input_common: Map sticks correctly when mapped sideways
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10 changed files with 127 additions and 0 deletions
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@ -524,4 +524,20 @@ Common::Input::ButtonNames GCAdapter::GetUIName(const Common::ParamPackage& para
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return Common::Input::ButtonNames::Invalid;
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}
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bool GCAdapter::IsStickInverted(const Common::ParamPackage& params) {
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if (!params.Has("port")) {
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return false;
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}
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const auto x_axis = static_cast<PadAxes>(params.Get("axis_x", 0));
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const auto y_axis = static_cast<PadAxes>(params.Get("axis_y", 0));
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if (x_axis != PadAxes::StickY && x_axis != PadAxes::SubstickY) {
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return false;
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}
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if (y_axis != PadAxes::StickX && y_axis != PadAxes::SubstickX) {
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return false;
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}
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return true;
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}
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} // namespace InputCommon
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@ -35,6 +35,8 @@ public:
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AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage& params) override;
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Common::Input::ButtonNames GetUIName(const Common::ParamPackage& params) const override;
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bool IsStickInverted(const Common::ParamPackage& params) override;
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private:
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enum class PadButton {
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Undefined = 0x0000,
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@ -934,4 +934,37 @@ u8 SDLDriver::GetHatButtonId(const std::string& direction_name) const {
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return direction;
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}
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bool SDLDriver::IsStickInverted(const Common::ParamPackage& params) {
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if (!params.Has("guid") || !params.Has("port")) {
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return false;
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}
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const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0));
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if (joystick == nullptr) {
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return false;
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}
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auto* controller = joystick->GetSDLGameController();
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if (controller == nullptr) {
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return false;
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}
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const auto& axis_x = params.Get("axis_x", 0);
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const auto& axis_y = params.Get("axis_y", 0);
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const auto& binding_left_x =
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SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTX);
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const auto& binding_right_x =
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SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTX);
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const auto& binding_left_y =
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SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTY);
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const auto& binding_right_y =
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SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTY);
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if (axis_x != binding_left_y.value.axis && axis_x != binding_right_y.value.axis) {
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return false;
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}
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if (axis_y != binding_left_x.value.axis && axis_y != binding_right_x.value.axis) {
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return false;
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}
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return true;
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}
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} // namespace InputCommon
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@ -58,6 +58,8 @@ public:
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std::string GetHatButtonName(u8 direction_value) const override;
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u8 GetHatButtonId(const std::string& direction_name) const override;
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bool IsStickInverted(const Common::ParamPackage& params) override;
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Common::Input::VibrationError SetRumble(
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const PadIdentifier& identifier, const Common::Input::VibrationStatus& vibration) override;
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@ -547,6 +547,22 @@ Common::Input::ButtonNames UDPClient::GetUIName(const Common::ParamPackage& para
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return Common::Input::ButtonNames::Invalid;
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}
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bool UDPClient::IsStickInverted(const Common::ParamPackage& params) {
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if (!params.Has("guid") || !params.Has("port") || !params.Has("pad")) {
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return false;
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}
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const auto x_axis = static_cast<PadAxes>(params.Get("axis_x", 0));
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const auto y_axis = static_cast<PadAxes>(params.Get("axis_y", 0));
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if (x_axis != PadAxes::LeftStickY && x_axis != PadAxes::RightStickY) {
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return false;
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}
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if (y_axis != PadAxes::LeftStickX && y_axis != PadAxes::RightStickX) {
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return false;
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}
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return true;
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}
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void TestCommunication(const std::string& host, u16 port,
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const std::function<void()>& success_callback,
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const std::function<void()>& failure_callback) {
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@ -64,6 +64,8 @@ public:
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MotionMapping GetMotionMappingForDevice(const Common::ParamPackage& params) override;
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Common::Input::ButtonNames GetUIName(const Common::ParamPackage& params) const override;
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bool IsStickInverted(const Common::ParamPackage& params) override;
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private:
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enum class PadButton {
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Undefined = 0x0000,
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@ -157,6 +157,11 @@ public:
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return 0;
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}
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/// Returns true if axis of a stick aren't mapped in the correct direction
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virtual bool IsStickInverted([[maybe_unused]] const Common::ParamPackage& params) {
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return false;
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}
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void PreSetController(const PadIdentifier& identifier);
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void PreSetButton(const PadIdentifier& identifier, int button);
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void PreSetHatButton(const PadIdentifier& identifier, int button);
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@ -241,6 +241,28 @@ struct InputSubsystem::Impl {
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return Common::Input::ButtonNames::Invalid;
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}
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bool IsStickInverted(const Common::ParamPackage& params) {
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const std::string engine = params.Get("engine", "");
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if (engine == mouse->GetEngineName()) {
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return mouse->IsStickInverted(params);
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}
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if (engine == gcadapter->GetEngineName()) {
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return gcadapter->IsStickInverted(params);
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}
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if (engine == udp_client->GetEngineName()) {
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return udp_client->IsStickInverted(params);
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}
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if (engine == tas_input->GetEngineName()) {
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return tas_input->IsStickInverted(params);
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}
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#ifdef HAVE_SDL2
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if (engine == sdl->GetEngineName()) {
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return sdl->IsStickInverted(params);
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}
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#endif
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return false;
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}
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bool IsController(const Common::ParamPackage& params) {
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const std::string engine = params.Get("engine", "");
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if (engine == mouse->GetEngineName()) {
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@ -384,6 +406,13 @@ bool InputSubsystem::IsController(const Common::ParamPackage& params) const {
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return impl->IsController(params);
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}
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bool InputSubsystem::IsStickInverted(const Common::ParamPackage& params) const {
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if (params.Has("axis_x") && params.Has("axis_y")) {
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return impl->IsStickInverted(params);
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}
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return false;
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}
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void InputSubsystem::ReloadInputDevices() {
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impl->udp_client.get()->ReloadSockets();
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}
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@ -119,6 +119,9 @@ public:
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/// Returns true if device is a controller.
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[[nodiscard]] bool IsController(const Common::ParamPackage& params) const;
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/// Returns true if axis of a stick aren't mapped in the correct direction
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[[nodiscard]] bool IsStickInverted(const Common::ParamPackage& device) const;
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/// Reloads the input devices.
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void ReloadInputDevices();
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