Singleton GC Adapter class, remove globals, fix naming convention

Fix clang formatting

Manual fix for configure_input_player formatting

Add missing lib usb cmake command
This commit is contained in:
Ameer 2020-06-21 18:43:01 -04:00
parent 77ae7fe5dd
commit eddf2d0f4e
9 changed files with 288 additions and 227 deletions

View file

@ -10,35 +10,34 @@
#include "input_common/gcadapter/gc_adapter.h"
#include "input_common/gcadapter/gc_poller.h"
// Using extern as to avoid multply defined symbols.
extern Common::SPSCQueue<GCPadStatus> pad_queue[4];
extern struct GCState state[4];
namespace InputCommon {
class GCButton final : public Input::ButtonDevice {
public:
explicit GCButton(int port_, int button_, int axis_) : port(port_), button(button_) {}
explicit GCButton(int port_, int button_, int axis_, GCAdapter::Adapter* adapter)
: port(port_), button(button_), gcadapter(adapter) {}
~GCButton() override;
bool GetStatus() const override {
return state[port].buttons.at(button);
return gcadapter->GetPadState()[port].buttons.at(button);
}
private:
const int port;
const int button;
GCAdapter::Adapter* gcadapter;
};
class GCAxisButton final : public Input::ButtonDevice {
public:
explicit GCAxisButton(int port_, int axis_, float threshold_, bool trigger_if_greater_)
: port(port_), axis(axis_), threshold(threshold_), trigger_if_greater(trigger_if_greater_) {
}
explicit GCAxisButton(int port_, int axis_, float threshold_, bool trigger_if_greater_,
GCAdapter::Adapter* adapter)
: port(port_), axis(axis_), threshold(threshold_), trigger_if_greater(trigger_if_greater_),
gcadapter(adapter) {}
bool GetStatus() const override {
const float axis_value = (state[port].axes.at(axis) - 128.0f) / 128.0f;
const float axis_value = (gcadapter->GetPadState()[port].axes.at(axis) - 128.0f) / 128.0f;
if (trigger_if_greater) {
return axis_value > 0.10f; // TODO(ameerj) : Fix threshold.
}
@ -50,14 +49,15 @@ private:
const int axis;
float threshold;
bool trigger_if_greater;
GCAdapter::Adapter* gcadapter;
};
GCButtonFactory::GCButtonFactory() {
GCAdapter::Init();
adapter = GCAdapter::Adapter::GetInstance();
}
GCButton::~GCButton() {
GCAdapter::Shutdown();
// GCAdapter::Shutdown();
}
std::unique_ptr<Input::ButtonDevice> GCButtonFactory::Create(const Common::ParamPackage& params) {
@ -77,76 +77,76 @@ std::unique_ptr<Input::ButtonDevice> GCButtonFactory::Create(const Common::Param
trigger_if_greater = true;
LOG_ERROR(Input, "Unknown direction {}", direction_name);
}
return std::make_unique<GCAxisButton>(port, axis, threshold, trigger_if_greater);
return std::make_unique<GCAxisButton>(port, axis, threshold, trigger_if_greater, adapter);
}
std::unique_ptr<GCButton> button =
std::make_unique<GCButton>(port, button_id, params.Get("axis", 0));
std::make_unique<GCButton>(port, button_id, params.Get("axis", 0), adapter);
return std::move(button);
}
Common::ParamPackage GCButtonFactory::GetNextInput() {
Common::ParamPackage params;
GCPadStatus pad;
GCAdapter::GCPadStatus pad;
for (int i = 0; i < 4; i++) {
while (pad_queue[i].Pop(pad)) {
