update shader backend strings
Some checks failed
eden-build / source (pull_request) Has been skipped
eden-build / android (pull_request) Has been cancelled
eden-build / windows (msvc) (pull_request) Has been cancelled
eden-build / linux (pull_request) Has been cancelled
eden-license / license-header (pull_request_target) Has been cancelled
Some checks failed
eden-build / source (pull_request) Has been skipped
eden-build / android (pull_request) Has been cancelled
eden-build / windows (msvc) (pull_request) Has been cancelled
eden-build / linux (pull_request) Has been cancelled
eden-license / license-header (pull_request_target) Has been cancelled
Signed-off-by: swurl <swurl@swurl.xyz>
This commit is contained in:
parent
317cba3685
commit
ebd4313ed7
23 changed files with 69 additions and 69 deletions
|
@ -89,9 +89,9 @@
|
|||
<!-- خلفية Shader -->
|
||||
<string name="shader_backend">خلفية Shader</string>
|
||||
<string name="shader_backend_description">اختيار طريقة ترجمة Shaders</string>
|
||||
<string name="shader_backend_glsl">GLSL (عام)</string>
|
||||
<string name="shader_backend_glasm">GLASM (ARM/مالي/إكسينوس)</string>
|
||||
<string name="shader_backend_spirv">SPIR-V (أدرينو)</string>
|
||||
<string name="shader_backend_glsl">عام</string>
|
||||
<string name="shader_backend_glasm">Mali</string>
|
||||
<string name="shader_backend_spirv">Adreno/Xclipse</string>
|
||||
|
||||
<!-- محاكاة NVDEC -->
|
||||
<string name="nvdec_emulation">محاكاة NVDEC</string>
|
||||
|
|
|
@ -90,9 +90,9 @@
|
|||
<!-- شادەر باکند -->
|
||||
<string name="shader_backend">شادەر باکند</string>
|
||||
<string name="shader_backend_description">هەڵبژاردنی ڕێگای پێکهێنانی شادەر</string>
|
||||
<string name="shader_backend_glsl">GLSL (گشتی)</string>
|
||||
<string name="shader_backend_glasm">GLASM (ARM/Mali/Exynos)</string>
|
||||
<string name="shader_backend_spirv">SPIR-V (Adreno)</string>
|
||||
<string name="shader_backend_glsl">گشتی</string>
|
||||
<string name="shader_backend_glasm">Mali</string>
|
||||
<string name="shader_backend_spirv">Adreno/Xclipse</string>
|
||||
|
||||
<!-- ئیمولەیشنی NVDEC -->
|
||||
<string name="nvdec_emulation">ئیمولەیشنی NVDEC</string>
|
||||
|
|
|
@ -89,9 +89,9 @@
|
|||
<!-- Backend shaderů -->
|
||||
<string name="shader_backend">Backend shaderů</string>
|
||||
<string name="shader_backend_description">Způsob kompilace shaderů</string>
|
||||
<string name="shader_backend_glsl">GLSL (Univerzální)</string>
|
||||
<string name="shader_backend_glasm">GLASM (ARM/Mali/Exynos)</string>
|
||||
<string name="shader_backend_spirv">SPIR-V (Adreno)</string>
|
||||
<string name="shader_backend_glsl">Univerzální</string>
|
||||
<string name="shader_backend_glasm">Mali</string>
|
||||
<string name="shader_backend_spirv">Adreno/Xclipse</string>
|
||||
|
||||
<!-- Emulace NVDEC -->
|
||||
<string name="nvdec_emulation">Emulace NVDEC</string>
|
||||
|
|
|
@ -90,9 +90,9 @@
|
|||
<!-- Shader Backend -->
|
||||
<string name="shader_backend">Shader-Backend</string>
|
||||
<string name="shader_backend_description">Methode zur Shader-Kompilierung</string>
|
||||
<string name="shader_backend_glsl">GLSL (Universal)</string>
|
||||
<string name="shader_backend_glasm">GLASM (ARM/Mali/Exynos)</string>
|
||||
<string name="shader_backend_spirv">SPIR-V (Adreno)</string>
|
||||
<string name="shader_backend_glsl">Universal</string>
|
||||
<string name="shader_backend_glasm">Mali</string>
