Dependencies: Remove GLFW, Add SDL2
citra: Remove GLFW, Add SDL2 FindSDL2: Do not CACHE SDL2_* variables if library is not found EmuWindow_SDL2: Set minimal client area at initialisation time EmuWindow_SDL2: Corrections EmuWindow_SDL2: Fix no decorations on startup on OS X cmake: windows_copy_files
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externals/cmake-modules/WindowsCopyFiles.cmake
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externals/cmake-modules/WindowsCopyFiles.cmake
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# Copyright 2016 Citra Emulator Project
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# Licensed under GPLv2 or any later version
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# Refer to the license.txt file included.
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# This file provides the function windows_copy_files.
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# This is only valid on Windows.
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# Include guard
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if(__windows_copy_files)
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return()
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endif()
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set(__windows_copy_files YES)
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# Any number of files to copy from SOURCE_DIR to DEST_DIR can be specified after DEST_DIR.
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# This copying happens post-build.
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function(windows_copy_files TARGET SOURCE_DIR DEST_DIR)
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# windows commandline expects the / to be \ so switch them
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string(REPLACE "/" "\\\\" SOURCE_DIR ${SOURCE_DIR})
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string(REPLACE "/" "\\\\" DEST_DIR ${DEST_DIR})
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# /NJH /NJS /NDL /NFL /NC /NS /NP - Silence any output
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# cmake adds an extra check for command success which doesn't work too well with robocopy
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# so trick it into thinking the command was successful with the || cmd /c "exit /b 0"
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add_custom_command(TARGET ${TARGET} POST_BUILD
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COMMAND if not exist ${DEST_DIR} mkdir ${DEST_DIR} 2> nul
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COMMAND robocopy ${SOURCE_DIR} ${DEST_DIR} ${ARGN} /NJH /NJS /NDL /NFL /NC /NS /NP || cmd /c "exit /b 0"
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)
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endfunction()
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