GPU: Implement guest driver profile and deduce texture handler sizes.

This commit is contained in:
Fernando Sahmkow 2020-01-03 16:16:29 -04:00 committed by FernandoS27
parent 0d6a9f7d6b
commit e9f3264c8d
13 changed files with 127 additions and 0 deletions

View file

@ -0,0 +1,37 @@
// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <vector>
#include "common/common_types.h"
namespace VideoCore {
/**
* The GuestDriverProfile class is used to learn about the GPU drivers behavior and collect
* information necessary for impossible to avoid HLE methods like shader tracks.
*/
class GuestDriverProfile {
public:
u32 GetTextureHandlerSize() const {
return texture_handler_size;
}
bool TextureHandlerSizeKnown() const {
return texture_handler_size_deduced;
}
void DeduceTextureHandlerSize(std::vector<u32>&& bound_offsets);
private:
// This goes with Vulkan and OpenGL standards but Nvidia GPUs can easily
// use 4 bytes instead. Thus, certain drivers may squish the size.
static constexpr u32 default_texture_handler_size = 8;
u32 texture_handler_size{default_texture_handler_size};
bool texture_handler_size_deduced{};
};
} // namespace VideoCore