE_CXX_COMPILER_LAUNCHER=ccache ^
-DCMAKE_TOOLCHAIN_FILE="%CD%\CMakeModules\MSVCCache.cmake" ^
-DUSE_CCACHE=ON
cmake --build build\%chain%
ccache -s -v

31
.ci/windows/build.bat Executable file
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@ -0,0 +1,31 @@
echo off
set chain=%1
set qt_ver=%2
if not defined DevEnvDir (
CALL "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Auxiliary\Build\vcvarsall.bat" %chain%
)
CALL mkdir build
CALL cmake -S . -B build\%chain% ^
-DCMAKE_BUILD_TYPE=Release ^
-DYUZU_USE_BUNDLED_QT=ON ^
-DENABLE_QT_TRANSLATION=ON ^
-DUSE_DISCORD_PRESENCE=ON ^
-DYUZU_USE_BUNDLED_VCPKG=ON ^
-DYUZU_USE_BUNDLED_SDL2=ON ^
-G "Ninja" ^
-DYUZU_TESTS=OFF ^
-DUSE_BUNDLED_QT=OFF ^
-DUSE_SYSTEM_QT=ON ^
-DCMAKE_PREFIX_PATH=C:\Qt\%qt_ver%\msvc2022_64 ^
-DCMAKE_C_COMPILER_LAUNCHER=ccache ^
-DCMAKE_CXX_COMPILER_LAUNCHER=ccache ^
-DCMAKE_TOOLCHAIN_FILE="%CD%\CMakeModules\MSVCCache.cmake" ^
-DUSE_CCACHE=ON
CALL cmake --build build\%chain%
CALL ccache -s -v

19
.ci/windows/cygwin.bat Executable file
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@ -0,0 +1,19 @@
echo off
call C:\tools\cygwin\cygwinsetup.exe -q -P autoconf,automake,libtool,make,pkg-config
REM Create wrapper batch files for Cygwin tools in a directory that will be in PATH
REM uncomment this for first-run only
REM call mkdir C:\cygwin-wrappers
REM Create autoconf.bat wrapper
call echo @echo off > C:\cygwin-wrappers\autoconf.bat
call echo C:\tools\cygwin\bin\bash.exe -l -c "autoconf %%*" >> C:\cygwin-wrappers\autoconf.bat
REM Add other wrappers if needed for other Cygwin tools
call echo @echo off > C:\cygwin-wrappers\automake.bat
call echo C:\tools\cygwin\bin\bash.exe -l -c "automake %%*" >> C:\cygwin-wrappers\automake.bat
REM Add the wrappers directory to PATH
call echo C:\cygwin-wrappers>>"%GITHUB_PATH%"
call echo C:\tools\cygwin\bin>>"%GITHUB_PATH%"

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41
.ci/windows/package.ps1 Executable file
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@ -0,0 +1,41 @@
# SPDX-FileCopyrightText: 2025 eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
$target=$args[0]
$debug=$args[1]
$GITDATE = $(git show -s --date=short --format='%ad') -replace "-", ""
$GITREV = $(git show -s --format='%h')
$RELEASE_DIST = "eden-windows-msvc"
$ARTIFACTS_DIR = "artifacts"
New-Item -ItemType Directory -Path $ARTIFACTS_DIR -Force
New-Item -ItemType Directory -Path $RELEASE_DIST -Force
if ($debug -eq "yes") {
mkdir -p pdb
$BUILD_PDB = "eden-windows-msvc-$GITDATE-$GITREV-debugsymbols.zip"
Get-ChildItem "build/$target/bin/" -Recurse -Filter "*.pdb" | Copy-Item -destination .\pdb -ErrorAction SilentlyContinue
if (Test-Path -Path ".\pdb\*.pdb") {
7z a -tzip $BUILD_PDB .\pdb\*.pdb
Move-Item $BUILD_PDB $ARTIFACTS_DIR/ -ErrorAction SilentlyContinue
}
} else {
Get-ChildItem "build/$target/bin/" -Recurse -Filter "*.pdb" | Remove-Item -Force -ErrorAction SilentlyContinue
}
Copy-Item "build/$target/bin/Release/*" -Destination "$RELEASE_DIST" -Recurse -ErrorAction SilentlyContinue
if (-not $?) {
# Try without Release subfolder if that doesn't exist
Copy-Item "build/$target/bin/*" -Destination "$RELEASE_DIST" -Recurse -ErrorAction SilentlyContinue
}
$BUILD_ZIP = "eden-windows-msvc-$GITDATE-$GITREV.zip"
7z a -tzip $BUILD_ZIP $RELEASE_DIST\*
Move-Item $BUILD_ZIP $ARTIFACTS_DIR/ -Force #-ErrorAction SilentlyContinue
Copy-Item "LICENSE*" -Destination "$RELEASE_DIST" -ErrorAction SilentlyContinue
Copy-Item "README*" -Destination "$RELEASE_DIST" -ErrorAction SilentlyContinue

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@ -8,6 +8,7 @@ on:
pull_request:
branches: [ master ]
# TODO: combine build.yml into trigger_release.yml
jobs:
source:
if: ${{ !github.head_ref }}
@ -23,6 +24,7 @@ jobs:
with:
name: source.zip
path: artifacts/
windows:
runs-on: windows
strategy:
@ -42,6 +44,7 @@ jobs:
with:
submodules: recursive
fetch-depth: 0
fetch-tags: true
- name: Set up vcpkg cache
uses: actions/cache@v4
@ -60,86 +63,23 @@ jobs:
- name: Cygwin with autoconf # NEEDED FOR LIBUSB
shell: cmd
run: |
C:\tools\cygwin\cygwinsetup.exe -q -P autoconf,automake,libtool,make,pkg-config
run: ./.ci/windows/cygwin.bat
REM Create wrapper batch files for Cygwin tools in a directory that will be in PATH
REM mkdir C:\cygwin-wrappers
REM Create autoconf.bat wrapper
echo @echo off > C:\cygwin-wrappers\autoconf.bat
echo C:\tools\cygwin\bin\bash.exe -l -c "autoconf %%*" >> C:\cygwin-wrappers\autoconf.bat
REM Add other wrappers if needed for other Cygwin tools
echo @echo off > C:\cygwin-wrappers\automake.bat
echo C:\tools\cygwin\bin\bash.exe -l -c "automake %%*" >> C:\cygwin-wrappers\automake.bat
REM Add the wrappers directory to PATH
echo C:\cygwin-wrappers>>"%GITHUB_PATH%"
echo C:\tools\cygwin\bin>>"%GITHUB_PATH%"
- name: CMake Configure
- name: Configure & Build
id: cmake
shell: cmd
run: |
mkdir build
cd build
cmake .. -G Ninja -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_TOOLCHAIN_FILE="%CD%\..\CMakeModules\MSVCCache.cmake" -DYUZU_USE_BUNDLED_QT=ON -DENABLE_QT_TRANSLATION=ON -DUSE_DISCORD_PRESENCE=ON -DYUZU_USE_BUNDLED_VCPKG=ON -DYUZU_USE_BUNDLED_SDL2=ON -DUSE_CCACHE=ON
- name: Build
id: build
shell: cmd
run: |
cd build
ninja yuzu yuzu-cmd yuzu-room tests
ccache -s -v
run: ./.ci/windows/build-bqt.bat amd64 yes
- name: Package artifacts
if: steps.build.outcome == 'success'
shell: powershell
run: |
$GITDATE = $(git show -s --date=short --format='%ad') -replace "-", ""
$GITREV = $(git show -s --format='%h')
$RELEASE_DIST = "eden-windows-msvc"
$ARTIFACTS_DIR = "${{ github.workspace }}/artifacts"
mkdir -p $ARTIFACTS_DIR
mkdir -p $RELEASE_DIST
mkdir -p pdb
Copy-Item "build/bin/Release/*" -Destination "$RELEASE_DIST" -Recurse -ErrorAction SilentlyContinue
if (-not $?) {
# Try without Release subfolder if that doesn't exist
Copy-Item "build/bin/*" -Destination "$RELEASE_DIST" -Recurse -ErrorAction SilentlyContinue
}
Get-ChildItem "build/bin/" -Recurse -Filter "*.pdb" | Copy-Item -destination .\pdb -ErrorAction SilentlyContinue
$BUILD_ZIP = "eden-windows-msvc-$GITDATE-$GITREV.zip"
$BUILD_PDB = "eden-windows-msvc-$GITDATE-$GITREV-debugsymbols.zip"
$BUILD_7Z = "eden-windows-msvc-$GITDATE-$GITREV.7z"
7z a -tzip $BUILD_ZIP $RELEASE_DIST\*
if (Test-Path -Path ".\pdb\*.pdb") {
7z a -tzip $BUILD_PDB .\pdb\*.pdb
Move-Item $BUILD_PDB $ARTIFACTS_DIR/ -ErrorAction SilentlyContinue
}
7z a $BUILD_7Z $RELEASE_DIST
Move-Item $BUILD_ZIP $ARTIFACTS_DIR/ -ErrorAction SilentlyContinue
Move-Item $BUILD_7Z $ARTIFACTS_DIR/ -ErrorAction SilentlyContinue
Copy-Item "LICENSE*" -Destination "$RELEASE_DIST" -ErrorAction SilentlyContinue
Copy-Item "README*" -Destination "$RELEASE_DIST" -ErrorAction SilentlyContinue
run: ./.ci/windows/package.ps1 amd64 yes
- name: Upload Windows artifacts
if: steps.build.outcome == 'success'
uses: forgejo/upload-artifact@v4
with:
name: ${{ matrix.target }}.zip
path: artifacts/*
linux:
runs-on: linux
env:
@ -152,16 +92,14 @@ jobs:
- uses: actions/checkout@v4
with:
submodules: recursive
fetch-depth: 1
fetch-depth: 0
fetch-tags: true
- name: Build
run: |
./.ci/linux.sh v3 8
run: ./.ci/linux/build.sh v3 8
- name: Package AppImage
run: |
./.ci/package-appimage.sh v3 &> /dev/null
run: ./.ci/linux/package.sh v3 &> /dev/null
- name: Upload Linux artifacts
uses: forgejo/upload-artifact@v4
@ -184,6 +122,7 @@ jobs:
with:
submodules: recursive
fetch-depth: 0
fetch-tags: true
- name: Set tag name
run: |
@ -193,27 +132,10 @@ jobs:
echo $GIT_TAG_NAME
- name: Build
run: JAVA_HOME=$JAVA_HOME_21_X64 ./.ci/android.sh
run: JAVA_HOME=$JAVA_HOME_21_X64 ./.ci/android/build.sh
- name: Package Android artifacts
run: |
GITDATE="$(git show -s --date=short --format='%ad' | sed 's/-//g')"
GITREV="$(git show -s --format='%h')"
ARTIFACTS_DIR="$PWD/artifacts"
mkdir -p "${ARTIFACTS_DIR}/"
REV_NAME="eden-android-${GITDATE}-${GITREV}"
BUILD_FLAVOR="mainline"
BUILD_TYPE_LOWER="release"
BUILD_TYPE_UPPER="Release"
cp src/android/app/build/outputs/apk/"${BUILD_FLAVOR}/${BUILD_TYPE_LOWER}/app-${BUILD_FLAVOR}-${BUILD_TYPE_LOWER}.apk" \
"${ARTIFACTS_DIR}/${REV_NAME}.apk" || echo "APK not found"
cp src/android/app/build/outputs/bundle/"${BUILD_FLAVOR}${BUILD_TYPE_UPPER}"/"app-${BUILD_FLAVOR}-${BUILD_TYPE_LOWER}.aab" \
"${ARTIFACTS_DIR}/${REV_NAME}.aab" || echo "AAB not found"
ls -la "${ARTIFACTS_DIR}/"
run: ./.ci/android/package.sh
- name: Upload Android artifacts
uses: forgejo/upload-artifact@v4

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@ -41,6 +41,7 @@ jobs:
with:
submodules: recursive
fetch-depth: 0
fetch-tags: true
- name: Set up vcpkg cache
uses: actions/cache@v4
@ -59,67 +60,18 @@ jobs:
- name: Cygwin with autoconf # NEEDED FOR LIBUSB
shell: cmd
run: |
C:\tools\cygwin\cygwinsetup.exe -q -P autoconf,automake,libtool,make,pkg-config
run: ./.ci/windows/cygwin.bat
REM Create wrapper batch files for Cygwin tools in a directory that will be in PATH
REM mkdir C:\cygwin-wrappers
REM Create autoconf.bat wrapper
echo @echo off > C:\cygwin-wrappers\autoconf.bat
echo C:\tools\cygwin\bin\bash.exe -l -c "autoconf %%*" >> C:\cygwin-wrappers\autoconf.bat
REM Add other wrappers if needed for other Cygwin tools
echo @echo off > C:\cygwin-wrappers\automake.bat
echo C:\tools\cygwin\bin\bash.exe -l -c "automake %%*" >> C:\cygwin-wrappers\automake.bat
REM Add the wrappers directory to PATH
echo C:\cygwin-wrappers>>"%GITHUB_PATH%"
echo C:\tools\cygwin\bin>>"%GITHUB_PATH%"
- name: CMake Configure
- name: Configure & Build
id: cmake
shell: cmd
run: |
mkdir build
cd build
cmake .. -G Ninja -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_TOOLCHAIN_FILE="%CD%\..\CMakeModules\MSVCCache.cmake" -DYUZU_USE_BUNDLED_QT=ON -DENABLE_QT_TRANSLATION=ON -DUSE_DISCORD_PRESENCE=ON -DYUZU_USE_BUNDLED_VCPKG=ON -DYUZU_USE_BUNDLED_SDL2=ON -DUSE_CCACHE=ON
- name: Build
id: build
shell: cmd
run: |
cd build
ninja yuzu yuzu-cmd yuzu-room tests
ccache -s -v
run: ./.ci/windows/build-bqt.bat amd64 no
- name: Package artifacts
if: steps.build.outcome == 'success'
shell: powershell
run: |
$GITDATE = $(git show -s --date=short --format='%ad') -replace "-", ""
$GITREV = $(git show -s --format='%h')
$RELEASE_DIST = "eden-windows-msvc"
$ARTIFACTS_DIR = "${{ github.workspace }}/artifacts"
mkdir -p $ARTIFACTS_DIR
mkdir -p $RELEASE_DIST
Copy-Item "build/bin/Release/*" -Destination "$RELEASE_DIST" -Recurse -ErrorAction SilentlyContinue
if (-not $?) {
# Try without Release subfolder if that doesn't exist
Copy-Item "build/bin/*" -Destination "$RELEASE_DIST" -Recurse -ErrorAction SilentlyContinue
}
$BUILD_ZIP = "eden-windows-msvc-$GITDATE-$GITREV.zip"
7z a -tzip $BUILD_ZIP $RELEASE_DIST\*
Move-Item $BUILD_ZIP $ARTIFACTS_DIR/ -ErrorAction SilentlyContinue
Copy-Item "LICENSE*" -Destination "$RELEASE_DIST" -ErrorAction SilentlyContinue
Copy-Item "README*" -Destination "$RELEASE_DIST" -ErrorAction SilentlyContinue
run: ./.ci/windows/package.ps1 amd64 no
- name: Upload Windows artifacts
if: steps.build.outcome == 'success'
uses: forgejo/upload-artifact@v4
with:
name: ${{ matrix.target }}.zip
@ -137,16 +89,14 @@ jobs:
- uses: actions/checkout@v4
with:
submodules: recursive
fetch-depth: 1
fetch-depth: 0
fetch-tags: true
- name: Build
run: |
./.ci/linux.sh v3 8
run: ./.ci/linux/build.sh v3 8
- name: Package AppImage
run: |
./.ci/package-appimage.sh v3 &> /dev/null
run: ./.ci/linux/package.sh v3 &> /dev/null
- name: Upload Linux artifacts
uses: forgejo/upload-artifact@v4
@ -169,6 +119,7 @@ jobs:
with:
submodules: recursive
fetch-depth: 0
fetch-tags: true
- name: Set tag name
run: |
@ -178,27 +129,10 @@ jobs:
echo $GIT_TAG_NAME
- name: Build
run: JAVA_HOME=$JAVA_HOME_21_X64 ./.ci/android.sh
run: JAVA_HOME=$JAVA_HOME_21_X64 ./.ci/android/build.sh
- name: Package Android artifacts
run: |
GITDATE="$(git show -s --date=short --format='%ad' | sed 's/-//g')"
GITREV="$(git show -s --format='%h')"
ARTIFACTS_DIR="$PWD/artifacts"
mkdir -p "${ARTIFACTS_DIR}/"
REV_NAME="eden-android-${GITDATE}-${GITREV}"
BUILD_FLAVOR="mainline"
BUILD_TYPE_LOWER="release"
BUILD_TYPE_UPPER="Release"
cp src/android/app/build/outputs/apk/"${BUILD_FLAVOR}/${BUILD_TYPE_LOWER}/app-${BUILD_FLAVOR}-${BUILD_TYPE_LOWER}.apk" \
"${ARTIFACTS_DIR}/${REV_NAME}.apk" || echo "APK not found"
cp src/android/app/build/outputs/bundle/"${BUILD_FLAVOR}${BUILD_TYPE_UPPER}"/"app-${BUILD_FLAVOR}-${BUILD_TYPE_LOWER}.aab" \
"${ARTIFACTS_DIR}/${REV_NAME}.aab" || echo "AAB not found"
ls -la "${ARTIFACTS_DIR}/"
run: ./.ci/android/package.sh
- name: Upload Android artifacts
uses: forgejo/upload-artifact@v4

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@ -62,7 +62,7 @@ if (MSVC)
# Warnings
/W4
/WX
/WX-
/we4062 # Enumerator 'identifier' in a switch of enum 'enumeration' is not handled
/we4189 # 'identifier': local variable is initialized but not referenced

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@ -664,7 +664,7 @@ void Java_org_yuzu_yuzu_1emu_NativeLibrary_submitInlineKeyboardInput(JNIEnv* env
void Java_org_yuzu_yuzu_1emu_NativeLibrary_initializeEmptyUserDirectory(JNIEnv* env,
jobject instance) {
const auto nand_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir);
const auto nand_dir = Common::FS::GetEdenPath(Common::FS::EdenPath::NANDDir);
auto vfs_nand_dir = EmulationSession::GetInstance().System().GetFilesystem()->OpenDirectory(
Common::FS::PathToUTF8String(nand_dir), FileSys::OpenMode::Read);
@ -836,7 +836,7 @@ jstring Java_org_yuzu_yuzu_1emu_NativeLibrary_getSavePath(JNIEnv* env, jobject j
const auto user_id = manager.GetUser(static_cast<std::size_t>(0));
ASSERT(user_id);
const auto nandDir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir);
const auto nandDir = Common::FS::GetEdenPath(Common::FS::EdenPath::NANDDir);
auto vfsNandDir = system.GetFilesystem()->OpenDirectory(Common::FS::PathToUTF8String(nandDir),
FileSys::OpenMode::Read);

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@ -44,7 +44,7 @@ bool IsProfileNameValid(std::string_view profile_name) {
}
bool ProfileExistsInFilesystem(std::string_view profile_name) {
return Common::FS::Exists(Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir) / "input" /
return Common::FS::Exists(Common::FS::GetEdenPath(Common::FS::EdenPath::ConfigDir) / "input" /
fmt::format("{}.ini", profile_name));
}
@ -304,7 +304,7 @@ void Java_org_yuzu_yuzu_1emu_features_input_NativeInput_loadInputProfiles(JNIEnv
jobject j_obj) {
map_profiles.clear();
const auto input_profile_loc =
Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir) / "input";
Common::FS::GetEdenPath(Common::FS::EdenPath::ConfigDir) / "input";
if (Common::FS::IsDir(input_profile_loc)) {
Common::FS::IterateDirEntries(

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@ -1,11 +1,14 @@
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
// SPDX-FileCopyrightText: Copyright 2025 eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
// yuzu data directories
#define YUZU_DIR "yuzu"
#define EDEN_DIR "eden"
#define PORTABLE_DIR "user"
// Sub-directories contained within a yuzu data directory
@ -25,6 +28,10 @@
#define SHADER_DIR "shader"
#define TAS_DIR "tas"
#define ICONS_DIR "icons"
#define CITRON_DIR "citron"
#define SUDACHI_DIR "sudachi"
#define YUZU_DIR "yuzu"
#define SUYU_DIR "suyu"
// yuzu-specific files

