gl_shader_cache: Link loading screen with disk shader cache load
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10 changed files with 62 additions and 12 deletions
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@ -176,8 +176,6 @@ struct System::Impl {
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static_cast<u32>(load_result));
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}
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renderer->Rasterizer().LoadDiskResources();
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status = ResultStatus::Success;
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return status;
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}
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