let games gracefully exit

This commit is contained in:
Gus Caplan 2022-07-18 00:41:29 -07:00 committed by Liam
parent 339a37f8cb
commit f44c60321e
3 changed files with 17 additions and 3 deletions

View file

@ -1707,9 +1707,6 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
system->RegisterExecuteProgramCallback(
[this](std::size_t program_index_) { render_window->ExecuteProgram(program_index_); });
// Register an Exit callback such that Core can exit the currently running application.
system->RegisterExitCallback([this]() { render_window->Exit(); });
connect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
connect(render_window, &GRenderWindow::MouseActivity, this, &GMainWindow::OnMouseActivity);
// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views
@ -1793,6 +1790,8 @@ void GMainWindow::ShutdownGame() {
system->SetShuttingDown(true);
system->DetachDebugger();
discord_rpc->Pause();
RequestGameExit();
emu_thread->RequestStop();
emit EmulationStopping();