shader_ir: Add immediate node constructors
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25f868d8be
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2 changed files with 33 additions and 0 deletions
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@ -35,6 +35,18 @@ Node ShaderIR::Comment(const std::string& text) {
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return StoreNode(CommentNode(text));
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}
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Node ShaderIR::Immediate(u32 value) {
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return StoreNode(ImmediateNode(value));
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}
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Node ShaderIR::GetImmediate19(Instruction instr) {
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return Immediate(instr.alu.GetImm20_19());
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}
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Node ShaderIR::GetImmediate32(Instruction instr) {
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return Immediate(instr.alu.GetImm20_32());
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}
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Node ShaderIR::GetPredicate(u64 pred_, bool negated) {
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const auto pred = static_cast<Pred>(pred_);
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if (pred != Pred::UnusedIndex && pred != Pred::NeverExecute) {
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@ -44,6 +56,10 @@ Node ShaderIR::GetPredicate(u64 pred_, bool negated) {
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return StoreNode(PredicateNode(pred, negated));
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}
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Node ShaderIR::GetPredicate(bool immediate) {
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return GetPredicate(static_cast<u64>(immediate ? Pred::UnusedIndex : Pred::NeverExecute));
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}
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/*static*/ OperationCode ShaderIR::SignedToUnsignedCode(OperationCode operation_code,
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bool is_signed) {
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if (is_signed) {
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