while (adapter->GetPadQueue()[i].Pop(pad)) {
// This while loop will break on the earliest detected button
params.Set("engine", "gcpad");
params.Set("port", i);
// I was debating whether to keep these verbose for ease of reading
// or to use a while loop shifting the bits to test and set the value.
if (pad.button & PAD_BUTTON_A) {
params.Set("button", PAD_BUTTON_A);
if (pad.button & GCAdapter::PAD_BUTTON_A) {
params.Set("button", GCAdapter::PAD_BUTTON_A);
break;
}
if (pad.button & PAD_BUTTON_B) {
params.Set("button", PAD_BUTTON_B);
if (pad.button & GCAdapter::PAD_BUTTON_B) {
params.Set("button", GCAdapter::PAD_BUTTON_B);
break;
}
if (pad.button & PAD_BUTTON_X) {
params.Set("button", PAD_BUTTON_X);
if (pad.button & GCAdapter::PAD_BUTTON_X) {
params.Set("button", GCAdapter::PAD_BUTTON_X);
break;
}
if (pad.button & PAD_BUTTON_Y) {
params.Set("button", PAD_BUTTON_Y);
if (pad.button & GCAdapter::PAD_BUTTON_Y) {
params.Set("button", GCAdapter::PAD_BUTTON_Y);
break;
}
if (pad.button & PAD_BUTTON_DOWN) {
params.Set("button", PAD_BUTTON_DOWN);
if (pad.button & GCAdapter::PAD_BUTTON_DOWN) {
params.Set("button", GCAdapter::PAD_BUTTON_DOWN);
break;
}
if (pad.button & PAD_BUTTON_LEFT) {
params.Set("button", PAD_BUTTON_LEFT);
if (pad.button & GCAdapter::PAD_BUTTON_LEFT) {
params.Set("button", GCAdapter::PAD_BUTTON_LEFT);
break;
}
if (pad.button & PAD_BUTTON_RIGHT) {
params.Set("button", PAD_BUTTON_RIGHT);
if (pad.button & GCAdapter::PAD_BUTTON_RIGHT) {
params.Set("button", GCAdapter::PAD_BUTTON_RIGHT);
break;
}
if (pad.button & PAD_BUTTON_UP) {
params.Set("button", PAD_BUTTON_UP);
if (pad.button & GCAdapter::PAD_BUTTON_UP) {
params.Set("button", GCAdapter::PAD_BUTTON_UP);
break;
}
if (pad.button & PAD_TRIGGER_L) {
params.Set("button", PAD_TRIGGER_L);
if (pad.button & GCAdapter::PAD_TRIGGER_L) {
params.Set("button", GCAdapter::PAD_TRIGGER_L);
break;
}
if (pad.button & PAD_TRIGGER_R) {
params.Set("button", PAD_TRIGGER_R);
if (pad.button & GCAdapter::PAD_TRIGGER_R) {
params.Set("button", GCAdapter::PAD_TRIGGER_R);
break;
}
if (pad.button & PAD_TRIGGER_Z) {
params.Set("button", PAD_TRIGGER_Z);
if (pad.button & GCAdapter::PAD_TRIGGER_Z) {
params.Set("button", GCAdapter::PAD_TRIGGER_Z);
break;
}
if (pad.button & PAD_BUTTON_START) {
params.Set("button", PAD_BUTTON_START);
if (pad.button & GCAdapter::PAD_BUTTON_START) {
params.Set("button", GCAdapter::PAD_BUTTON_START);
break;
}
// For Axis button implementation
if (pad.axis_which != 255) {
params.Set("axis", pad.axis_which);
params.Set("button", PAD_STICK);
if (pad.axis != GCAdapter::PadAxes::Undefined) {
params.Set("axis", static_cast<u8>(pad.axis));
params.Set("button", GCAdapter::PAD_STICK);
if (pad.axis_value > 128) {
params.Set("direction", "+");
params.Set("threshold", "0.5");
@ -164,30 +164,30 @@ Common::ParamPackage GCButtonFactory::GetNextInput() {
void GCButtonFactory::BeginConfiguration() {
polling = true;
for (int i = 0; i < 4; i++) {
pad_queue[i].Clear();
adapter->GetPadQueue()[i].Clear();
}
GCAdapter::BeginConfiguration();
