kernel: events: Remove ResetType::Automatic.
- This does not actually seem to exist in the real kernel - games reset these automatically. # Conflicts: # src/core/hle/service/am/applets/applets.cpp # src/core/hle/service/filesystem/fsp_srv.cpp
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25 changed files with 48 additions and 109 deletions
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@ -289,8 +289,8 @@ ISelfController::ISelfController(Core::System& system,
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RegisterHandlers(functions);
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auto& kernel = system.Kernel();
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launchable_event = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Manual,
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"ISelfController:LaunchableEvent");
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launchable_event =
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Kernel::WritableEvent::CreateEventPair(kernel, "ISelfController:LaunchableEvent");
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// This event is created by AM on the first time GetAccumulatedSuspendedTickChangedEvent() is
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// called. Yuzu can just create it unconditionally, since it doesn't need to support multiple
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@ -298,7 +298,7 @@ ISelfController::ISelfController(Core::System& system,
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// suspended if the event has previously been created by a call to
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// GetAccumulatedSuspendedTickChangedEvent.
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accumulated_suspended_tick_changed_event = Kernel::WritableEvent::CreateEventPair(
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kernel, Kernel::ResetType::Manual, "ISelfController:AccumulatedSuspendedTickChangedEvent");
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kernel, "ISelfController:AccumulatedSuspendedTickChangedEvent");
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accumulated_suspended_tick_changed_event.writable->Signal();
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}
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@ -523,10 +523,10 @@ void ISelfController::GetAccumulatedSuspendedTickChangedEvent(Kernel::HLERequest
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}
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AppletMessageQueue::AppletMessageQueue(Kernel::KernelCore& kernel) {
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on_new_message = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Manual,
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"AMMessageQueue:OnMessageRecieved");
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on_operation_mode_changed = Kernel::WritableEvent::CreateEventPair(
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kernel, Kernel::ResetType::Automatic, "AMMessageQueue:OperationModeChanged");
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on_new_message =
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Kernel::WritableEvent::CreateEventPair(kernel, "AMMessageQueue:OnMessageRecieved");
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on_operation_mode_changed =
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Kernel::WritableEvent::CreateEventPair(kernel, "AMMessageQueue:OperationModeChanged");
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}
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AppletMessageQueue::~AppletMessageQueue() = default;
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@ -1091,7 +1091,7 @@ IApplicationFunctions::IApplicationFunctions(Core::System& system_)
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auto& kernel = system.Kernel();
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gpu_error_detected_event = Kernel::WritableEvent::CreateEventPair(
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kernel, Kernel::ResetType::Manual, "IApplicationFunctions:GpuErrorDetectedSystemEvent");
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kernel, "IApplicationFunctions:GpuErrorDetectedSystemEvent");
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}
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IApplicationFunctions::~IApplicationFunctions() = default;
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