DMAPusher: Propagate multimethod writes into the engines.

This commit is contained in:
Fernando Sahmkow 2020-04-20 02:16:56 -04:00
parent 7b07b97735
commit ef3a0ae64a
14 changed files with 163 additions and 13 deletions

View file

@ -202,6 +202,9 @@ public:
/// Write the value to the register identified by method.
void CallMethod(const GPU::MethodCall& method_call);
/// Write multiple values to the register identified by method.
void CallMultiMethod(u32 method, const u32* base_start, u32 amount, u32 methods_pending);
Texture::FullTextureInfo GetTexture(std::size_t offset) const;
/// Given a texture handle, returns the TSC and TIC entries.