file_util: Add shader directory
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3 changed files with 3 additions and 0 deletions
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@ -710,6 +710,7 @@ const std::string& GetUserPath(UserPath path, const std::string& new_path) {
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paths.emplace(UserPath::NANDDir, user_path + NAND_DIR DIR_SEP);
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paths.emplace(UserPath::LoadDir, user_path + LOAD_DIR DIR_SEP);
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paths.emplace(UserPath::DumpDir, user_path + DUMP_DIR DIR_SEP);
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paths.emplace(UserPath::ShaderDir, user_path + SHADER_DIR DIR_SEP);
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paths.emplace(UserPath::SysDataDir, user_path + SYSDATA_DIR DIR_SEP);
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paths.emplace(UserPath::KeysDir, user_path + KEYS_DIR DIR_SEP);
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// TODO: Put the logs in a better location for each OS
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