|
||||
<string name="shader_backend_spirv">Adreno/Xclipse</string>
|
||||
|
||||
<!-- NVDEC Emulation -->
|
||||
<string name="nvdec_emulation">NVDEC-Emulation</string>
|
||||
|
|
|
@ -90,9 +90,9 @@
|
|||
<!-- Backend de shaders -->
|
||||
<string name="shader_backend">Backend de shaders</string>
|
||||
<string name="shader_backend_description">Elegir cómo se compilan shaders</string>
|
||||
<string name="shader_backend_glsl">GLSL (Universal)</string>
|
||||
<string name="shader_backend_glasm">GLASM (ARM/Mali/Exynos)</string>
|
||||
<string name="shader_backend_spirv">SPIR-V (Adreno)</string>
|
||||
<string name="shader_backend_glsl">Universal</string>
|
||||
<string name="shader_backend_glasm">Mali</string>
|
||||
<string name="shader_backend_spirv">Adreno/Xclipse</string>
|
||||
|
||||
<!-- Emulación NVDEC -->
|
||||
<string name="nvdec_emulation">Emulación NVDEC</string>
|
||||
|
|
|
@ -90,9 +90,9 @@
|
|||
<!-- بکاند شیدر -->
|
||||
<string name="shader_backend">بکاند شیدر</string>
|
||||
<string name="shader_backend_description">انتخاب روش کامپایل و ترجمه شیدرها</string>
|
||||
<string name="shader_backend_glsl">GLSL (همهکاره)</string>
|
||||
<string name="shader_backend_glasm">GLASM (ARM/Mali/Exynos)</string>
|
||||
<string name="shader_backend_spirv">SPIR-V (Adreno)</string>
|
||||
<string name="shader_backend_glsl">همهکاره</string>
|
||||
<string name="shader_backend_glasm">Mali</string>
|
||||
<string name="shader_backend_spirv">Adreno/Xclipse</string>
|
||||
|
||||
<!-- شبیهسازی NVDEC -->
|
||||
<string name="nvdec_emulation">شبیهسازی NVDEC</string>
|
||||
|
|
|
@ -90,9 +90,9 @@
|
|||
<!-- Shader Backend -->
|
||||
<string name="shader_backend">Backend shader</string>
|
||||
<string name="shader_backend_description">Méthode de compilation</string>
|
||||
<string name="shader_backend_glsl">GLSL (Universel)</string>
|
||||
<string name="shader_backend_glasm">GLASM (ARM/Mali/Exynos)</string>
|
||||
<string name="shader_backend_spirv">SPIR-V (Adreno)</string>
|
||||
<string name="shader_backend_glsl">Universel</string>
|
||||
<string name="shader_backend_glasm">Mali</string>
|
||||
<string name="shader_backend_spirv">Adreno/Xclipse</string>
|
||||
|
||||
<!-- NVDEC -->
|
||||
<string name="nvdec_emulation">Émulation NVDEC</string>
|
||||
|
|
|
@ -90,9 +90,9 @@
|
|||
<!-- מנוע שיידרים -->
|
||||
<string name="shader_backend">מנוע שיידרים</string>
|
||||
<string name="shader_backend_description">בחר כיצד לקמפל שיידרים</string>
|
||||
<string name="shader_backend_glsl">GLSL (אוניברסלי)</string>
|
||||
<string name="shader_backend_glasm">GLASM (ARM/Mali/Exynos)</string>
|
||||
<string name="shader_backend_spirv">SPIR-V (Adreno)</string>
|
||||
<string name="shader_backend_glsl">אוניברסלי</string>
|
||||
<string name="shader_backend_glasm">Mali</string>
|
||||
<string name="shader_backend_spirv">Adreno/Xclipse</string>
|
||||
|
||||
<!-- אמולציית NVDEC -->
|
||||
<string name="nvdec_emulation">אמולציית NVDEC</string>
|
||||
|
|
|
@ -90,9 +90,9 @@
|
|||
<!-- Shader Backend -->
|
||||
<string name="shader_backend">Shader backend</string>
|
||||
<string name="shader_backend_description">Shaderek fordításának módja</string>
|
||||
<string name="shader_backend_glsl">GLSL (Univerzális)</string>
|
||||
<string name="shader_backend_glasm">GLASM (ARM/Mali/Exynos)</string>
|
||||
<string name="shader_backend_spirv">SPIR-V (Adreno)</string>
