Add random motion input to keyboard
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db47701464
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4 changed files with 65 additions and 0 deletions
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@ -11,6 +11,7 @@
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#include "input_common/keyboard.h"
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#include "input_common/main.h"
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#include "input_common/motion_emu.h"
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#include "input_common/motion_from_button.h"
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#include "input_common/touch_from_button.h"
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#include "input_common/udp/client.h"
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#include "input_common/udp/udp.h"
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@ -32,6 +33,8 @@ struct InputSubsystem::Impl {
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Input::RegisterFactory<Input::ButtonDevice>("keyboard", keyboard);
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Input::RegisterFactory<Input::AnalogDevice>("analog_from_button",
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std::make_shared<AnalogFromButton>());
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Input::RegisterFactory<Input::MotionDevice>("keyboard",
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std::make_shared<MotionFromButton>());
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motion_emu = std::make_shared<MotionEmu>();
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Input::RegisterFactory<Input::MotionDevice>("motion_emu", motion_emu);
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Input::RegisterFactory<Input::TouchDevice>("touch_from_button",
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@ -50,6 +53,7 @@ struct InputSubsystem::Impl {
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void Shutdown() {
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Input::UnregisterFactory<Input::ButtonDevice>("keyboard");
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Input::UnregisterFactory<Input::MotionDevice>("keyboard");
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keyboard.reset();
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Input::UnregisterFactory<Input::AnalogDevice>("analog_from_button");
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Input::UnregisterFactory<Input::MotionDevice>("motion_emu");
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