common: fs: Rework the Common Filesystem interface to make use of std::filesystem (#6270)
* common: fs: fs_types: Create filesystem types Contains various filesystem types used by the Common::FS library * common: fs: fs_util: Add std::string to std::u8string conversion utility * common: fs: path_util: Add utlity functions for paths Contains various utility functions for getting or manipulating filesystem paths used by the Common::FS library * common: fs: file: Rewrite the IOFile implementation * common: fs: Reimplement Common::FS library using std::filesystem * common: fs: fs_paths: Add fs_paths to replace common_paths * common: fs: path_util: Add the rest of the path functions * common: Remove the previous Common::FS implementation * general: Remove unused fs includes * string_util: Remove unused function and include * nvidia_flags: Migrate to the new Common::FS library * settings: Migrate to the new Common::FS library * logging: backend: Migrate to the new Common::FS library * core: Migrate to the new Common::FS library * perf_stats: Migrate to the new Common::FS library * reporter: Migrate to the new Common::FS library * telemetry_session: Migrate to the new Common::FS library * key_manager: Migrate to the new Common::FS library * bis_factory: Migrate to the new Common::FS library * registered_cache: Migrate to the new Common::FS library * xts_archive: Migrate to the new Common::FS library * service: acc: Migrate to the new Common::FS library * applets/profile: Migrate to the new Common::FS library * applets/web: Migrate to the new Common::FS library * service: filesystem: Migrate to the new Common::FS library * loader: Migrate to the new Common::FS library * gl_shader_disk_cache: Migrate to the new Common::FS library * nsight_aftermath_tracker: Migrate to the new Common::FS library * vulkan_library: Migrate to the new Common::FS library * configure_debug: Migrate to the new Common::FS library * game_list_worker: Migrate to the new Common::FS library * config: Migrate to the new Common::FS library * configure_filesystem: Migrate to the new Common::FS library * configure_per_game_addons: Migrate to the new Common::FS library * configure_profile_manager: Migrate to the new Common::FS library * configure_ui: Migrate to the new Common::FS library * input_profiles: Migrate to the new Common::FS library * yuzu_cmd: config: Migrate to the new Common::FS library * yuzu_cmd: Migrate to the new Common::FS library * vfs_real: Migrate to the new Common::FS library * vfs: Migrate to the new Common::FS library * vfs_libzip: Migrate to the new Common::FS library * service: bcat: Migrate to the new Common::FS library * yuzu: main: Migrate to the new Common::FS library * vfs_real: Delete the contents of an existing file in CreateFile Current usages of CreateFile expect to delete the contents of an existing file, retain this behavior for now. * input_profiles: Don't iterate the input profile dir if it does not exist Silences an error produced in the log if the directory does not exist. * game_list_worker: Skip parsing file if the returned VfsFile is nullptr Prevents crashes in GetLoader when the virtual file is nullptr * common: fs: Validate paths for path length * service: filesystem: Open the mod load directory as read only
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74 changed files with 3785 additions and 2169 deletions
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@ -8,7 +8,7 @@
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#include <QDirIterator>
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#include "common/common_types.h"
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#include "common/file_util.h"
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#include "common/fs/path_util.h"
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#include "common/settings.h"
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#include "core/core.h"
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#include "ui_configure_ui.h"
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@ -62,13 +62,16 @@ ConfigureUi::ConfigureUi(QWidget* parent) : QWidget(parent), ui(new Ui::Configur
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// