diff --git a/src/yuzu/configuration/configure_graphics_extensions.cpp b/src/yuzu/configuration/configure_graphics_extensions.cpp index 28e11b78b7..b460dd0887 100644 --- a/src/yuzu/configuration/configure_graphics_extensions.cpp +++ b/src/yuzu/configuration/configure_graphics_extensions.cpp @@ -4,6 +4,7 @@ #include #include #include +#include #include "common/settings.h" #include "core/core.h" #include "ui_configure_graphics_extensions.h" @@ -32,6 +33,12 @@ void ConfigureGraphicsExtensions::Setup(const ConfigurationShared::Builder& buil auto& layout = *ui->populate_target->layout(); std::map hold{}; // A map will sort the data for us + QCheckBox *dyna_state_1_box = nullptr; + QCheckBox *dyna_state_2_box = nullptr; + QCheckBox *dyna_state_2_extras_box = nullptr; + QCheckBox *dyna_state_3_box = nullptr; + QCheckBox *dyna_state_3_blend_box = nullptr; + for (auto setting : Settings::values.linkage.by_category[Settings::Category::RendererExtensions]) { ConfigurationShared::Widget* widget = builder.BuildWidget(setting, apply_funcs); @@ -45,10 +52,119 @@ void ConfigureGraphicsExtensions::Setup(const ConfigurationShared::Builder& buil } hold.emplace(setting->Id(), widget); + + if (setting->Id() == Settings::values.use_dyna_state_1.Id()) { + dyna_state_1_box = widget->checkbox; + } else if (setting->Id() == Settings::values.use_dyna_state_2.Id()) { + dyna_state_2_box = widget->checkbox; + } else if (setting->Id() == Settings::values.use_dyna_state_2_extras.Id()) { + dyna_state_2_extras_box = widget->checkbox; + } else if (setting->Id() == Settings::values.use_dyna_state_3.Id()) { + dyna_state_3_box = widget->checkbox; + } else if (setting->Id() == Settings::values.use_dyna_state_3_blend.Id()) { + dyna_state_3_blend_box = widget->checkbox; + } } + for (const auto& [id, widget] : hold) { layout.addWidget(widget); } + + // I hate everything about this + auto state_1_check = [=](int state) { + bool checked = state == (int) Qt::CheckState::Checked; + + if (!checked) dyna_state_2_box->setChecked(false); + dyna_state_2_box->setEnabled(checked); + }; + + connect(dyna_state_1_box, &QCheckBox::stateChanged, this, state_1_check); + + auto state_2_check = [=](int state) { + bool checked = state == (int) Qt::CheckState::Checked; + bool valid = dyna_state_1_box->isChecked(); + + if (!valid) { + // THIS IS SO BAD + if (!checked) { + emit dyna_state_2_box->clicked(); + } else { + checked = false; + dyna_state_2_box->setChecked(false); + return; + } + } + + if (!checked) { + dyna_state_2_extras_box->setChecked(false); + dyna_state_3_box->setChecked(false); + } + + dyna_state_2_extras_box->setEnabled(checked); + dyna_state_3_box->setEnabled(checked); + }; + + connect(dyna_state_2_box, &QCheckBox::stateChanged, this, state_2_check); + + auto state_3_check = [=](int state) { + bool checked = state == (int) Qt::CheckState::Checked; + bool valid = dyna_state_2_box->isChecked(); + + if (!valid) { + if (!checked) { + emit dyna_state_3_box->clicked(); + } else { + checked = false; + dyna_state_3_box->setChecked(false); + return; + } + } + + if (!checked) dyna_state_3_blend_box->setChecked(false); + dyna_state_3_blend_box->setEnabled(checked); + }; + + connect(dyna_state_3_box, &QCheckBox::stateChanged, this, state_3_check); + + auto state_2_extras_check = [=](int state) { + bool checked = state == (int) Qt::CheckState::Checked; + bool valid = dyna_state_2_box->isChecked(); + + if (!valid) { + if (!checked) { + emit dyna_state_2_extras_box->clicked(); + } else { + checked = false; + dyna_state_2_extras_box->setChecked(false); + return; + } + } + }; + + connect(dyna_state_2_extras_box, &QCheckBox::stateChanged, this, state_2_extras_check); + + auto state_3_blend_check = [=](int state) { + bool checked = state == (int) Qt::CheckState::Checked; + bool valid = dyna_state_3_box->isChecked(); + + if (!valid) { + if (!checked) { + emit dyna_state_3_blend_box->clicked(); + } else { + checked = false; + dyna_state_3_blend_box->setChecked(false); + return; + } + } + }; + + connect(dyna_state_3_blend_box, &QCheckBox::stateChanged, this, state_3_blend_check); + + state_1_check((int) dyna_state_1_box->checkState()); + state_2_check((int) dyna_state_2_box->checkState()); + state_2_extras_check((int) dyna_state_2_extras_box->checkState()); + state_3_check((int) dyna_state_3_box->checkState()); + state_3_blend_check((int) dyna_state_3_blend_box->checkState()); } void ConfigureGraphicsExtensions::ApplyConfiguration() { diff --git a/src/yuzu/configuration/shared_translation.cpp b/src/yuzu/configuration/shared_translation.cpp index 63ebba2dc1..c14b35f58f 100644 --- a/src/yuzu/configuration/shared_translation.cpp +++ b/src/yuzu/configuration/shared_translation.cpp @@ -230,6 +230,7 @@ std::unique_ptr InitializeTranslations(QWidget* parent) { INSERT(Settings, barrier_feedback_loops, tr("Barrier feedback loops"), tr("Improves rendering of transparency effects in specific games.")); + // Renderer (Extensions) INSERT(Settings, use_dyna_state_1, tr("Enable Extended Dynamic State 1"), tr("Enables the VkExtendedDynamicState1 extension.\nThis setting may improve performance, " "but may also cause games to break on some systems."));