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@ -1,7 +1,11 @@
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
// SPDX-FileCopyrightText: Copyright 2025 eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#include <algorithm>
#include <iostream>
#include <sstream>
#include <unordered_map>
@ -56,10 +60,10 @@ namespace fs = std::filesystem;
/**
* The PathManagerImpl is a singleton allowing to manage the mapping of
* YuzuPath enums to real filesystem paths.
* This class provides 2 functions: GetYuzuPathImpl and SetYuzuPathImpl.
* These are used by GetYuzuPath and SetYuzuPath respectively to get or modify
* the path mapped by the YuzuPath enum.
* EdenPath enums to real filesystem paths.
* This class provides 2 functions: GetEdenPathImpl and SetEdenPathImpl.
* These are used by GetEdenPath and SetEdenPath respectively to get or modify
* the path mapped by the EdenPath enum.
*/
class PathManagerImpl {
public:
@ -75,62 +79,99 @@ public:
PathManagerImpl(PathManagerImpl&&) = delete;
PathManagerImpl& operator=(PathManagerImpl&&) = delete;
[[nodiscard]] const fs::path& GetYuzuPathImpl(YuzuPath yuzu_path) {
return yuzu_paths.at(yuzu_path);
[[nodiscard]] const fs::path& GetEdenPathImpl(EdenPath eden_path) {
return eden_paths.at(eden_path);
}
void SetYuzuPathImpl(YuzuPath yuzu_path, const fs::path& new_path) {
yuzu_paths.insert_or_assign(yuzu_path, new_path);
[[nodiscard]] const fs::path& GetLegacyPathImpl(LegacyPath legacy_path) {
return legacy_paths.at(legacy_path);
}
void Reinitialize(fs::path yuzu_path = {}) {
fs::path yuzu_path_cache;
fs::path yuzu_path_config;
void CreateEdenPaths() {
std::for_each(eden_paths.begin(), eden_paths.end(), [](auto &path) {
void(FS::CreateDir(path.second));
});
}
void SetEdenPathImpl(EdenPath eden_path, const fs::path& new_path) {
eden_paths.insert_or_assign(eden_path, new_path);
}
void SetLegacyPathImpl(LegacyPath legacy_path, const fs::path& new_path) {
legacy_paths.insert_or_assign(legacy_path, new_path);
}
void Reinitialize(fs::path eden_path = {}) {
fs::path eden_path_cache;
fs::path eden_path_config;
#ifdef _WIN32
#ifdef YUZU_ENABLE_PORTABLE
yuzu_path = GetExeDirectory() / PORTABLE_DIR;
eden_path = GetExeDirectory() / PORTABLE_DIR;
#endif
if (!IsDir(yuzu_path)) {
yuzu_path = GetAppDataRoamingDirectory() / YUZU_DIR;
if (!IsDir(eden_path)) {
eden_path = GetAppDataRoamingDirectory() / EDEN_DIR;
}
yuzu_path_cache = yuzu_path / CACHE_DIR;
yuzu_path_config = yuzu_path / CONFIG_DIR;
eden_path_cache = eden_path / CACHE_DIR;
eden_path_config = eden_path / CONFIG_DIR;
#define LEGACY_PATH(titleName, upperName) GenerateLegacyPath(LegacyPath::titleName##Dir, GetAppDataRoamingDirectory() / upperName##_DIR); \
GenerateLegacyPath(LegacyPath::titleName##ConfigDir, GetAppDataRoamingDirectory() / upperName##_DIR / CONFIG_DIR); \
GenerateLegacyPath(LegacyPath::titleName##CacheDir, GetAppDataRoamingDirectory() / upperName##_DIR / CACHE_DIR);
LEGACY_PATH(Citron, CITRON)
LEGACY_PATH(Sudachi, SUDACHI)
LEGACY_PATH(Yuzu, YUZU)
LEGACY_PATH(Suyu, SUYU)
#undef LEGACY_PATH
#elif ANDROID
ASSERT(!yuzu_path.empty());
yuzu_path_cache = yuzu_path / CACHE_DIR;
yuzu_path_config = yuzu_path / CONFIG_DIR;
ASSERT(!eden_path.empty());
eden_path_cache = eden_path / CACHE_DIR;
eden_path_config = eden_path / CONFIG_DIR;
#else
#ifdef YUZU_ENABLE_PORTABLE
yuzu_path = GetCurrentDir() / PORTABLE_DIR;
eden_path = GetCurrentDir() / PORTABLE_DIR;
#endif
if (Exists(yuzu_path) && IsDir(yuzu_path)) {
yuzu_path_cache = yuzu_path / CACHE_DIR;
yuzu_path_config = yuzu_path / CONFIG_DIR;
if (Exists(eden_path) && IsDir(eden_path)) {
eden_path_cache = eden_path / CACHE_DIR;
eden_path_config = eden_path / CONFIG_DIR;
} else {
yuzu_path = GetDataDirectory("XDG_DATA_HOME") / YUZU_DIR;
yuzu_path_cache = GetDataDirectory("XDG_CACHE_HOME") / YUZU_DIR;
yuzu_path_config = GetDataDirectory("XDG_CONFIG_HOME") / YUZU_DIR;
eden_path = GetDataDirectory("XDG_DATA_HOME") / EDEN_DIR;
eden_path_cache = GetDataDirectory("XDG_CACHE_HOME") / EDEN_DIR;
eden_path_config = GetDataDirectory("XDG_CONFIG_HOME") / EDEN_DIR;
}
#define LEGACY_PATH(titleName, upperName) GenerateLegacyPath(LegacyPath::titleName##Dir, GetDataDirectory("XDG_DATA_HOME") / upperName##_DIR); \
GenerateLegacyPath(LegacyPath::titleName##ConfigDir, GetDataDirectory("XDG_CONFIG_HOME") / upperName##_DIR); \
GenerateLegacyPath(LegacyPath::titleName##CacheDir, GetDataDirectory("XDG_CACHE_HOME") / upperName##_DIR);
LEGACY_PATH(Citron, CITRON)
LEGACY_PATH(Sudachi, SUDACHI)
LEGACY_PATH(Yuzu, YUZU)
LEGACY_PATH(Suyu, SUYU)
#undef LEGACY_PATH
#endif
GenerateYuzuPath(YuzuPath::YuzuDir, yuzu_path);
GenerateYuzuPath(YuzuPath::AmiiboDir, yuzu_path / AMIIBO_DIR);
GenerateYuzuPath(YuzuPath::CacheDir, yuzu_path_cache);
GenerateYuzuPath(YuzuPath::ConfigDir, yuzu_path_config);
GenerateYuzuPath(YuzuPath::CrashDumpsDir, yuzu_path / CRASH_DUMPS_DIR);
GenerateYuzuPath(YuzuPath::DumpDir, yuzu_path / DUMP_DIR);
GenerateYuzuPath(YuzuPath::KeysDir, yuzu_path / KEYS_DIR);
GenerateYuzuPath(YuzuPath::LoadDir, yuzu_path / LOAD_DIR);
GenerateYuzuPath(YuzuPath::LogDir, yuzu_path / LOG_DIR);
GenerateYuzuPath(YuzuPath::NANDDir, yuzu_path / NAND_DIR);
GenerateYuzuPath(YuzuPath::PlayTimeDir, yuzu_path / PLAY_TIME_DIR);
GenerateYuzuPath(YuzuPath::ScreenshotsDir, yuzu_path / SCREENSHOTS_DIR);
GenerateYuzuPath(YuzuPath::SDMCDir, yuzu_path / SDMC_DIR);
GenerateYuzuPath(YuzuPath::ShaderDir, yuzu_path / SHADER_DIR);
GenerateYuzuPath(YuzuPath::TASDir, yuzu_path / TAS_DIR);
GenerateYuzuPath(YuzuPath::IconsDir, yuzu_path / ICONS_DIR);
GenerateEdenPath(EdenPath::EdenDir, eden_path);
GenerateEdenPath(EdenPath::AmiiboDir, eden_path / AMIIBO_DIR);
GenerateEdenPath(EdenPath::CacheDir, eden_path_cache);
GenerateEdenPath(EdenPath::ConfigDir, eden_path_config);
GenerateEdenPath(EdenPath::CrashDumpsDir, eden_path / CRASH_DUMPS_DIR);
GenerateEdenPath(EdenPath::DumpDir, eden_path / DUMP_DIR);
GenerateEdenPath(EdenPath::KeysDir, eden_path / KEYS_DIR);
GenerateEdenPath(EdenPath::LoadDir, eden_path / LOAD_DIR);
GenerateEdenPath(EdenPath::LogDir, eden_path / LOG_DIR);
GenerateEdenPath(EdenPath::NANDDir, eden_path / NAND_DIR);
GenerateEdenPath(EdenPath::PlayTimeDir, eden_path / PLAY_TIME_DIR);
GenerateEdenPath(EdenPath::ScreenshotsDir, eden_path / SCREENSHOTS_DIR);
GenerateEdenPath(EdenPath::SDMCDir, eden_path / SDMC_DIR);
GenerateEdenPath(EdenPath::ShaderDir, eden_path / SHADER_DIR);
GenerateEdenPath(EdenPath::TASDir, eden_path / TAS_DIR);
GenerateEdenPath(EdenPath::IconsDir, eden_path / ICONS_DIR);
}
private:
@ -140,13 +181,17 @@ private:
~PathManagerImpl() = default;
void GenerateYuzuPath(YuzuPath yuzu_path, const fs::path& new_path) {
void(FS::CreateDir(new_path));
SetYuzuPathImpl(yuzu_path, new_path);
void GenerateEdenPath(EdenPath eden_path, const fs::path& new_path) {
// Defer path creation
SetEdenPathImpl(eden_path, new_path);
}
std::unordered_map<YuzuPath, fs::path> yuzu_paths;
void GenerateLegacyPath(LegacyPath legacy_path, const fs::path& new_path) {
SetLegacyPathImpl(legacy_path, new_path);
}
std::unordered_map<EdenPath, fs::path> eden_paths;
std::unordered_map<LegacyPath, fs::path> legacy_paths;
};
bool ValidatePath(const fs::path& path) {
@ -230,22 +275,35 @@ void SetAppDirectory(const std::string& app_directory) {
PathManagerImpl::GetInstance().Reinitialize(app_directory);
}
const fs::path& GetYuzuPath(YuzuPath yuzu_path) {
return PathManagerImpl::GetInstance().GetYuzuPathImpl(yuzu_path);
const fs::path& GetEdenPath(EdenPath eden_path) {
return PathManagerImpl::GetInstance().GetEdenPathImpl(eden_path);
}
std::string GetYuzuPathString(YuzuPath yuzu_path) {
return PathToUTF8String(GetYuzuPath(yuzu_path));
const std::filesystem::path& GetLegacyPath(LegacyPath legacy_path) {
return PathManagerImpl::GetInstance().GetLegacyPathImpl(legacy_path);
}
void SetYuzuPath(YuzuPath yuzu_path, const fs::path& new_path) {
std::string GetEdenPathString(EdenPath eden_path) {
return PathToUTF8String(GetEdenPath(eden_path));
}
std::string GetLegacyPathString(LegacyPath legacy_path) {
return PathToUTF8String(GetLegacyPath(legacy_path));
}
void SetEdenPath(EdenPath eden_path, const fs::path& new_path) {
if (!FS::IsDir(new_path)) {
LOG_ERROR(Common_Filesystem, "Filesystem object at new_path={} is not a directory",
PathToUTF8String(new_path));
return;
}
PathManagerImpl::GetInstance().SetYuzuPathImpl(yuzu_path, new_path);
PathManagerImpl::GetInstance().SetEdenPathImpl(eden_path, new_path);
}
void CreateEdenPaths()
{
PathManagerImpl::GetInstance().CreateEdenPaths();
}
#ifdef _WIN32

View file

@ -1,6 +1,9 @@
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
// SPDX-FileCopyrightText: Copyright 2025 eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
#include <filesystem>
@ -10,8 +13,8 @@
namespace Common::FS {
enum class YuzuPath {
YuzuDir, // Where yuzu stores its data.
enum class EdenPath {
EdenDir, // Where yuzu stores its data.
AmiiboDir, // Where Amiibo backups are stored.
CacheDir, // Where cached filesystem data is stored.
ConfigDir, // Where config files are stored.
@ -29,6 +32,24 @@ enum class YuzuPath {
IconsDir, // Where Icons for Windows shortcuts are stored.
};
enum LegacyPath {
CitronDir, // Citron Directories for migration
CitronConfigDir,
CitronCacheDir,
SudachiDir, // Sudachi Directories for migration
SudachiConfigDir,
SudachiCacheDir,
YuzuDir, // Yuzu Directories for migration
YuzuConfigDir,
YuzuCacheDir,
SuyuDir, // Suyu Directories for migration
SuyuConfigDir,
SuyuCacheDir,
};
/**
* Validates a given path.
*
@ -193,39 +214,62 @@ template <typename Path>
void SetAppDirectory(const std::string& app_directory);
/**
* Gets the filesystem path associated with the YuzuPath enum.
* Gets the filesystem path associated with the EdenPath enum.
*
* @param yuzu_path YuzuPath enum
* @param eden_path EdenPath enum
*
* @returns The filesystem path associated with the YuzuPath enum.
* @returns The filesystem path associated with the EdenPath enum.
*/
[[nodiscard]] const std::filesystem::path& GetYuzuPath(YuzuPath yuzu_path);
[[nodiscard]] const std::filesystem::path& GetEdenPath(EdenPath eden_path);
/**
* Gets the filesystem path associated with the YuzuPath enum as a UTF-8 encoded std::string.
* Gets the filesystem path associated with the LegacyPath enum.
*
* @param yuzu_path YuzuPath enum
* @param legacy_path LegacyPath enum
*
* @returns The filesystem path associated with the YuzuPath enum as a UTF-8 encoded std::string.
* @returns The filesystem path associated with the LegacyPath enum.
*/
[[nodiscard]] std::string GetYuzuPathString(YuzuPath yuzu_path);
[[nodiscard]] const std::filesystem::path& GetLegacyPath(LegacyPath legacy_path);
/**
* Sets a new filesystem path associated with the YuzuPath enum.
* Gets the filesystem path associated with the EdenPath enum as a UTF-8 encoded std::string.
*
* @param eden_path EdenPath enum
*
* @returns The filesystem path associated with the EdenPath enum as a UTF-8 encoded std::string.
*/
[[nodiscard]] std::string GetEdenPathString(EdenPath eden_path);
/**
* Gets the filesystem path associated with the LegacyPath enum as a UTF-8 encoded std::string.
*
* @param legacy_path LegacyPath enum
*
* @returns The filesystem path associated with the LegacyPath enum as a UTF-8 encoded std::string.
*/
[[nodiscard]] std::string GetLegacyPathString(LegacyPath legacy_path);
/**
* Sets a new filesystem path associated with the EdenPath enum.
* If the filesystem object at new_path is not a directory, this function will not do anything.
*
* @param yuzu_path YuzuPath enum
* @param eden_path EdenPath enum
* @param new_path New filesystem path
*/
void SetYuzuPath(YuzuPath yuzu_path, const std::filesystem::path& new_path);
void SetEdenPath(EdenPath eden_path, const std::filesystem::path& new_path);
/**
* Creates all necessary Eden paths in the filesystem.
*/
void CreateEdenPaths();
#ifdef _WIN32
template <typename Path>
void SetYuzuPath(YuzuPath yuzu_path, const Path& new_path) {
void SetEdenPath(EdenPath eden_path, const Path& new_path) {
if constexpr (IsChar<typename Path::value_type>) {
SetYuzuPath(yuzu_path, ToU8String(new_path));
SetEdenPath(eden_path, ToU8String(new_path));
} else {
SetYuzuPath(yuzu_path, std::filesystem::path{new_path});
SetEdenPath(eden_path, std::filesystem::path{new_path});
}
}
#endif

View file

@ -200,7 +200,7 @@ public:
return;
}
using namespace Common::FS;
const auto& log_dir = GetYuzuPath(YuzuPath::LogDir);
const auto& log_dir = GetEdenPath(EdenPath::LogDir);
void(CreateDir(log_dir));
Filter filter;
filter.ParseFilterString(Settings::values.log_filter.GetValue());

View file

@ -14,7 +14,7 @@ namespace Common {
void ConfigureNvidiaEnvironmentFlags() {
#ifdef _WIN32
const auto nvidia_shader_dir =
Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir) / "nvidia";
Common::FS::GetEdenPath(Common::FS::EdenPath::ShaderDir) / "nvidia";
if (!Common::FS::CreateDirs(nvidia_shader_dir)) {
return;

View file

@ -131,11 +131,11 @@ void LogSettings() {
log_setting(name, setting->Canonicalize());
}
}
log_path("DataStorage_CacheDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir));
log_path("DataStorage_ConfigDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir));
log_path("DataStorage_LoadDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::LoadDir));
log_path("DataStorage_NANDDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir));
log_path("DataStorage_SDMCDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::SDMCDir));
log_path("DataStorage_CacheDir", Common::FS::GetEdenPath(Common::FS::EdenPath::CacheDir));
log_path("DataStorage_ConfigDir", Common::FS::GetEdenPath(Common::FS::EdenPath::ConfigDir));
log_path("DataStorage_LoadDir", Common::FS::GetEdenPath(Common::FS::EdenPath::LoadDir));
log_path("DataStorage_NANDDir", Common::FS::GetEdenPath(Common::FS::EdenPath::NANDDir));
log_path("DataStorage_SDMCDir", Common::FS::GetEdenPath(Common::FS::EdenPath::SDMCDir));
}
void UpdateGPUAccuracy() {

View file

@ -629,6 +629,7 @@ struct Values {
Setting<std::string> log_filter{linkage, "*:Info", "log_filter", Category::Miscellaneous};
Setting<bool> log_flush_lines{linkage, false, "flush_lines", Category::Miscellaneous};
Setting<bool> use_dev_keys{linkage, false, "use_dev_keys", Category::Miscellaneous};
Setting<bool> first_launch{linkage, true, "first_launch", Category::Miscellaneous};
// Network
Setting<std::string> network_interface{linkage, std::string(), "network_interface",

View file

@ -372,7 +372,7 @@ Key128 DeriveKeyblobMACKey(const Key128& keyblob_key, const Key128& mac_source)
std::optional<Key128> DeriveSDSeed() {
const auto system_save_43_path =
Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir) / "system/save/8000000000000043";
Common::FS::GetEdenPath(Common::FS::EdenPath::NANDDir) / "system/save/8000000000000043";
const Common::FS::IOFile save_43{system_save_43_path, Common::FS::FileAccessMode::Read,
Common::FS::FileType::BinaryFile};
@ -381,7 +381,7 @@ std::optional<Key128> DeriveSDSeed() {
}
const auto sd_private_path =
Common::FS::GetYuzuPath(Common::FS::YuzuPath::SDMCDir) / "Nintendo/Contents/private";
Common::FS::GetEdenPath(Common::FS::EdenPath::SDMCDir) / "Nintendo/Contents/private";
const Common::FS::IOFile sd_private{sd_private_path, Common::FS::FileAccessMode::Read,
Common::FS::FileType::BinaryFile};
@ -640,7 +640,7 @@ KeyManager::KeyManager() {
void KeyManager::ReloadKeys() {
// Initialize keys
const auto yuzu_keys_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::KeysDir);
const auto yuzu_keys_dir = Common::FS::GetEdenPath(Common::FS::EdenPath::KeysDir);
if (!Common::FS::CreateDir(yuzu_keys_dir)) {
LOG_ERROR(Core, "Failed to create the keys directory.");
@ -847,7 +847,7 @@ Key256 KeyManager::GetBISKey(u8 partition_id) const {
template <size_t Size>
void KeyManager::WriteKeyToFile(KeyCategory category, std::string_view keyname,
const std::array<u8, Size>& key) {
const auto yuzu_keys_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::KeysDir);
const auto yuzu_keys_dir = Common::FS::GetEdenPath(Common::FS::EdenPath::KeysDir);
std::string filename = "title.keys_autogenerated";
@ -947,7 +947,7 @@ void KeyManager::SetKey(S256KeyType id, Key256 key, u64 field1, u64 field2) {
}
bool KeyManager::KeyFileExists(bool title) {
const auto yuzu_keys_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::KeysDir);
const auto yuzu_keys_dir = Common::FS::GetEdenPath(Common::FS::EdenPath::KeysDir);
if (title) {
return Common::FS::Exists(yuzu_keys_dir / "title.keys");
@ -1197,7 +1197,7 @@ void KeyManager::PopulateTickets() {
std::vector<Ticket> tickets;
const auto system_save_e1_path =
Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir) / "system/save/80000000000000e1";
Common::FS::GetEdenPath(Common::FS::EdenPath::NANDDir) / "system/save/80000000000000e1";
if (Common::FS::Exists(system_save_e1_path)) {
const Common::FS::IOFile save_e1{system_save_e1_path, Common::FS::FileAccessMode::Read,
Common::FS::FileType::BinaryFile};
@ -1206,7 +1206,7 @@ void KeyManager::PopulateTickets() {
}
const auto system_save_e2_path =
Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir) / "system/save/80000000000000e2";
Common::FS::GetEdenPath(Common::FS::EdenPath::NANDDir) / "system/save/80000000000000e2";
if (Common::FS::Exists(system_save_e2_path)) {
const Common::FS::IOFile save_e2{system_save_e2_path, Common::FS::FileAccessMode::Read,
Common::FS::FileType::BinaryFile};

View file

@ -83,7 +83,7 @@ VirtualFile BISFactory::OpenPartitionStorage(BisPartitionId id,
VirtualFilesystem file_system) const {
auto& keys = Core::Crypto::KeyManager::Instance();
Core::Crypto::PartitionDataManager pdm{file_system->OpenDirectory(
Common::FS::GetYuzuPathString(Common::FS::YuzuPath::NANDDir), OpenMode::Read)};
Common::FS::GetEdenPathString(Common::FS::EdenPath::NANDDir), OpenMode::Read)};
keys.PopulateFromPartitionData(pdm);
switch (id) {

View file

@ -36,7 +36,7 @@ namespace Service::Account {
constexpr std::size_t THUMBNAIL_SIZE = 0x24000;
static std::filesystem::path GetImagePath(const Common::UUID& uuid) {
return Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir) /
return Common::FS::GetEdenPath(Common::FS::EdenPath::NANDDir) /
fmt::format("system/save/8000000000000010/su/avators/{}.jpg", uuid.FormattedString());
}

View file

@ -377,7 +377,7 @@ bool ProfileManager::SetProfileBaseAndData(Common::UUID uuid, const ProfileBase&
}
void ProfileManager::ParseUserSaveFile() {
const auto save_path(FS::GetYuzuPath(FS::YuzuPath::NANDDir) / ACC_SAVE_AVATORS_BASE_PATH /
const auto save_path(FS::GetEdenPath(FS::EdenPath::NANDDir) / ACC_SAVE_AVATORS_BASE_PATH /
"profiles.dat");
const FS::IOFile save(save_path, FS::FileAccessMode::Read, FS::FileType::BinaryFile);
@ -429,12 +429,12 @@ void ProfileManager::WriteUserSaveFile() {
};
}
const auto raw_path(FS::GetYuzuPath(FS::YuzuPath::NANDDir) / "system/save/8000000000000010");
const auto raw_path(FS::GetEdenPath(FS::EdenPath::NANDDir) / "system/save/8000000000000010");
if (FS::IsFile(raw_path) && !FS::RemoveFile(raw_path)) {
return;
}
const auto save_path(FS::GetYuzuPath(FS::YuzuPath::NANDDir) / ACC_SAVE_AVATORS_BASE_PATH /
const auto save_path(FS::GetEdenPath(FS::EdenPath::NANDDir) / ACC_SAVE_AVATORS_BASE_PATH /
"profiles.dat");
if (!FS::CreateParentDirs(save_path)) {

View file

@ -155,7 +155,7 @@ void ExtractSharedFonts(Core::System& system) {
"FontNintendoExtended2.ttf",
};
const auto fonts_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) / "fonts";
const auto fonts_dir = Common::FS::GetEdenPath(Common::FS::EdenPath::CacheDir) / "fonts";
for (std::size_t i = 0; i < NS::SHARED_FONTS.size(); ++i) {
const auto font_file_path = fonts_dir / DECRYPTED_SHARED_FONTS[i];
@ -415,7 +415,7 @@ void WebBrowser::InitializeOffline() {
"system_data",
};
offline_cache_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) /
offline_cache_dir = Common::FS::GetEdenPath(Common::FS::EdenPath::CacheDir) /
fmt::format("offline_web_applet_{}/{:016X}",
RESOURCE_TYPES[static_cast<u32>(document_kind) - 1], title_id);

View file

@ -106,7 +106,7 @@ std::unique_ptr<Process> CreateApplicationProcess(std::vector<u8>& out_control,
out_control = nacp.GetRawBytes();
} else {
out_control.resize(sizeof(FileSys::RawNACP));
std::fill(out_control.begin(), out_control.end(), 0);
std::fill(out_control.begin(), out_control.end(), (u8) 0);
}
auto& storage = system.GetContentProviderUnion();

View file

@ -303,7 +303,7 @@ void AlbumManager::FindScreenshots() {
album_files.clear();
// TODO: Swap this with a blocking operation.
const auto screenshots_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ScreenshotsDir);
const auto screenshots_dir = Common::FS::GetEdenPath(Common::FS::EdenPath::ScreenshotsDir);
Common::FS::IterateDirEntries(
screenshots_dir,
[this](const std::filesystem::path& full_path) {
@ -438,7 +438,7 @@ static void PNGToMemory(void* context, void* data, int len) {
Result AlbumManager::SaveImage(ApplicationAlbumEntry& out_entry, std::span<const u8> image,
u64 title_id, const AlbumFileDateTime& date) const {
const auto screenshot_path =
Common::FS::GetYuzuPathString(Common::FS::YuzuPath::ScreenshotsDir);
Common::FS::GetEdenPathString(Common::FS::EdenPath::ScreenshotsDir);
const std::string formatted_date =
fmt::format("{:04}-{:02}-{:02}_{:02}-{:02}-{:02}-{:03}", date.year, date.month, date.day,
date.hour, date.minute, date.second, 0);

View file

@ -346,12 +346,12 @@ std::shared_ptr<SaveDataController> FileSystemController::OpenSaveDataController
std::shared_ptr<FileSys::SaveDataFactory> FileSystemController::CreateSaveDataFactory(
ProgramId program_id) {
using YuzuPath = Common::FS::YuzuPath;
using EdenPath = Common::FS::EdenPath;
const auto rw_mode = FileSys::OpenMode::ReadWrite;
auto vfs = system.GetFilesystem();
const auto nand_directory =
vfs->OpenDirectory(Common::FS::GetYuzuPathString(YuzuPath::NANDDir), rw_mode);
vfs->OpenDirectory(Common::FS::GetEdenPathString(EdenPath::NANDDir), rw_mode);
return std::make_shared<FileSys::SaveDataFactory>(system, program_id,
std::move(nand_directory));
}
@ -683,20 +683,20 @@ void FileSystemController::CreateFactories(FileSys::VfsFilesystem& vfs, bool ove
sdmc_factory = nullptr;
}
using YuzuPath = Common::FS::YuzuPath;
const auto sdmc_dir_path = Common::FS::GetYuzuPath(YuzuPath::SDMCDir);
using EdenPath = Common::FS::EdenPath;
const auto sdmc_dir_path = Common::FS::GetEdenPath(EdenPath::SDMCDir);
const auto sdmc_load_dir_path = sdmc_dir_path / "atmosphere/contents";
const auto rw_mode = FileSys::OpenMode::ReadWrite;
auto nand_directory =
vfs.OpenDirectory(Common::FS::GetYuzuPathString(YuzuPath::NANDDir), rw_mode);
vfs.OpenDirectory(Common::FS::GetEdenPathString(EdenPath::NANDDir), rw_mode);
auto sd_directory = vfs.OpenDirectory(Common::FS::PathToUTF8String(sdmc_dir_path), rw_mode);
auto load_directory = vfs.OpenDirectory(Common::FS::GetYuzuPathString(YuzuPath::LoadDir),
auto load_directory = vfs.OpenDirectory(Common::FS::GetEdenPathString(EdenPath::LoadDir),
FileSys::OpenMode::Read);
auto sd_load_directory = vfs.OpenDirectory(Common::FS::PathToUTF8String(sdmc_load_dir_path),
FileSys::OpenMode::Read);
auto dump_directory =
vfs.OpenDirectory(Common::FS::GetYuzuPathString(YuzuPath::DumpDir), rw_mode);
vfs.OpenDirectory(Common::FS::GetEdenPathString(EdenPath::DumpDir), rw_mode);
if (bis_factory == nullptr) {
bis_factory = std::make_unique<FileSys::BISFactory>(

View file

@ -22,9 +22,9 @@ DatabaseManager::DatabaseManager() {}
Result DatabaseManager::MountSaveData() {
if (!is_save_data_mounted) {
system_save_dir =
Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir) / "system/save/8000000000000030";
Common::FS::GetEdenPath(Common::FS::EdenPath::NANDDir) / "system/save/8000000000000030";
if (is_test_db) {
system_save_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir) /
system_save_dir = Common::FS::GetEdenPath(Common::FS::EdenPath::NANDDir) /
"system/save/8000000000000031";
}

View file

@ -271,7 +271,7 @@ void Cipher(const DerivedKeys& keys, const NTAG215File& in_data, NTAG215File& ou
}
bool LoadKeys(InternalKey& locked_secret, InternalKey& unfixed_info) {
const auto yuzu_keys_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::KeysDir);
const auto yuzu_keys_dir = Common::FS::GetEdenPath(Common::FS::EdenPath::KeysDir);
const Common::FS::IOFile keys_file{yuzu_keys_dir / "key_retail.bin",
Common::FS::FileAccessMode::Read,
@ -295,7 +295,7 @@ bool LoadKeys(InternalKey& locked_secret, InternalKey& unfixed_info) {
}
bool IsKeyAvailable() {
const auto yuzu_keys_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::KeysDir);
const auto yuzu_keys_dir = Common::FS::GetEdenPath(Common::FS::EdenPath::KeysDir);
return Common::FS::Exists(yuzu_keys_dir / "key_retail.bin");
}

