core_timing: handle concurrent unscheduling of looping events

This commit is contained in:
Liam 2023-12-23 14:20:10 -05:00
parent 468ef514f1
commit f60d4cbe93
2 changed files with 15 additions and 4 deletions

View file

@ -159,6 +159,8 @@ void CoreTiming::UnscheduleEvent(const std::shared_ptr<EventType>& event_type,
for (auto h : to_remove) {
event_queue.erase(h);
}
event_type->sequence_number++;
}
// Force any in-progress events to finish
@ -202,9 +204,10 @@ std::optional<s64> CoreTiming::Advance() {
const Event& evt = event_queue.top();
if (const auto event_type{evt.type.lock()}) {
if (evt.reschedule_time == 0) {
const auto evt_time = evt.time;
const auto evt_time = evt.time;
const auto evt_sequence_num = event_type->sequence_number;
if (evt.reschedule_time == 0) {
event_queue.pop();
basic_lock.unlock();
@ -217,10 +220,15 @@ std::optional<s64> CoreTiming::Advance() {
basic_lock.unlock();
const auto new_schedule_time{event_type->callback(
evt.time, std::chrono::nanoseconds{GetGlobalTimeNs().count() - evt.time})};
evt_time, std::chrono::nanoseconds{GetGlobalTimeNs().count() - evt_time})};
basic_lock.lock();
if (evt_sequence_num != event_type->sequence_number) {
// Heap handle is invalidated after external modification.
continue;
}
const auto next_schedule_time{new_schedule_time.has_value()
? new_schedule_time.value().count()
: evt.reschedule_time};