input_common: Revert deleted TAS functions

This commit is contained in:
german77 2021-10-30 20:16:10 -05:00 committed by Narr the Reg
parent df91c97a36
commit f63c6fce6d
7 changed files with 122 additions and 48 deletions

View file

@ -127,7 +127,7 @@ void EmulatedController::LoadDevices() {
// Initialize TAS devices
std::transform(tas_button_params.begin(), tas_button_params.end(), tas_button_devices.begin(),
Input::CreateDevice<Input::InputDevice>);
std::transform(tas_stick_params.begin(), tas_stick_params.begin(), tas_stick_devices.begin(),
std::transform(tas_stick_params.begin(), tas_stick_params.end(), tas_stick_devices.begin(),
Input::CreateDevice<Input::InputDevice>);
}
@ -135,7 +135,7 @@ void EmulatedController::LoadTASParams() {
const auto player_index = NpadIdTypeToIndex(npad_id_type);
Common::ParamPackage common_params{};
common_params.Set("engine", "tas");
common_params.Set("pad", static_cast<int>(player_index));
common_params.Set("port", static_cast<int>(player_index));
for (auto& param : tas_button_params) {
param = common_params;
}
@ -144,26 +144,26 @@ void EmulatedController::LoadTASParams() {
}
// TODO(german77): Replace this with an input profile or something better
tas_button_params[Settings::NativeButton::A].Set("button", 1 << 0);
tas_button_params[Settings::NativeButton::B].Set("button", 1 << 1);
tas_button_params[Settings::NativeButton::X].Set("button", 1 << 2);
tas_button_params[Settings::NativeButton::Y].Set("button", 1 << 3);
tas_button_params[Settings::NativeButton::LStick].Set("button", 1 << 4);
tas_button_params[Settings::NativeButton::RStick].Set("button", 1 << 5);
tas_button_params[Settings::NativeButton::L].Set("button", 1 << 6);
tas_button_params[Settings::NativeButton::R].Set("button", 1 << 7);
tas_button_params[Settings::NativeButton::ZL].Set("button", 1 << 8);
tas_button_params[Settings::NativeButton::ZR].Set("button", 1 << 9);
tas_button_params[Settings::NativeButton::Plus].Set("button", 1 << 10);
tas_button_params[Settings::NativeButton::Minus].Set("button", 1 << 11);
tas_button_params[Settings::NativeButton::DLeft].Set("button", 1 << 12);
tas_button_params[Settings::NativeButton::DUp].Set("button", 1 << 13);
tas_button_params[Settings::NativeButton::DRight].Set("button", 1 << 14);
tas_button_params[Settings::NativeButton::DDown].Set("button", 1 << 15);
tas_button_params[Settings::NativeButton::SL].Set("button", 1 << 16);
tas_button_params[Settings::NativeButton::SR].Set("button", 1 << 17);
tas_button_params[Settings::NativeButton::Home].Set("button", 1 << 18);
tas_button_params[Settings::NativeButton::Screenshot].Set("button", 1 << 19);
tas_button_params[Settings::NativeButton::A].Set("button", 0);
tas_button_params[Settings::NativeButton::B].Set("button", 1);
tas_button_params[Settings::NativeButton::X].Set("button", 2);
tas_button_params[Settings::NativeButton::Y].Set("button", 3);
tas_button_params[Settings::NativeButton::LStick].Set("button", 4);
tas_button_params[Settings::NativeButton::RStick].Set("button", 5);
tas_button_params[Settings::NativeButton::L].Set("button", 6);
tas_button_params[Settings::NativeButton::R].Set("button", 7);
tas_button_params[Settings::NativeButton::ZL].Set("button", 8);
tas_button_params[Settings::NativeButton::ZR].Set("button", 9);
tas_button_params[Settings::NativeButton::Plus].Set("button", 10);
tas_button_params[Settings::NativeButton::Minus].Set("button", 11);
tas_button_params[Settings::NativeButton::DLeft].Set("button", 12);
tas_button_params[Settings::NativeButton::DUp].Set("button", 13);
tas_button_params[Settings::NativeButton::DRight].Set("button", 14);
tas_button_params[Settings::NativeButton::DDown].Set("button", 15);
tas_button_params[Settings::NativeButton::SL].Set("button", 16);
tas_button_params[Settings::NativeButton::SR].Set("button", 17);
tas_button_params[Settings::NativeButton::Home].Set("button", 18);
tas_button_params[Settings::NativeButton::Screenshot].Set("button", 19);
tas_stick_params[Settings::NativeAnalog::LStick].Set("axis_x", 0);
tas_stick_params[Settings::NativeAnalog::LStick].Set("axis_y", 1);