|
||||
<string name="shader_backend_glsl">Univerzális</string>
|
||||
<string name="shader_backend_glasm">Mali</string>
|
||||
<string name="shader_backend_spirv">Adreno/Xclipse</string>
|
||||
|
||||
<!-- NVDEC Emuláció -->
|
||||
<string name="nvdec_emulation">NVDEC emuláció</string>
|
||||
|
|
|
@ -90,9 +90,9 @@
|
|||
<!-- Backend Shader -->
|
||||
<string name="shader_backend">Backend Shader</string>
|
||||
<string name="shader_backend_description">Pilih cara shader dikompilasi dan diterjemahkan untuk GPU Anda.</string>
|
||||
<string name="shader_backend_glsl">GLSL (Universal)</string>
|
||||
<string name="shader_backend_glasm">GLASM (ARM/Mali/Exynos)</string>
|
||||
<string name="shader_backend_spirv">SPIR-V (Adreno)</string>
|
||||
<string name="shader_backend_glsl">Universal</string>
|
||||
<string name="shader_backend_glasm">Mali</string>
|
||||
<string name="shader_backend_spirv">Adreno/Xclipse</string>
|
||||
|
||||
<!-- Emulasi NVDEC -->
|
||||
<string name="nvdec_emulation">Emulasi NVDEC</string>
|
||||
|
|
|
@ -90,9 +90,9 @@
|
|||
<!-- Backend shader -->
|
||||
<string name="shader_backend">Backend shader</string>
|
||||
<string name="shader_backend_description">Scegli come compilare gli shader</string>
|
||||
<string name="shader_backend_glsl">GLSL (Universale)</string>
|
||||
<string name="shader_backend_glasm">GLASM (ARM/Mali/Exynos)</string>
|
||||
<string name="shader_backend_spirv">SPIR-V (Adreno)</string>
|
||||
<string name="shader_backend_glsl">Universale</string>
|
||||
<string name="shader_backend_glasm">Mali</string>
|
||||
<string name="shader_backend_spirv">Adreno/Xclipse</string>
|
||||
|
||||
<!-- Emulazione NVDEC -->
|
||||
<string name="nvdec_emulation">Emulazione NVDEC</string>
|
||||
|
|
|
@ -90,9 +90,9 @@
|
|||
<!-- Shader Backend -->
|
||||
<string name="shader_backend">シェーダーバックエンド</string>
|
||||
<string name="shader_backend_description">シェーダーのコンパイル方法</string>
|
||||
<string name="shader_backend_glsl">GLSL (ユニバーサル)</string>
|
||||
<string name="shader_backend_glasm">GLASM (ARM/Mali/Exynos)</string>
|
||||
<string name="shader_backend_spirv">SPIR-V (Adreno)</string>
|
||||
<string name="shader_backend_glsl">ユニバーサル</string>
|
||||
<string name="shader_backend_glasm">Mali</string>
|
||||
<string name="shader_backend_spirv">Adreno/Xclipse</string>
|
||||
|
||||
<!-- NVDEC Emulation -->
|
||||
<string name="nvdec_emulation">NVDECエミュレーション</string>
|
||||
|
|
|
@ -90,9 +90,9 @@
|
|||
<!-- Shader Backend -->
|
||||
<string name="shader_backend">셰이더 백엔드</string>
|
||||
<string name="shader_backend_description">셰이더 컴파일 방식 선택</string>
|
||||
<string name="shader_backend_glsl">GLSL (범용)</string>
|
||||
<string name="shader_backend_glasm">GLASM (ARM/Mali/Exynos)</string>
|
||||
<string name="shader_backend_spirv">SPIR-V (Adreno)</string>
|
||||
<string name="shader_backend_glsl">범용</string>
|
||||
<string name="shader_backend_glasm">Mali</string>
|
||||
<string name="shader_backend_spirv">Adreno/Xclipse</string>
|
||||
<!-- NVDEC Emulation -->
|
||||
<string name="nvdec_emulation">NVDEC 에뮬레이션</string>
|
||||
<string name="nvdec_emulation_description">비디오 디코딩 처리 방식 선택</string>
|
||||
|
|
|
@ -90,9 +90,9 @@
|
|||
<!-- Shader-backend -->
|
||||
<string name="shader_backend">Shader-backend</string>
|
||||
<string name="shader_backend_description">Velg hvordan shadere kompileres</string>
|
||||
<string name="shader_backend_glsl">GLSL (Universell)</string>
|
||||
<string name="shader_backend_glasm">GLASM (ARM/Mali/Exynos)</string>
|
||||
<string name="shader_backend_spirv">SPIR-V (Adreno)</string>
|
||||
<string name="shader_backend_glsl">Universell</string>
|
||||
<string name="shader_backend_glasm">Mali</string>
|
||||
<string name="shader_backend_spirv">Adreno/Xclipse</string>
|
||||
|
||||
<!-- NVDEC-emulering -->
|
||||
<string name="nvdec_emulation">NVDEC-emulering</string>
|
||||
|
|
|
@ -90,9 +90,9 @@
|
|||
<!-- Backend shaderów -->
|
||||
<string name="shader_backend">Backend shaderów</string>
|
||||
<string name="shader_backend_description">Wybierz metodę kompilacji shaderów.</string>
|
||||
<string name="shader_backend_glsl">GLSL (Uniwersalny)</string>
|
||||
<string name="shader_backend_glasm">GLASM (ARM/Mali/Exynos)</string>
|
||||
<string name="shader_backend_spirv">SPIR-V (Adreno)</string>
|
||||
<string name="shader_backend_glsl">Uniwersalny</string>
|
||||
<string name="shader_backend_glasm">Mali</string>
|
||||
<string name="shader_backend_spirv">Adreno/Xclipse</string>
|
||||
|
||||
<!-- Emulacja NVDEC -->
|
||||
<string name="nvdec_emulation">Emulacja NVDEC</string>
|
||||
|
|
|
@ -90,9 +90,9 @@
|
|||
<!-- Backend de shader -->
|
||||
<string name="shader_backend">Backend de shader</string>
|
||||
<string name="shader_backend_description">Define como shaders são compilados</string>
|
||||
<string name="shader_backend_glsl">GLSL (Universal)</string>
|
||||
<string name="shader_backend_glasm">GLASM (ARM/Mali/Exynos)</string>
|
||||
<string name="shader_backend_spirv">SPIR-V (Adreno)</string>
|
||||
<string name="shader_backend_glsl">Universal</string>
|
||||
<string name="shader_backend_glasm">Mali</string>
|
||||
<string name="shader_backend_spirv">Adreno/Xclipse</string>
|
||||
|
||||
<!-- Emulação NVDEC -->
|
||||
<string name="nvdec_emulation">Emulação NVDEC</string>
|
||||
|
|
|
@ -90,9 +90,9 @@
|
|||
<!-- Backend de Shader -->
|
||||
<string name="shader_backend">Backend de Shader</string>
|
||||
<string name="shader_backend_description">Método de compilação de shaders.</string>
|
||||
<string name="shader_backend_glsl">GLSL (Universal)</string>
|
||||
<string name="shader_backend_glasm">GLASM (ARM/Mali/Exynos)</string>
|
||||
<string name="shader_backend_spirv">SPIR-V (Adreno)</string>
|
||||
<string name="shader_backend_glsl">Universal</string>
|
||||
<string name="shader_backend_glasm">Mali</string>
|
||||
<string name="shader_backend_spirv">Adreno/Xclipse</string>
|
||||
|
||||
<!-- Emulação NVDEC -->
|
||||
<string name="nvdec_emulation">Emulação NVDEC</string>
|
||||
|
|
|
@ -90,9 +90,9 @@
|
|||
<!-- Shader Backend -->
|
||||
<string name="shader_backend">Шейдерный бэкенд</string>
|
||||
<string name="shader_backend_description">Метод компиляции шейдеров</string>
|
||||
<string name="shader_backend_glsl">GLSL (Универсальный)</string>
|
||||
<string name="shader_backend_glasm">GLASM (ARM/Mali/Exynos)</string>
|
||||
<string name="shader_backend_spirv">SPIR-V (Adreno)</string>
|
||||
<string name="shader_backend_glsl">Универсальный</string>
|
||||
<string name="shader_backend_glasm">Mali</string>
|
||||
<string name="shader_backend_spirv">Adreno/Xclipse</string>
|
||||
|
||||
<!-- NVDEC Emulation -->
|
||||
<string name="nvdec_emulation">Эмуляция NVDEC</string>
|
||||
|
|
|
@ -90,9 +90,9 @@
|
|||
<!-- Shader Backend -->
|
||||