View file

@ -1261,7 +1261,7 @@ Result NfcDevice::BreakTag(NFP::BreakType break_type) {
Result NfcDevice::HasBackup(const UniqueSerialNumber& uid, std::size_t uuid_size) const {
ASSERT_MSG(uuid_size < sizeof(UniqueSerialNumber), "Invalid UUID size");
constexpr auto backup_dir = "backup";
const auto yuzu_amiibo_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::AmiiboDir);
const auto yuzu_amiibo_dir = Common::FS::GetEdenPath(Common::FS::EdenPath::AmiiboDir);
const auto file_name =
fmt::format("{0:02x}.bin", fmt::join(uid.begin(), uid.begin() + uuid_size, ""));
@ -1282,7 +1282,7 @@ Result NfcDevice::ReadBackupData(const UniqueSerialNumber& uid, std::size_t uuid
std::span<u8> data) const {
ASSERT_MSG(uuid_size < sizeof(UniqueSerialNumber), "Invalid UUID size");
constexpr auto backup_dir = "backup";
const auto yuzu_amiibo_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::AmiiboDir);
const auto yuzu_amiibo_dir = Common::FS::GetEdenPath(Common::FS::EdenPath::AmiiboDir);
const auto file_name =
fmt::format("{0:02x}.bin", fmt::join(uid.begin(), uid.begin() + uuid_size, ""));
@ -1313,7 +1313,7 @@ Result NfcDevice::WriteBackupData(const UniqueSerialNumber& uid, std::size_t uui
std::span<const u8> data) {
ASSERT_MSG(uuid_size < sizeof(UniqueSerialNumber), "Invalid UUID size");
constexpr auto backup_dir = "backup";
const auto yuzu_amiibo_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::AmiiboDir);
const auto yuzu_amiibo_dir = Common::FS::GetEdenPath(Common::FS::EdenPath::AmiiboDir);
const auto file_name =
fmt::format("{0:02x}.bin", fmt::join(uid.begin(), uid.begin() + uuid_size, ""));

View file

@ -1330,25 +1330,25 @@ Result ISystemSettingsServer::SetPanelCrcMode(s32 panel_crc_mode) {
void ISystemSettingsServer::SetupSettings() {
auto system_dir =
Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir) / "system/save/8000000000000050";
Common::FS::GetEdenPath(Common::FS::EdenPath::NANDDir) / "system/save/8000000000000050";
if (!LoadSettingsFile(system_dir, []() { return DefaultSystemSettings(); })) {
ASSERT(false);
}
auto private_dir =
Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir) / "system/save/8000000000000052";
Common::FS::GetEdenPath(Common::FS::EdenPath::NANDDir) / "system/save/8000000000000052";
if (!LoadSettingsFile(private_dir, []() { return DefaultPrivateSettings(); })) {
ASSERT(false);
}
auto device_dir =
Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir) / "system/save/8000000000000053";
Common::FS::GetEdenPath(Common::FS::EdenPath::NANDDir) / "system/save/8000000000000053";
if (!LoadSettingsFile(device_dir, []() { return DefaultDeviceSettings(); })) {
ASSERT(false);
}
auto appln_dir =
Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir) / "system/save/8000000000000054";
Common::FS::GetEdenPath(Common::FS::EdenPath::NANDDir) / "system/save/8000000000000054";
if (!LoadSettingsFile(appln_dir, []() { return DefaultApplnSettings(); })) {
ASSERT(false);
}
@ -1356,25 +1356,25 @@ void ISystemSettingsServer::SetupSettings() {
void ISystemSettingsServer::StoreSettings() {
auto system_dir =
Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir) / "system/save/8000000000000050";
Common::FS::GetEdenPath(Common::FS::EdenPath::NANDDir) / "system/save/8000000000000050";
if (!StoreSettingsFile(system_dir, m_system_settings)) {
LOG_ERROR(Service_SET, "Failed to store System settings");
}
auto private_dir =
Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir) / "system/save/8000000000000052";
Common::FS::GetEdenPath(Common::FS::EdenPath::NANDDir) / "system/save/8000000000000052";
if (!StoreSettingsFile(private_dir, m_private_settings)) {
LOG_ERROR(Service_SET, "Failed to store Private settings");
}
auto device_dir =
Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir) / "system/save/8000000000000053";
Common::FS::GetEdenPath(Common::FS::EdenPath::NANDDir) / "system/save/8000000000000053";
if (!StoreSettingsFile(device_dir, m_device_settings)) {
LOG_ERROR(Service_SET, "Failed to store Device settings");
}
auto appln_dir =
Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir) / "system/save/8000000000000054";
Common::FS::GetEdenPath(Common::FS::EdenPath::NANDDir) / "system/save/8000000000000054";
if (!StoreSettingsFile(appln_dir, m_appln_settings)) {
LOG_ERROR(Service_SET, "Failed to store ApplLn settings");
}

View file

@ -39,7 +39,7 @@ PerfStats::~PerfStats() {
std::copy(perf_history.begin() + IgnoreFrames, perf_history.begin() + current_index,
std::ostream_iterator<double>(stream, "\n"));
const auto path = Common::FS::GetYuzuPath(Common::FS::YuzuPath::LogDir);
const auto path = Common::FS::GetEdenPath(Common::FS::EdenPath::LogDir);
// %F Date format expanded is "%Y-%m-%d"
const auto filename = fmt::format("{:%F-%H-%M}_{:016X}.csv", *std::localtime(&t), title_id);
const auto filepath = path / filename;

View file

@ -27,7 +27,7 @@
namespace {
std::filesystem::path GetPath(std::string_view type, u64 title_id, std::string_view timestamp) {
return Common::FS::GetYuzuPath(Common::FS::YuzuPath::LogDir) / type /
return Common::FS::GetEdenPath(Common::FS::EdenPath::LogDir) / type /
fmt::format("{:016X}_{}.json", title_id, timestamp);
}
@ -332,7 +332,7 @@ void Reporter::SaveErrorReport(u64 title_id, Result result,
void Reporter::SaveFSAccessLog(std::string_view log_message) const {
const auto access_log_path =
Common::FS::GetYuzuPath(Common::FS::YuzuPath::SDMCDir) / "FsAccessLog.txt";
Common::FS::GetEdenPath(Common::FS::EdenPath::SDMCDir) / "FsAccessLog.txt";
void(Common::FS::AppendStringToFile(access_log_path, Common::FS::FileType::TextFile,
log_message));
@ -352,7 +352,7 @@ void Reporter::SaveUserReport() const {
void Reporter::ClearFSAccessLog() const {
const auto access_log_path =
Common::FS::GetYuzuPath(Common::FS::YuzuPath::SDMCDir) / "FsAccessLog.txt";
Common::FS::GetEdenPath(Common::FS::EdenPath::SDMCDir) / "FsAccessLog.txt";
Common::FS::IOFile access_log_file{access_log_path, Common::FS::FileAccessMode::Write,
Common::FS::FileType::TextFile};

View file

@ -25,7 +25,7 @@ Config::Config(const ConfigType config_type)
: type(config_type), global{config_type == ConfigType::GlobalConfig} {}
void Config::Initialize(const std::string& config_name) {
const std::filesystem::path fs_config_loc = FS::GetYuzuPath(FS::YuzuPath::ConfigDir);
const std::filesystem::path fs_config_loc = FS::GetEdenPath(FS::EdenPath::ConfigDir);
const auto config_file = fmt::format("{}.ini", config_name);
switch (type) {
@ -51,7 +51,7 @@ void Config::Initialize(const std::string& config_name) {
void Config::Initialize(const std::optional<std::string> config_path) {
const std::filesystem::path default_sdl_config_path =
FS::GetYuzuPath(FS::YuzuPath::ConfigDir) / "sdl2-config.ini";
FS::GetEdenPath(FS::EdenPath::ConfigDir) / "sdl2-config.ini";
config_loc = config_path.value_or(FS::PathToUTF8String(default_sdl_config_path));
void(FS::CreateParentDir(config_loc));
SetUpIni();
@ -275,11 +275,11 @@ void Config::ReadCoreValues() {
void Config::ReadDataStorageValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::DataStorage));
FS::SetYuzuPath(FS::YuzuPath::NANDDir, ReadStringSetting(std::string("nand_directory")));
FS::SetYuzuPath(FS::YuzuPath::SDMCDir, ReadStringSetting(std::string("sdmc_directory")));
FS::SetYuzuPath(FS::YuzuPath::LoadDir, ReadStringSetting(std::string("load_directory")));
FS::SetYuzuPath(FS::YuzuPath::DumpDir, ReadStringSetting(std::string("dump_directory")));
FS::SetYuzuPath(FS::YuzuPath::TASDir, ReadStringSetting(std::string("tas_directory")));
FS::SetEdenPath(FS::EdenPath::NANDDir, ReadStringSetting(std::string("nand_directory")));
FS::SetEdenPath(FS::EdenPath::SDMCDir, ReadStringSetting(std::string("sdmc_directory")));
FS::SetEdenPath(FS::EdenPath::LoadDir, ReadStringSetting(std::string("load_directory")));
FS::SetEdenPath(FS::EdenPath::DumpDir, ReadStringSetting(std::string("dump_directory")));
FS::SetEdenPath(FS::EdenPath::TASDir, ReadStringSetting(std::string("tas_directory")));
ReadCategory(Settings::Category::DataStorage);
@ -372,7 +372,7 @@ void Config::ReadScreenshotValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::Screenshots));
ReadCategory(Settings::Category::Screenshots);
FS::SetYuzuPath(FS::YuzuPath::ScreenshotsDir,
FS::SetEdenPath(FS::EdenPath::ScreenshotsDir,
ReadStringSetting(std::string("screenshot_path")));
EndGroup();
@ -578,16 +578,16 @@ void Config::SaveCoreValues() {
void Config::SaveDataStorageValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::DataStorage));
WriteStringSetting(std::string("nand_directory"), FS::GetYuzuPathString(FS::YuzuPath::NANDDir),
std::make_optional(FS::GetYuzuPathString(FS::YuzuPath::NANDDir)));
WriteStringSetting(std::string("sdmc_directory"), FS::GetYuzuPathString(FS::YuzuPath::SDMCDir),
std::make_optional(FS::GetYuzuPathString(FS::YuzuPath::SDMCDir)));
WriteStringSetting(std::string("load_directory"), FS::GetYuzuPathString(FS::YuzuPath::LoadDir),
std::make_optional(FS::GetYuzuPathString(FS::YuzuPath::LoadDir)));
WriteStringSetting(std::string("dump_directory"), FS::GetYuzuPathString(FS::YuzuPath::DumpDir),
std::make_optional(FS::GetYuzuPathString(FS::YuzuPath::DumpDir)));
WriteStringSetting(std::string("tas_directory"), FS::GetYuzuPathString(FS::YuzuPath::TASDir),
std::make_optional(FS::GetYuzuPathString(FS::YuzuPath::TASDir)));
WriteStringSetting(std::string("nand_directory"), FS::GetEdenPathString(FS::EdenPath::NANDDir),
std::make_optional(FS::GetEdenPathString(FS::EdenPath::NANDDir)));
WriteStringSetting(std::string("sdmc_directory"), FS::GetEdenPathString(FS::EdenPath::SDMCDir),
std::make_optional(FS::GetEdenPathString(FS::EdenPath::SDMCDir)));
WriteStringSetting(std::string("load_directory"), FS::GetEdenPathString(FS::EdenPath::LoadDir),
std::make_optional(FS::GetEdenPathString(FS::EdenPath::LoadDir)));
WriteStringSetting(std::string("dump_directory"), FS::GetEdenPathString(FS::EdenPath::DumpDir),
std::make_optional(FS::GetEdenPathString(FS::EdenPath::DumpDir)));
WriteStringSetting(std::string("tas_directory"), FS::GetEdenPathString(FS::EdenPath::TASDir),
std::make_optional(FS::GetEdenPathString(FS::EdenPath::TASDir)));
WriteCategory(Settings::Category::DataStorage);
@ -681,7 +681,7 @@ void Config::SaveScreenshotValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::Screenshots));
WriteStringSetting(std::string("screenshot_path"),
FS::GetYuzuPathString(FS::YuzuPath::ScreenshotsDir));
FS::GetEdenPathString(FS::EdenPath::ScreenshotsDir));
WriteCategory(Settings::Category::Screenshots);
EndGroup();

View file

@ -82,7 +82,7 @@ void Tas::LoadTasFile(size_t player_index, size_t file_index) {
commands[player_index].clear();
std::string file = Common::FS::ReadStringFromFile(
Common::FS::GetYuzuPath(Common::FS::YuzuPath::TASDir) /
Common::FS::GetEdenPath(Common::FS::EdenPath::TASDir) /
fmt::format("script{}-{}.txt", file_index, player_index + 1),
Common::FS::FileType::BinaryFile);
std::istringstream command_line(file);
@ -137,7 +137,7 @@ void Tas::WriteTasFile(std::u8string_view file_name) {
WriteCommandAxis(line.l_axis), WriteCommandAxis(line.r_axis));
}
const auto tas_file_name = Common::FS::GetYuzuPath(Common::FS::YuzuPath::TASDir) / file_name;
const auto tas_file_name = Common::FS::GetEdenPath(Common::FS::EdenPath::TASDir) / file_name;
const auto bytes_written =
Common::FS::WriteStringToFile(tas_file_name, Common::FS::FileType::TextFile, output_text);
if (bytes_written == output_text.size()) {