adapter->BeginConfiguration();
}
void GCButtonFactory::EndConfiguration() {
polling = false;
for (int i = 0; i < 4; i++) {
pad_queue[i].Clear();
adapter->GetPadQueue()[i].Clear();
}
GCAdapter::EndConfiguration();
adapter->EndConfiguration();
}
class GCAnalog final : public Input::AnalogDevice {
public:
GCAnalog(int port_, int axis_x_, int axis_y_, float deadzone_)
: port(port_), axis_x(axis_x_), axis_y(axis_y_), deadzone(deadzone_) {}
GCAnalog(int port_, int axis_x_, int axis_y_, float deadzone_, GCAdapter::Adapter* adapter)
: port(port_), axis_x(axis_x_), axis_y(axis_y_), deadzone(deadzone_), gcadapter(adapter) {}
float GetAxis(int axis) const {
std::lock_guard lock{mutex};
// division is not by a perfect 128 to account for some variance in center location
// e.g. my device idled at 131 in X, 120 in Y, and full range of motion was in range
// [20-230]
return (state[port].axes.at(axis) - 128.0f) / 95.0f;
return (gcadapter->GetPadState()[port].axes.at(axis) - 128.0f) / 95.0f;
}
std::tuple<float, float> GetAnalog(int axis_x, int axis_y) const {
@ -238,10 +238,13 @@ private:
const int axis_y;
const float deadzone;
mutable std::mutex mutex;
GCAdapter::Adapter* gcadapter;
};
/// An analog device factory that creates analog devices from GC Adapter
GCAnalogFactory::GCAnalogFactory(){};
GCAnalogFactory::GCAnalogFactory() {
adapter = GCAdapter::Adapter::GetInstance();
};
/**
* Creates analog device from joystick axes
@ -257,35 +260,36 @@ std::unique_ptr<Input::AnalogDevice> GCAnalogFactory::Create(const Common::Param
const int axis_y = params.Get("axis_y", 1);
const float deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, .99f);
return std::make_unique<GCAnalog>(port, axis_x, axis_y, deadzone);
return std::make_unique<GCAnalog>(port, axis_x, axis_y, deadzone, adapter);
}
void GCAnalogFactory::BeginConfiguration() {
polling = true;
for (int i = 0; i < 4; i++) {
pad_queue[i].Clear();
adapter->GetPadQueue()[i].Clear();
}
GCAdapter::BeginConfiguration();
adapter->BeginConfiguration();
}
void GCAnalogFactory::EndConfiguration() {
polling = false;
for (int i = 0; i < 4; i++) {
pad_queue[i].Clear();
adapter->GetPadQueue()[i].Clear();
}
GCAdapter::EndConfiguration();
adapter->EndConfiguration();
}
Common::ParamPackage GCAnalogFactory::GetNextInput() {
GCPadStatus pad;
GCAdapter::GCPadStatus pad;
for (int i = 0; i < 4; i++) {
while (pad_queue[i].Pop(pad)) {
if (pad.axis_which == 255 || std::abs((pad.axis_value - 128.0f) / 128.0f) < 0.1) {
while (adapter->GetPadQueue()[i].Pop(pad)) {
if (pad.axis == GCAdapter::PadAxes::Undefined ||
std::abs((pad.axis_value - 128.0f) / 128.0f) < 0.1) {
continue;
}
// An analog device needs two axes, so we need to store the axis for later and wait for
// a second SDL event. The axes also must be from the same joystick.
const int axis = pad.axis_which;
const u8 axis = static_cast<u8>(pad.axis);
if (analog_x_axis == -1) {
analog_x_axis = axis;
controller_number = i;
@ -307,4 +311,5 @@ Common::ParamPackage GCAnalogFactory::GetNextInput() {
}
return params;
}
} // namespace InputCommon