<string name="shader_backend">Вершинний шейдер</string>
|
||||
<string name="shader_backend_description">Спосіб компіляції шейдерів</string>
|
||||
<string name="shader_backend_glsl">GLSL (Універсальний)</string>
|
||||
<string name="shader_backend_glasm">GLASM (ARM/Mali/Exynos)</string>
|
||||
<string name="shader_backend_spirv">SPIR-V (Adreno)</string>
|
||||
<string name="shader_backend_glsl">Універсальний</string>
|
||||
<string name="shader_backend_glasm">Mali</string>
|
||||
<string name="shader_backend_spirv">Adreno/Xclipse</string>
|
||||
|
||||
<!-- NVDEC Emulation -->
|
||||
<string name="nvdec_emulation">Емуляція NVDEC</string>
|
||||
|
|
|
@ -90,9 +90,9 @@
|
|||
<!-- Backend Shader -->
|
||||
<string name="shader_backend">Backend Shader</string>
|
||||
<string name="shader_backend_description">Chọn cách biên dịch shader</string>
|
||||
<string name="shader_backend_glsl">GLSL (Đa năng)</string>
|
||||
<string name="shader_backend_glasm">GLASM (ARM/Mali/Exynos)</string>
|
||||
<string name="shader_backend_spirv">SPIR-V (Adreno)</string>
|
||||
<string name="shader_backend_glsl">Đa năng</string>
|
||||
<string name="shader_backend_glasm">Mali</string>
|
||||
<string name="shader_backend_spirv">Adreno/Xclipse</string>
|
||||
|
||||
<!-- Giả lập NVDEC -->
|
||||
<string name="nvdec_emulation">Giả lập NVDEC</string>
|
||||
|
|
|
@ -90,9 +90,9 @@
|
|||
<!-- 着色器后端 -->
|
||||
<string name="shader_backend">着色器后端</string>
|
||||
<string name="shader_backend_description">选择着色器编译方式</string>
|
||||
<string name="shader_backend_glsl">GLSL (通用)</string>
|
||||
<string name="shader_backend_glasm">GLASM (ARM/Mali/Exynos)</string>
|
||||
<string name="shader_backend_spirv">SPIR-V (Adreno)</string>
|
||||
<string name="shader_backend_glsl">通用</string>
|
||||
<string name="shader_backend_glasm">Mali</string>
|
||||
<string name="shader_backend_spirv">Adreno/Xclipse</string>
|
||||
|
||||
<!-- NVDEC模拟 -->
|
||||
<string name="nvdec_emulation">NVDEC模拟</string>
|
||||
|
|
|
@ -90,9 +90,9 @@
|
|||
<!-- 著色器後端 -->
|
||||
<string name="shader_backend">著色器後端</string>
|
||||
<string name="shader_backend_description">選擇著色器的編譯與轉譯方式</string>
|
||||
<string name="shader_backend_glsl">GLSL (通用)</string>
|
||||
<string name="shader_backend_glasm">GLASM (ARM/Mali/Exynos)</string>
|
||||
<string name="shader_backend_spirv">SPIR-V (Adreno)</string>
|
||||
<string name="shader_backend_glsl">通用</string>
|
||||
<string name="shader_backend_glasm">Mali</string>
|
||||
<string name="shader_backend_spirv">Adreno/Xclipse</string>
|
||||
|
||||
<!-- NVDEC模擬 -->
|
||||
<string name="nvdec_emulation">NVDEC模擬</string>
|
||||
|
|
|
@ -67,9 +67,9 @@
|
|||
<!-- Shader Backend -->
|
||||
<string name="shader_backend">Shader Backend</string>
|
||||
<string name="shader_backend_description">Choose how shaders are compiled and translated for your GPU.</string>
|
||||
<string name="shader_backend_glsl">GLSL (Universal)</string>
|
||||
<string name="shader_backend_glasm">GLASM (ARM/Mali/Exynos)</string>
|
||||
<string name="shader_backend_spirv">SPIR-V (Adreno)</string>
|
||||
<string name="shader_backend_glsl">Universal</string>
|
||||
<string name="shader_backend_glasm">Mali</string>
|
||||
<string name="shader_backend_spirv">Adreno/Xclipse</string>
|
||||
|
||||
<!-- NVDEC Emulation -->
|
||||
<string name="nvdec_emulation">NVDEC Emulation</string>
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue