kernel: events: Remove ResetType::Automatic.
- This does not actually seem to exist in the real kernel - games reset these automatically. # Conflicts: # src/core/hle/service/am/applets/applets.cpp # src/core/hle/service/filesystem/fsp_srv.cpp
This commit is contained in:
parent
02a4c4c481
commit
eeef564c02
25 changed files with 48 additions and 109 deletions
|
@ -172,17 +172,6 @@ std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeWaitObject::GetChildren() con
|
|||
return list;
|
||||
}
|
||||
|
||||
QString WaitTreeWaitObject::GetResetTypeQString(Kernel::ResetType reset_type) {
|
||||
switch (reset_type) {
|
||||
case Kernel::ResetType::Automatic:
|
||||
return tr("automatic reset");
|
||||
case Kernel::ResetType::Manual:
|
||||
return tr("manual reset");
|
||||
}
|
||||
UNREACHABLE();
|
||||
return {};
|
||||
}
|
||||
|
||||
WaitTreeObjectList::WaitTreeObjectList(
|
||||
const std::vector<Kernel::SharedPtr<Kernel::WaitObject>>& list, bool w_all)
|
||||
: object_list(list), wait_all(w_all) {}
|
||||
|
@ -336,16 +325,6 @@ std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeThread::GetChildren() const {
|
|||
WaitTreeEvent::WaitTreeEvent(const Kernel::ReadableEvent& object) : WaitTreeWaitObject(object) {}
|
||||
WaitTreeEvent::~WaitTreeEvent() = default;
|
||||
|
||||
std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeEvent::GetChildren() const {
|
||||
std::vector<std::unique_ptr<WaitTreeItem>> list(WaitTreeWaitObject::GetChildren());
|
||||
|
||||
list.push_back(std::make_unique<WaitTreeText>(
|
||||
tr("reset type = %1")
|
||||
.arg(GetResetTypeQString(
|
||||
static_cast<const Kernel::ReadableEvent&>(object).GetResetType()))));
|
||||
return list;
|
||||
}
|
||||
|
||||
WaitTreeThreadList::WaitTreeThreadList(const std::vector<Kernel::SharedPtr<Kernel::Thread>>& list)
|
||||
: thread_list(list) {}
|
||||
WaitTreeThreadList::~WaitTreeThreadList() = default;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue