shader_ir: Declare Manager and pass it to appropiate programs.

This commit is contained in:
Fernando Sahmkow 2019-06-28 22:59:43 -04:00 committed by FernandoS27
parent 9f61500df1
commit f1ed22419c
7 changed files with 214 additions and 104 deletions

View file

@ -57,8 +57,8 @@ struct BlockInfo {
struct CFGRebuildState {
explicit CFGRebuildState(const ProgramCode& program_code, const std::size_t program_size,
const u32 start)
: start{start}, program_code{program_code}, program_size{program_size} {}
const u32 start, ASTManager& manager)
: program_code{program_code}, program_size{program_size}, start{start}, manager{manager} {}
u32 start{};
std::vector<BlockInfo> block_info{};
@ -71,6 +71,7 @@ struct CFGRebuildState {
std::unordered_map<u32, BlockStack> stacks{};
const ProgramCode& program_code;
const std::size_t program_size;
ASTManager& manager;
};
enum class BlockCollision : u32 { None, Found, Inside };
@ -455,29 +456,28 @@ void InsertBranch(ASTManager& mm, const BlockBranchInfo& branch) {
}
void DecompileShader(CFGRebuildState& state) {
ASTManager manager{};
state.manager.Init();
for (auto label : state.labels) {
manager.DeclareLabel(label);
state.manager.DeclareLabel(label);
}
for (auto& block : state.block_info) {
if (state.labels.count(block.start) != 0) {
manager.InsertLabel(block.start);
state.manager.InsertLabel(block.start);
}
u32 end = block.branch.ignore ? block.end + 1 : block.end;
manager.InsertBlock(block.start, end);
state.manager.InsertBlock(block.start, end);
if (!block.branch.ignore) {
InsertBranch(manager, block.branch);
InsertBranch(state.manager, block.branch);
}
}
//manager.ShowCurrentState("Before Decompiling");
manager.Decompile();
//manager.ShowCurrentState("After Decompiling");
// state.manager.ShowCurrentState("Before Decompiling");
state.manager.Decompile();
// state.manager.ShowCurrentState("After Decompiling");
}
std::optional<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code,
std::size_t program_size, u32 start_address) {
CFGRebuildState state{program_code, program_size, start_address};
std::unique_ptr<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code, u32 program_size,
u32 start_address, ASTManager& manager) {
CFGRebuildState state{program_code, program_size, start_address, manager};
// Inspect Code and generate blocks
state.labels.clear();
state.labels.emplace(start_address);
@ -503,12 +503,21 @@ std::optional<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code,
[](const BlockInfo& a, const BlockInfo& b) -> bool { return a.start < b.start; });
if (decompiled) {
DecompileShader(state);
decompiled = state.manager.IsFullyDecompiled();
if (!decompiled) {
LOG_CRITICAL(HW_GPU, "Failed to remove all the gotos!:");
state.manager.ShowCurrentState("Of Shader");
state.manager.Clear();
}
}
ShaderCharacteristics result_out{};
result_out.decompilable = decompiled;
result_out.start = start_address;
result_out.end = start_address;
for (const auto& block : state.block_info) {
auto result_out = std::make_unique<ShaderCharacteristics>();
result_out->decompiled = decompiled;
result_out->start = start_address;
if (decompiled) {
result_out->end = state.block_info.back().end + 1;
return std::move(result_out);
}
for (auto& block : state.block_info) {
ShaderBlock new_block{};
new_block.start = block.start;
new_block.end = block.end;
@ -518,26 +527,20 @@ std::optional<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code,
new_block.branch.kills = block.branch.kill;
new_block.branch.address = block.branch.address;
}
result_out.end = std::max(result_out.end, block.end);
result_out.blocks.push_back(new_block);
result_out->end = std::max(result_out->end, block.end);
result_out->blocks.push_back(new_block);
}
if (result_out.decompilable) {
result_out.labels = std::move(state.labels);
return {std::move(result_out)};
}
// If it's not decompilable, merge the unlabelled blocks together
auto back = result_out.blocks.begin();
auto back = result_out->blocks.begin();
auto next = std::next(back);
while (next != result_out.blocks.end()) {
while (next != result_out->blocks.end()) {
if (state.labels.count(next->start) == 0 && next->start == back->end + 1) {
back->end = next->end;
next = result_out.blocks.erase(next);
next = result_out->blocks.erase(next);
continue;
}
back = next;
++next;
}
return {std::move(result_out)};
return std::move(result_out);
}
} // namespace VideoCommon::Shader