Add range slider for analog sticks

This commit is contained in:
Ameer 2020-07-13 11:58:40 -04:00 committed by ameerj
parent acfd771e79
commit ed51c2abda
4 changed files with 99 additions and 14 deletions

View file

@ -66,14 +66,14 @@ public:
state.axes.insert_or_assign(axis, value);
}
float GetAxis(int axis) const {
float GetAxis(int axis, float range) const {
std::lock_guard lock{mutex};
return state.axes.at(axis) / 32767.0f;
return state.axes.at(axis) / (32767.0f * range);
}
std::tuple<float, float> GetAnalog(int axis_x, int axis_y) const {
float x = GetAxis(axis_x);
float y = GetAxis(axis_y);
std::tuple<float, float> GetAnalog(int axis_x, int axis_y, float range) const {
float x = GetAxis(axis_x, range);
float y = GetAxis(axis_y, range);
y = -y; // 3DS uses an y-axis inverse from SDL
// Make sure the coordinates are in the unit circle,
@ -313,7 +313,7 @@ public:
trigger_if_greater(trigger_if_greater_) {}
bool GetStatus() const override {
const float axis_value = joystick->GetAxis(axis);
const float axis_value = joystick->GetAxis(axis, 1.0f);
if (trigger_if_greater) {
return axis_value > threshold;
}
@ -329,11 +329,13 @@ private:
class SDLAnalog final : public Input::AnalogDevice {
public:
SDLAnalog(std::shared_ptr<SDLJoystick> joystick_, int axis_x_, int axis_y_, float deadzone_)
: joystick(std::move(joystick_)), axis_x(axis_x_), axis_y(axis_y_), deadzone(deadzone_) {}
SDLAnalog(std::shared_ptr<SDLJoystick> joystick_, int axis_x_, int axis_y_, float deadzone_,
float range_)
: joystick(std::move(joystick_)), axis_x(axis_x_), axis_y(axis_y_), deadzone(deadzone_),
range(range_) {}
std::tuple<float, float> GetStatus() const override {
const auto [x, y] = joystick->GetAnalog(axis_x, axis_y);
const auto [x, y] = joystick->GetAnalog(axis_x, axis_y, range);
const float r = std::sqrt((x * x) + (y * y));
if (r > deadzone) {
return std::make_tuple(x / r * (r - deadzone) / (1 - deadzone),
@ -363,6 +365,7 @@ private:
const int axis_x;
const int axis_y;
const float deadzone;
const float range;
};
/// A button device factory that creates button devices from SDL joystick
@ -458,13 +461,13 @@ public:
const int axis_x = params.Get("axis_x", 0);
const int axis_y = params.Get("axis_y", 1);
const float deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, .99f);
const float range = std::clamp(params.Get("range", 0.0f), 0.0f, .99f) + 0.50f;
auto joystick = state.GetSDLJoystickByGUID(guid, port);
// This is necessary so accessing GetAxis with axis_x and axis_y won't crash
joystick->SetAxis(axis_x, 0);
joystick->SetAxis(axis_y, 0);
return std::make_unique<SDLAnalog>(joystick, axis_x, axis_y, deadzone);
return std::make_unique<SDLAnalog>(joystick, axis_x, axis_y, deadzone, range);
}
private: