yuzu-qt: Attempt to workaround broken Vulkan installations
This does a few things in order to make the default setting Vulkan workable. - When yuzu boots, it just opens the Vulkan library. - If it works, all good and we continue with Vulkan as the default. - If something breaks, a new file in the config directory will be left behind (this is deleted normally). - If Vulkan is not working, has_broken_vulkan is set to true. - The first time this happens, a warning is displayed to notify the user. - This forces use of OpenGL, and Vulkan cannot be selected. - The Shader Backend selector is made accessible for use in custom configurations. - To disable has_broken_vulkan, the user needs to press a button in Graphics Configuration to manually run the Vulkan device enumeration.
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parent
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commit
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9 changed files with 166 additions and 46 deletions
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@ -115,6 +115,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
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#include "video_core/shader_notify.h"
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#include "yuzu/about_dialog.h"
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#include "yuzu/bootmanager.h"
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#include "yuzu/check_vulkan.h"
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#include "yuzu/compatdb.h"
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#include "yuzu/compatibility_list.h"
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#include "yuzu/configuration/config.h"
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@ -297,6 +298,20 @@ GMainWindow::GMainWindow()
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MigrateConfigFiles();
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if (!CheckVulkan()) {
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QMessageBox::warning(
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this, tr("Broken Vulkan Installation Detected"),
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tr("Vulkan initialization failed on the previous boot. Please update your graphics "
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"driver, then re-check your Vulkan installation by accessing the Graphics "
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"configuration and clicking \"Check for Working Vulkan\"."));
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}
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if (UISettings::values.has_broken_vulkan) {
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Settings::values.renderer_backend = Settings::RendererBackend::OpenGL;
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renderer_status_button->setDisabled(true);
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renderer_status_button->setChecked(false);
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}
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#if defined(HAVE_SDL2) && !defined(_WIN32)
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SDL_InitSubSystem(SDL_INIT_VIDEO);
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// SDL disables the screen saver by default, and setting the hint
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@ -1563,7 +1578,7 @@ void GMainWindow::ShutdownGame() {
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emu_speed_label->setVisible(false);
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game_fps_label->setVisible(false);
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emu_frametime_label->setVisible(false);
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renderer_status_button->setEnabled(true);
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renderer_status_button->setEnabled(!UISettings::values.has_broken_vulkan);
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game_path.clear();
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