View file

@ -28,7 +28,7 @@ MICROPROFILE_DEFINE(MacroHLE, "GPU", "Execute macro HLE", MP_RGB(128, 192, 192))
namespace Tegra {
static void Dump(u64 hash, std::span<const u32> code, bool decompiled = false) {
const auto base_dir{Common::FS::GetYuzuPath(Common::FS::YuzuPath::DumpDir)};
const auto base_dir{Common::FS::GetEdenPath(Common::FS::EdenPath::DumpDir)};
const auto macro_dir{base_dir / "macros"};
if (!Common::FS::CreateDir(base_dir) || !Common::FS::CreateDir(macro_dir)) {
LOG_ERROR(Common_Filesystem, "Failed to create macro dump directories");

View file

@ -260,7 +260,7 @@ void ShaderCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading,
if (title_id == 0) {
return;
}
const auto shader_dir{Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir)};
const auto shader_dir{Common::FS::GetEdenPath(Common::FS::EdenPath::ShaderDir)};
const auto base_dir{shader_dir / fmt::format("{:016x}", title_id)};
if (!Common::FS::CreateDir(shader_dir) || !Common::FS::CreateDir(base_dir)) {
LOG_ERROR(Common_Filesystem, "Failed to create shader cache directories");

View file

@ -472,7 +472,7 @@ void PipelineCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading
if (title_id == 0) {
return;
}
const auto shader_dir{Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir)};
const auto shader_dir{Common::FS::GetEdenPath(Common::FS::EdenPath::ShaderDir)};
const auto base_dir{shader_dir / fmt::format("{:016x}", title_id)};
if (!Common::FS::CreateDir(shader_dir) || !Common::FS::CreateDir(base_dir)) {
LOG_ERROR(Common_Filesystem, "Failed to create pipeline cache directories");

View file

@ -91,7 +91,7 @@ static std::string_view StageToPrefix(Shader::Stage stage) {
static void DumpImpl(u64 pipeline_hash, u64 shader_hash, std::span<const u64> code,
[[maybe_unused]] u32 read_highest, [[maybe_unused]] u32 read_lowest,
u32 initial_offset, Shader::Stage stage) {
const auto shader_dir{Common::FS::GetYuzuPath(Common::FS::YuzuPath::DumpDir)};
const auto shader_dir{Common::FS::GetEdenPath(Common::FS::EdenPath::DumpDir)};
const auto base_dir{shader_dir / "shaders"};
if (!Common::FS::CreateDir(shader_dir) || !Common::FS::CreateDir(base_dir)) {
LOG_ERROR(Common_Filesystem, "Failed to create shader dump directories");

View file

@ -47,7 +47,7 @@ NsightAftermathTracker::NsightAftermathTracker() {
LOG_ERROR(Render_Vulkan, "Failed to load Nsight Aftermath function pointers");
return;
}
dump_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::LogDir) / "gpucrash";
dump_dir = Common::FS::GetEdenPath(Common::FS::EdenPath::LogDir) / "gpucrash";
Common::FS::RemoveDirRecursively(dump_dir);
if (!Common::FS::CreateDir(dump_dir)) {

View file

@ -232,6 +232,9 @@ add_executable(yuzu
vk_device_info.h
compatdb.cpp
compatdb.h
user_data_migration.cpp
user_data_migration.h
yuzu.qrc
yuzu.rc
)

View file

@ -30,7 +30,7 @@ QString FormatUserEntryText(const QString& username, Common::UUID uuid) {
QString GetImagePath(Common::UUID uuid) {
const auto path =
Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir) /
Common::FS::GetEdenPath(Common::FS::EdenPath::NANDDir) /
fmt::format("system/save/8000000000000010/su/avators/{}.jpg", uuid.FormattedString());
return QString::fromStdString(Common::FS::PathToUTF8String(path));
}

View file

@ -57,7 +57,7 @@ QtNXWebEngineView::QtNXWebEngineView(QWidget* parent, Core::System& system,
default_profile{QWebEngineProfile::defaultProfile()}, global_settings{
default_profile->settings()} {
default_profile->setPersistentStoragePath(QString::fromStdString(Common::FS::PathToUTF8String(
Common::FS::GetYuzuPath(Common::FS::YuzuPath::YuzuDir) / "qtwebengine")));
Common::FS::GetEdenPath(Common::FS::EdenPath::EdenDir) / "qtwebengine")));
QWebEngineScript gamepad;
QWebEngineScript window_nx;
@ -336,7 +336,7 @@ void QtNXWebEngineView::LoadExtractedFonts() {
QWebEngineScript load_nx_font;
auto fonts_dir_str = Common::FS::PathToUTF8String(
Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) / "fonts/");
Common::FS::GetEdenPath(Common::FS::EdenPath::CacheDir) / "fonts/");
std::replace(fonts_dir_str.begin(), fonts_dir_str.end(), '\\', '/');

View file

@ -60,7 +60,7 @@ static void PruneDumpDirectory(const std::filesystem::path& dump_path) {
void InstallCrashHandler() {
// Write crash dumps to profile directory.
const auto dump_path = GetYuzuPath(Common::FS::YuzuPath::CrashDumpsDir);
const auto dump_path = GetEdenPath(Common::FS::EdenPath::CrashDumpsDir);
PruneDumpDirectory(dump_path);
#if defined(_WIN32)

View file

@ -21,7 +21,7 @@ ConfigureDebug::ConfigureDebug(const Core::System& system_, QWidget* parent)
connect(ui->open_log_button, &QPushButton::clicked, []() {
const auto path =
QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::LogDir));
QString::fromStdString(Common::FS::GetEdenPathString(Common::FS::EdenPath::LogDir));
QDesktopServices::openUrl(QUrl::fromLocalFile(path));
});

View file

@ -47,15 +47,15 @@ void ConfigureFilesystem::changeEvent(QEvent* event) {
void ConfigureFilesystem::SetConfiguration() {
ui->nand_directory_edit->setText(
QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::NANDDir)));
QString::fromStdString(Common::FS::GetEdenPathString(Common::FS::EdenPath::NANDDir)));
ui->sdmc_directory_edit->setText(
QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::SDMCDir)));
QString::fromStdString(Common::FS::GetEdenPathString(Common::FS::EdenPath::SDMCDir)));
ui->gamecard_path_edit->setText(
QString::fromStdString(Settings::values.gamecard_path.GetValue()));
ui->dump_path_edit->setText(
QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::DumpDir)));
QString::fromStdString(Common::FS::GetEdenPathString(Common::FS::EdenPath::DumpDir)));
ui->load_path_edit->setText(
QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::LoadDir)));
QString::fromStdString(Common::FS::GetEdenPathString(Common::FS::EdenPath::LoadDir)));
ui->gamecard_inserted->setChecked(Settings::values.gamecard_inserted.GetValue());
ui->gamecard_current_game->setChecked(Settings::values.gamecard_current_game.GetValue());
@ -68,13 +68,13 @@ void ConfigureFilesystem::SetConfiguration() {
}
void ConfigureFilesystem::ApplyConfiguration() {
Common::FS::SetYuzuPath(Common::FS::YuzuPath::NANDDir,
Common::FS::SetEdenPath(Common::FS::EdenPath::NANDDir,
ui->nand_directory_edit->text().toStdString());
Common::FS::SetYuzuPath(Common::FS::YuzuPath::SDMCDir,
Common::FS::SetEdenPath(Common::FS::EdenPath::SDMCDir,
ui->sdmc_directory_edit->text().toStdString());
Common::FS::SetYuzuPath(Common::FS::YuzuPath::DumpDir,
Common::FS::SetEdenPath(Common::FS::EdenPath::DumpDir,
ui->dump_path_edit->text().toStdString());
Common::FS::SetYuzuPath(Common::FS::YuzuPath::LoadDir,
Common::FS::SetEdenPath(Common::FS::EdenPath::LoadDir,
ui->load_path_edit->text().toStdString());
Settings::values.gamecard_inserted = ui->gamecard_inserted->isChecked();
@ -126,12 +126,12 @@ void ConfigureFilesystem::SetDirectory(DirectoryTarget target, QLineEdit* edit)
}
void ConfigureFilesystem::ResetMetadata() {
if (!Common::FS::Exists(Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) /
if (!Common::FS::Exists(Common::FS::GetEdenPath(Common::FS::EdenPath::CacheDir) /
"game_list/")) {
QMessageBox::information(this, tr("Reset Metadata Cache"),
tr("The metadata cache is already empty."));
} else if (Common::FS::RemoveDirRecursively(
Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) / "game_list")) {
Common::FS::GetEdenPath(Common::FS::EdenPath::CacheDir) / "game_list")) {
QMessageBox::information(this, tr("Reset Metadata Cache"),
tr("The operation completed successfully."));
UISettings::values.is_game_list_reload_pending.exchange(true);

View file

@ -80,7 +80,7 @@ void ConfigurePerGameAddons::ApplyConfiguration() {
std::sort(disabled_addons.begin(), disabled_addons.end());
std::sort(current.begin(), current.end());
if (disabled_addons != current) {
Common::FS::RemoveFile(Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) /
Common::FS::RemoveFile(Common::FS::GetEdenPath(Common::FS::EdenPath::CacheDir) /
"game_list" / fmt::format("{:016X}.pv.txt", title_id));
}

View file

@ -35,7 +35,7 @@ constexpr std::array<u8, 107> backup_jpeg{
QString GetImagePath(const Common::UUID& uuid) {
const auto path =
Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir) /
Common::FS::GetEdenPath(Common::FS::EdenPath::NANDDir) /
fmt::format("system/save/8000000000000010/su/avators/{}.jpg", uuid.FormattedString());
return QString::fromStdString(Common::FS::PathToUTF8String(path));
}
@ -288,7 +288,7 @@ void ConfigureProfileManager::SetUserImage() {
}
const auto raw_path = QString::fromStdString(Common::FS::PathToUTF8String(
Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir) / "system/save/8000000000000010"));
Common::FS::GetEdenPath(Common::FS::EdenPath::NANDDir) / "system/save/8000000000000010"));
const QFileInfo raw_info{raw_path};
if (raw_info.exists() && !raw_info.isDir() && !QFile::remove(raw_path)) {
QMessageBox::warning(this, tr("Error deleting file"),

View file

@ -28,14 +28,14 @@ ConfigureTasDialog::~ConfigureTasDialog() = default;
void ConfigureTasDialog::LoadConfiguration() {
ui->tas_path_edit->setText(
QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::TASDir)));
QString::fromStdString(Common::FS::GetEdenPathString(Common::FS::EdenPath::TASDir)));
ui->tas_enable->setChecked(Settings::values.tas_enable.GetValue());
ui->tas_loop_script->setChecked(Settings::values.tas_loop.GetValue());
ui->tas_pause_on_load->setChecked(Settings::values.pause_tas_on_load.GetValue());
}
void ConfigureTasDialog::ApplyConfiguration() {
Common::FS::SetYuzuPath(Common::FS::YuzuPath::TASDir, ui->tas_path_edit->text().toStdString());
Common::FS::SetEdenPath(Common::FS::EdenPath::TASDir, ui->tas_path_edit->text().toStdString());
Settings::values.tas_enable.SetValue(ui->tas_enable->isChecked());
Settings::values.tas_loop.SetValue(ui->tas_loop_script->isChecked());
Settings::values.pause_tas_on_load.SetValue(ui->tas_pause_on_load->isChecked());

View file

@ -144,8 +144,8 @@ ConfigureUi::ConfigureUi(Core::System& system_, QWidget* parent)
connect(ui->screenshot_path_button, &QToolButton::pressed, this, [this] {
auto dir =
QFileDialog::getExistingDirectory(this, tr("Select Screenshots Path..."),
QString::fromStdString(Common::FS::GetYuzuPathString(
Common::FS::YuzuPath::ScreenshotsDir)));
QString::fromStdString(Common::FS::GetEdenPathString(
Common::FS::EdenPath::ScreenshotsDir)));
if (!dir.isEmpty()) {
if (dir.back() != QChar::fromLatin1('/')) {
dir.append(QChar::fromLatin1('/'));
@ -176,7 +176,7 @@ void ConfigureUi::ApplyConfiguration() {
UISettings::values.row_2_text_id = ui->row_2_text_combobox->currentData().toUInt();
UISettings::values.enable_screenshot_save_as = ui->enable_screenshot_save_as->isChecked();
Common::FS::SetYuzuPath(Common::FS::YuzuPath::ScreenshotsDir,
Common::FS::SetEdenPath(Common::FS::EdenPath::ScreenshotsDir,
ui->screenshot_path_edit->text().toStdString());
const u32 height = ScreenshotDimensionToInt(ui->screenshot_height->currentText());
@ -208,7 +208,7 @@ void ConfigureUi::SetConfiguration() {
ui->enable_screenshot_save_as->setChecked(
UISettings::values.enable_screenshot_save_as.GetValue());
ui->screenshot_path_edit->setText(QString::fromStdString(
Common::FS::GetYuzuPathString(Common::FS::YuzuPath::ScreenshotsDir)));
Common::FS::GetEdenPathString(Common::FS::EdenPath::ScreenshotsDir)));
const auto height = UISettings::values.screenshot_height.GetValue();
if (height == 0) {

View file

@ -14,7 +14,7 @@ namespace FS = Common::FS;
namespace {
bool ProfileExistsInFilesystem(std::string_view profile_name) {
return FS::Exists(FS::GetYuzuPath(FS::YuzuPath::ConfigDir) / "input" /
return FS::Exists(FS::GetEdenPath(FS::EdenPath::ConfigDir) / "input" /
fmt::format("{}.ini", profile_name));
}
@ -29,7 +29,7 @@ std::filesystem::path GetNameWithoutExtension(std::filesystem::path filename) {
} // namespace
InputProfiles::InputProfiles() {
const auto input_profile_loc = FS::GetYuzuPath(FS::YuzuPath::ConfigDir) / "input";
const auto input_profile_loc = FS::GetEdenPath(FS::EdenPath::ConfigDir) / "input";
if (!FS::IsDir(input_profile_loc)) {
return;

View file

@ -46,6 +46,7 @@ const std::array<int, 2> QtConfig::default_ringcon_analogs{{
QtConfig::QtConfig(const std::string& config_name, const ConfigType config_type)
: Config(config_type) {
Initialize(config_name);
if (config_type != ConfigType::InputProfile) {
ReadQtValues();

View file

@ -38,7 +38,7 @@ QString GetGameListCachedObject(const std::string& filename, const std::string&
}
const auto path =
Common::FS::PathToUTF8String(Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) /
Common::FS::PathToUTF8String(Common::FS::GetEdenPath(Common::FS::EdenPath::CacheDir) /
"game_list" / fmt::format("{}.{}", filename, ext));
void(Common::FS::CreateParentDirs(path));
@ -70,7 +70,7 @@ std::pair<std::vector<u8>, std::string> GetGameListCachedObject(
}
const auto game_list_dir =
Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) / "game_list";
Common::FS::GetEdenPath(Common::FS::EdenPath::CacheDir) / "game_list";
const auto jpeg_name = fmt::format("{}.jpeg", filename);
const auto app_name = fmt::format("{}.appname.txt", filename);

View file

@ -211,7 +211,7 @@ static const QList<u64> bad_update_games{
const int GMainWindow::max_recent_files_item;
static void RemoveCachedContents() {
const auto cache_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir);
const auto cache_dir = Common::FS::GetEdenPath(Common::FS::EdenPath::CacheDir);
const auto offline_fonts = cache_dir / "fonts";
const auto offline_manual = cache_dir / "offline_web_applet_manual";
const auto offline_legal_information = cache_dir / "offline_web_applet_legal_information";
@ -301,15 +301,20 @@ bool GMainWindow::CheckDarkMode() {
#endif // __unix__
}
GMainWindow::GMainWindow(std::unique_ptr<QtConfig> config_, bool has_broken_vulkan)
GMainWindow::GMainWindow(bool has_broken_vulkan)
: ui{std::make_unique<Ui::MainWindow>()}, system{std::make_unique<Core::System>()},
input_subsystem{std::make_shared<InputCommon::InputSubsystem>()}, config{std::move(config_)},
input_subsystem{std::make_shared<InputCommon::InputSubsystem>()},
user_data_migrator{this},
vfs{std::make_shared<FileSys::RealVfsFilesystem>()},
provider{std::make_unique<FileSys::ManualContentProvider>()} {
Common::FS::CreateEdenPaths();
this->config = std::make_unique<QtConfig>();
#ifdef __unix__
SetupSigInterrupts();
SetGamemodeEnabled(Settings::values.enable_gamemode.GetValue());
#endif
UISettings::RestoreWindowState(config);
system->Initialize();
Common::Log::Initialize();
@ -2322,7 +2327,7 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target
switch (target) {
case GameListOpenTarget::SaveData: {
open_target = tr("Save Data");
const auto nand_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir);
const auto nand_dir = Common::FS::GetEdenPath(Common::FS::EdenPath::NANDDir);
auto vfs_nand_dir =
vfs->OpenDirectory(Common::FS::PathToUTF8String(nand_dir), FileSys::OpenMode::Read);
@ -2378,7 +2383,7 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target
}
case GameListOpenTarget::ModData: {
open_target = tr("Mod Data");
path = Common::FS::GetYuzuPath(Common::FS::YuzuPath::LoadDir) /
path = Common::FS::GetEdenPath(Common::FS::EdenPath::LoadDir) /
fmt::format("{:016X}", program_id);
break;
}
@ -2400,7 +2405,7 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target
}
void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) {
const auto shader_cache_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir);
const auto shader_cache_dir = Common::FS::GetEdenPath(Common::FS::EdenPath::ShaderDir);
const auto shader_cache_folder_path{shader_cache_dir / fmt::format("{:016x}", program_id)};
if (!Common::FS::CreateDirs(shader_cache_folder_path)) {
QMessageBox::warning(this, tr("Error Opening Transferable Shader Cache"),
@ -2519,7 +2524,7 @@ void GMainWindow::OnGameListRemoveInstalledEntry(u64 program_id, InstalledEntryT
RemoveAddOnContent(program_id, type);
break;
}
Common::FS::RemoveDirRecursively(Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) /
Common::FS::RemoveDirRecursively(Common::FS::GetEdenPath(Common::FS::EdenPath::CacheDir) /
"game_list");
game_list->PopulateAsync(UISettings::values.game_dirs);
}
@ -2625,7 +2630,7 @@ void GMainWindow::RemoveTransferableShaderCache(u64 program_id, GameListRemoveTa
return "";
}
}();
const auto shader_cache_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir);
const auto shader_cache_dir = Common::FS::GetEdenPath(Common::FS::EdenPath::ShaderDir);
const auto shader_cache_folder_path = shader_cache_dir / fmt::format("{:016x}", program_id);
const auto target_file = shader_cache_folder_path / target_file_name;
@ -2646,7 +2651,7 @@ void GMainWindow::RemoveTransferableShaderCache(u64 program_id, GameListRemoveTa
void GMainWindow::RemoveVulkanDriverPipelineCache(u64 program_id) {
static constexpr std::string_view target_file_name = "vulkan_pipelines.bin";
const auto shader_cache_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir);
const auto shader_cache_dir = Common::FS::GetEdenPath(Common::FS::EdenPath::ShaderDir);
const auto shader_cache_folder_path = shader_cache_dir / fmt::format("{:016x}", program_id);
const auto target_file = shader_cache_folder_path / target_file_name;
@ -2660,7 +2665,7 @@ void GMainWindow::RemoveVulkanDriverPipelineCache(u64 program_id) {
}
void GMainWindow::RemoveAllTransferableShaderCaches(u64 program_id) {
const auto shader_cache_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir);
const auto shader_cache_dir = Common::FS::GetEdenPath(Common::FS::EdenPath::ShaderDir);
const auto program_shader_cache_dir = shader_cache_dir / fmt::format("{:016x}", program_id);
if (!Common::FS::Exists(program_shader_cache_dir)) {
@ -2683,7 +2688,7 @@ void GMainWindow::RemoveCustomConfiguration(u64 program_id, const std::string& g
program_id == 0 ? Common::FS::PathToUTF8String(file_path.filename()).append(".ini")
: fmt::format("{:016X}.ini", program_id);
const auto custom_config_file_path =
Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir) / "custom" / config_file_name;
Common::FS::GetEdenPath(Common::FS::EdenPath::ConfigDir) / "custom" / config_file_name;
if (!Common::FS::Exists(custom_config_file_path)) {
QMessageBox::warning(this, tr("Error Removing Custom Configuration"),
@ -2701,7 +2706,7 @@ void GMainWindow::RemoveCustomConfiguration(u64 program_id, const std::string& g
}
void GMainWindow::RemoveCacheStorage(u64 program_id) {
const auto nand_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir);
const auto nand_dir = Common::FS::GetEdenPath(Common::FS::EdenPath::NANDDir);
auto vfs_nand_dir =
vfs->OpenDirectory(Common::FS::PathToUTF8String(nand_dir), FileSys::OpenMode::Read);
@ -2759,8 +2764,8 @@ void GMainWindow::OnGameListDumpRomFS(u64 program_id, const std::string& game_pa
const auto base_romfs = base_nca->GetRomFS();
const auto dump_dir =
target == DumpRomFSTarget::Normal
? Common::FS::GetYuzuPath(Common::FS::YuzuPath::DumpDir)
: Common::FS::GetYuzuPath(Common::FS::YuzuPath::SDMCDir) / "atmosphere" / "contents";
? Common::FS::GetEdenPath(Common::FS::EdenPath::DumpDir)
: Common::FS::GetEdenPath(Common::FS::EdenPath::SDMCDir) / "atmosphere" / "contents";
const auto romfs_dir = fmt::format("{:016X}/romfs", title_id);
const auto path = Common::FS::PathToUTF8String(dump_dir / romfs_dir);
@ -3018,7 +3023,7 @@ bool GMainWindow::MakeShortcutIcoPath(const u64 program_id, const std::string_vi
// Get path to Yuzu icons directory & icon extension
std::string ico_extension = "png";
#if defined(_WIN32)
out_icon_path = Common::FS::GetYuzuPath(Common::FS::YuzuPath::IconsDir);
out_icon_path = Common::FS::GetEdenPath(Common::FS::EdenPath::IconsDir);
ico_extension = "ico";
#elif defined(__linux__) || defined(__FreeBSD__)
out_icon_path = Common::FS::GetDataDirectory("XDG_DATA_HOME") / "icons/hicolor/256x256";
@ -3141,13 +3146,13 @@ void GMainWindow::OnGameListOpenDirectory(const QString& directory) {
std::filesystem::path fs_path;
if (directory == QStringLiteral("SDMC")) {
fs_path =
Common::FS::GetYuzuPath(Common::FS::YuzuPath::SDMCDir) / "Nintendo/Contents/registered";
Common::FS::GetEdenPath(Common::FS::EdenPath::SDMCDir) / "Nintendo/Contents/registered";
} else if (directory == QStringLiteral("UserNAND")) {
fs_path =
Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir) / "user/Contents/registered";
Common::FS::GetEdenPath(Common::FS::EdenPath::NANDDir) / "user/Contents/registered";
} else if (directory == QStringLiteral("SysNAND")) {
fs_path =
Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir) / "system/Contents/registered";
Common::FS::GetEdenPath(Common::FS::EdenPath::NANDDir) / "system/Contents/registered";
} else {
fs_path = directory.toStdString();
}
@ -3373,7 +3378,7 @@ void GMainWindow::OnMenuInstallToNAND() {
: tr("%n file(s) failed to install\n", "", failed_files.size()));
QMessageBox::information(this, tr("Install Results"), install_results);
Common::FS::RemoveDirRecursively(Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) /
Common::FS::RemoveDirRecursively(Common::FS::GetEdenPath(Common::FS::EdenPath::CacheDir) /
"game_list");
game_list->PopulateAsync(UISettings::values.game_dirs);
ui->action_Install_File_NAND->setEnabled(true);
@ -3791,11 +3796,11 @@ void GMainWindow::OnConfigure() {
LOG_WARNING(Frontend, "Failed to remove configuration file");
}
if (!Common::FS::RemoveDirContentsRecursively(
Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir) / "custom")) {
Common::FS::GetEdenPath(Common::FS::EdenPath::ConfigDir) / "custom")) {
LOG_WARNING(Frontend, "Failed to remove custom configuration files");
}
if (!Common::FS::RemoveDirRecursively(
Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) / "game_list")) {
Common::FS::GetEdenPath(Common::FS::EdenPath::CacheDir) / "game_list")) {
LOG_WARNING(Frontend, "Failed to remove game metadata cache files");
}
@ -4151,7 +4156,7 @@ void GMainWindow::LoadAmiibo(const QString& filename) {
void GMainWindow::OnOpenYuzuFolder() {
QDesktopServices::openUrl(QUrl::fromLocalFile(
QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::YuzuDir))));
QString::fromStdString(Common::FS::GetEdenPathString(Common::FS::EdenPath::EdenDir))));
}
void GMainWindow::OnVerifyInstalledContents() {
@ -4366,7 +4371,7 @@ void GMainWindow::OnInstallDecryptionKeys() {
return;
}
const auto yuzu_keys_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::KeysDir);
const auto yuzu_keys_dir = Common::FS::GetEdenPath(Common::FS::EdenPath::KeysDir);
for (auto key_file : source_key_files) {
std::filesystem::path destination_key_file = yuzu_keys_dir / key_file.filename();
if (!std::filesystem::copy_file(key_file, destination_key_file,
@ -4542,7 +4547,7 @@ void GMainWindow::OnCaptureScreenshot() {
const u64 title_id = system->GetApplicationProcessProgramID();
const auto screenshot_path =
QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::ScreenshotsDir));
QString::fromStdString(Common::FS::GetEdenPathString(Common::FS::EdenPath::ScreenshotsDir));
const auto date =
QDateTime::currentDateTime().toString(QStringLiteral("yyyy-MM-dd_hh-mm-ss-zzz"));
QString filename = QStringLiteral("%1/%2_%3.png")
@ -4570,7 +4575,7 @@ void GMainWindow::OnCaptureScreenshot() {
// TODO: Written 2020-10-01: Remove per-game config migration code when it is irrelevant
void GMainWindow::MigrateConfigFiles() {
const auto config_dir_fs_path = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir);
const auto config_dir_fs_path = Common::FS::GetEdenPath(Common::FS::EdenPath::ConfigDir);
const QDir config_dir =
QDir(QString::fromStdString(Common::FS::PathToUTF8String(config_dir_fs_path)));
const QStringList config_dir_list = config_dir.entryList(QStringList(QStringLiteral("*.ini")));
@ -5289,8 +5294,6 @@ static void SetHighDPIAttributes() {
}
int main(int argc, char* argv[]) {
std::unique_ptr<QtConfig> config = std::make_unique<QtConfig>();
UISettings::RestoreWindowState(config);
bool has_broken_vulkan = false;
bool is_child = false;
if (CheckEnvVars(&is_child)) {
@ -5315,7 +5318,7 @@ int main(int argc, char* argv[]) {
Common::ConfigureNvidiaEnvironmentFlags();
// Init settings params
QCoreApplication::setOrganizationName(QStringLiteral("yuzu"));
QCoreApplication::setOrganizationName(QStringLiteral("eden"));
QCoreApplication::setApplicationName(QStringLiteral("eden"));
#ifdef _WIN32
@ -5340,7 +5343,7 @@ int main(int argc, char* argv[]) {
// Fix the Wayland appId. This needs to match the name of the .desktop file without the .desktop
// suffix.
QGuiApplication::setDesktopFileName(QStringLiteral("org.yuzu_emu.yuzu"));
QGuiApplication::setDesktopFileName(QStringLiteral("org.eden_emu.eden"));
#endif
SetHighDPIAttributes();
@ -5374,7 +5377,7 @@ int main(int argc, char* argv[]) {
// generating shaders
setlocale(LC_ALL, "C");
GMainWindow main_window{std::move(config), has_broken_vulkan};
GMainWindow main_window{has_broken_vulkan};
// After settings have been loaded by GMainWindow, apply the filter
main_window.show();

View file

@ -18,6 +18,7 @@
#include "configuration/qt_config.h"
#include "frontend_common/content_manager.h"
#include "input_common/drivers/tas_input.h"
#include "user_data_migration.h"
#include "yuzu/compatibility_list.h"
#include "yuzu/hotkeys.h"
#include "yuzu/util/controller_navigation.h"
@ -167,7 +168,7 @@ class GMainWindow : public QMainWindow {
public:
void filterBarSetChecked(bool state);
void UpdateUITheme();
explicit GMainWindow(std::unique_ptr<QtConfig> config_, bool has_broken_vulkan);
explicit GMainWindow(bool has_broken_vulkan);
~GMainWindow() override;
bool DropAction(QDropEvent* event);
@ -508,6 +509,7 @@ private:
QSlider* volume_slider = nullptr;
QTimer status_bar_update_timer;
UserDataMigrator user_data_migrator;
std::unique_ptr<QtConfig> config;
// Whether emulation is currently running in yuzu.

View file

@ -26,7 +26,7 @@ std::optional<std::filesystem::path> GetCurrentUserPlayTimePath(
if (!uuid.has_value()) {
return std::nullopt;
}
return Common::FS::GetYuzuPath(Common::FS::YuzuPath::PlayTimeDir) /
return Common::FS::GetEdenPath(Common::FS::EdenPath::PlayTimeDir) /
uuid->RawString().append(".bin");
}

View file

@ -57,7 +57,7 @@ u32 CalculateWidth(u32 height, Settings::AspectRatio ratio) {
void SaveWindowState() {
const auto window_state_config_loc =
FS::PathToUTF8String(FS::GetYuzuPath(FS::YuzuPath::ConfigDir) / "window_state.ini");
FS::PathToUTF8String(FS::GetEdenPath(FS::EdenPath::ConfigDir) / "window_state.ini");
void(FS::CreateParentDir(window_state_config_loc));
QSettings config(QString::fromStdString(window_state_config_loc), QSettings::IniFormat);
@ -73,12 +73,12 @@ void SaveWindowState() {
void RestoreWindowState(std::unique_ptr<QtConfig>& qtConfig) {
const auto window_state_config_loc =
FS::PathToUTF8String(FS::GetYuzuPath(FS::YuzuPath::ConfigDir) / "window_state.ini");
FS::PathToUTF8String(FS::GetEdenPath(FS::EdenPath::ConfigDir) / "window_state.ini");
// Migrate window state from old location
if (!FS::Exists(window_state_config_loc) && qtConfig->Exists("UI", "UILayout\\geometry")) {
const auto config_loc =
FS::PathToUTF8String(FS::GetYuzuPath(FS::YuzuPath::ConfigDir) / "qt-config.ini");
FS::PathToUTF8String(FS::GetEdenPath(FS::EdenPath::ConfigDir) / "qt-config.ini");
QSettings config(QString::fromStdString(config_loc), QSettings::IniFormat);
config.beginGroup(QStringLiteral("UI"));

View file

@ -0,0 +1,168 @@
// Copyright Citra Emulator Project / Azahar Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
// SPDX-FileCopyrightText: Copyright 2025 eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#include <QMessageBox>
#include <QPushButton>
#include <QString>
#include <QTranslator>
#include "common/fs/path_util.h"
#include "user_data_migration.h"
// Needs to be included at the end due to https://bugreports.qt.io/browse/QTBUG-73263
#include <QCheckBox>
#include <filesystem>
namespace fs = std::filesystem;
UserDataMigrator::UserDataMigrator(QMainWindow* main_window) {
// NOTE: Logging is not initialized yet, do not produce logs here.
// Check migration if config directory does not exist
// TODO: ProfileManager messes with us a bit here, and force-creates the /nand/system/save/8000000000000010/su/avators/profiles.dat
// file. Find a way to reorder operations and have it create after this guy runs.
if (!fs::is_directory(Common::FS::GetEdenPath(Common::FS::EdenPath::ConfigDir))) {
ShowMigrationPrompt(main_window);
}
}
void UserDataMigrator::ShowMigrationPrompt(QMainWindow* main_window) {
namespace fs = std::filesystem;
const QString migration_prompt_message =
main_window->tr("Would you like to migrate your data for use in Eden?\n"
"Select the corresponding button to migrate data from that emulator.\n"
"(This may take a while; The old data will not be deleted)\n\n"
"Clearing shader cache is recommended for all users.\nDo not uncheck unless you know what you're doing.");
bool any_found = false;
QMessageBox migration_prompt;
migration_prompt.setWindowTitle(main_window->tr("Migration"));
migration_prompt.setIcon(QMessageBox::Information);
QCheckBox *clear_shaders = new QCheckBox(&migration_prompt);
clear_shaders->setText(main_window->tr("Clear Shader Cache"));
clear_shaders->setChecked(true);
migration_prompt.setCheckBox(clear_shaders);
// Reflection would make this code 10x better
// but for now... MACRO MADNESS!!!!
QMap<QString, bool> found;
QMap<QString, LegacyEmu> legacyMap;
QMap<QString, QAbstractButton *> buttonMap;
#define EMU_MAP(name) const bool name##_found = fs::is_directory(Common::FS::GetLegacyPath(Common::FS::LegacyPath::name##Dir)); \
legacyMap[main_window->tr(#name)] = LegacyEmu::name; \
found[main_window->tr(#name)] = name##_found; \
if (name##_found) any_found = true;
EMU_MAP(Citron)
EMU_MAP(Sudachi)
EMU_MAP(Yuzu)
EMU_MAP(Suyu)
#undef EMU_MAP
if (any_found) {
QString promptText = main_window->tr("Eden has detected user data for the following emulators:");
QMapIterator iter(found);
while (iter.hasNext()) {
iter.next();
if (!iter.value()) continue;
buttonMap[iter.key()] = migration_prompt.addButton(iter.key(), QMessageBox::YesRole);
promptText.append(main_window->tr("\n- %1").arg(iter.key()));
}
promptText.append(main_window->tr("\n\n"));
migration_prompt.setText(promptText + migration_prompt_message);
migration_prompt.addButton(QMessageBox::No);
migration_prompt.exec();
QMapIterator buttonIter(buttonMap);
while (buttonIter.hasNext()) {
buttonIter.next();
if (buttonIter.value() == migration_prompt.clickedButton()) {
MigrateUserData(main_window, legacyMap[iter.key()], clear_shaders->isChecked());
return;
}
}
// If we're here, the user chose not to migrate
ShowMigrationCancelledMessage(main_window);
}
else // no other data was found
return;
}
void UserDataMigrator::ShowMigrationCancelledMessage(QMainWindow* main_window) {
QMessageBox::information(
main_window, main_window->tr("Migration"),
main_window
->tr("You can manually re-trigger this prompt by deleting the "
"new config directory:\n"
"%1")
.arg(QString::fromStdString(Common::FS::GetEdenPathString(Common::FS::EdenPath::ConfigDir))),
QMessageBox::Ok);
}
void UserDataMigrator::MigrateUserData(QMainWindow* main_window,
const LegacyEmu selected_legacy_emu, const bool clear_shader_cache) {
namespace fs = std::filesystem;
const auto copy_options = fs::copy_options::update_existing | fs::copy_options::recursive;
std::string legacy_user_dir;
std::string legacy_config_dir;
std::string legacy_cache_dir;
#define LEGACY_EMU(emu) case LegacyEmu::emu: \
legacy_user_dir = Common::FS::GetLegacyPath(Common::FS::LegacyPath::emu##Dir).string(); \
legacy_config_dir = Common::FS::GetLegacyPath(Common::FS::LegacyPath::emu##ConfigDir).string(); \
legacy_cache_dir = Common::FS::GetLegacyPath(Common::FS::LegacyPath::emu##CacheDir).string(); \
break;
switch (selected_legacy_emu) {
LEGACY_EMU(Citron)
LEGACY_EMU(Sudachi)
LEGACY_EMU(Yuzu)
LEGACY_EMU(Suyu)
}
#undef LEGACY_EMU
fs::copy(legacy_user_dir, Common::FS::GetEdenPath(Common::FS::EdenPath::EdenDir), copy_options);
if (fs::is_directory(legacy_config_dir)) {
fs::copy(legacy_config_dir, Common::FS::GetEdenPath(Common::FS::EdenPath::ConfigDir),
copy_options);
}
if (fs::is_directory(legacy_cache_dir)) {
fs::copy(legacy_cache_dir, Common::FS::GetEdenPath(Common::FS::EdenPath::CacheDir),
copy_options);
}
// Delete and re-create shader dir
if (clear_shader_cache) {
fs::remove_all(Common::FS::GetEdenPath(Common::FS::EdenPath::ShaderDir));
fs::create_directory(Common::FS::GetEdenPath(Common::FS::EdenPath::ShaderDir));
}
QMessageBox::information(
main_window, main_window->tr("Migration"),
main_window
->tr("Data was migrated successfully.\n\n"
"If you wish to clean up the files which were left in the old "
"data location, you can do so by deleting the following directory:\n"
"%1")
.arg(QString::fromStdString(legacy_user_dir)),
QMessageBox::Ok);
}

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// Copyright Citra Emulator Project / Azahar Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
// SPDX-FileCopyrightText: Copyright 2025 eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
#include <QMainWindow>
class UserDataMigrator {
public:
UserDataMigrator(QMainWindow* main_window);
private:
enum class LegacyEmu {
Citron,
Sudachi,
Yuzu,
Suyu,
};
void ShowMigrationPrompt(QMainWindow* main_window);
void ShowMigrationCancelledMessage(QMainWindow* main_window);
void MigrateUserData(QMainWindow* main_window, const LegacyEmu selected_legacy_emu, const bool clear_shader_cache);
};