use macro to remove eye destruction

Signed-off-by: swurl <swurl@swurl.xyz>
This commit is contained in:
swurl 2025-04-23 22:14:57 -04:00
parent b47c0e07a3
commit eb90246803

View file

@ -53,17 +53,16 @@ void ConfigureGraphicsExtensions::Setup(const ConfigurationShared::Builder& buil
hold.emplace(setting->Id(), widget);
if (setting->Id() == Settings::values.use_dyna_state_1.Id()) {
dyna_state_1_box = widget->checkbox;
} else if (setting->Id() == Settings::values.use_dyna_state_2.Id()) {
dyna_state_2_box = widget->checkbox;
} else if (setting->Id() == Settings::values.use_dyna_state_2_extras.Id()) {
dyna_state_2_extras_box = widget->checkbox;
} else if (setting->Id() == Settings::values.use_dyna_state_3.Id()) {
dyna_state_3_box = widget->checkbox;
} else if (setting->Id() == Settings::values.use_dyna_state_3_blend.Id()) {
dyna_state_3_blend_box = widget->checkbox;
}
#define CHECKBOX(state) if (setting->Id() == Settings::values.use_dyna_state_##state.Id()) { \
dyna_state_##state##_box = widget->checkbox; \
} else
CHECKBOX(1)
CHECKBOX(2)
CHECKBOX(2_extras)
CHECKBOX(3)
CHECKBOX(3_blend)
{} // else
}
for (const auto& [id, widget] : hold) {