common/telemetry: Migrate namespace into the Common namespace
Migrates the Telemetry namespace into the Common namespace to make the code consistent with the rest of our common code.
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13 changed files with 43 additions and 35 deletions
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@ -269,14 +269,14 @@ struct System::Impl {
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// Log last frame performance stats if game was loded
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if (perf_stats) {
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const auto perf_results = GetAndResetPerfStats();
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telemetry_session->AddField(Telemetry::FieldType::Performance,
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"Shutdown_EmulationSpeed",
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constexpr auto performance = Common::Telemetry::FieldType::Performance;
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telemetry_session->AddField(performance, "Shutdown_EmulationSpeed",
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perf_results.emulation_speed * 100.0);
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telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Framerate",
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perf_results.game_fps);
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telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Frametime",
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telemetry_session->AddField(performance, "Shutdown_Framerate", perf_results.game_fps);
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telemetry_session->AddField(performance, "Shutdown_Frametime",
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perf_results.frametime * 1000.0);
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telemetry_session->AddField(Telemetry::FieldType::Performance, "Mean_Frametime_MS",
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telemetry_session->AddField(performance, "Mean_Frametime_MS",
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perf_stats->GetMeanFrametime());
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}
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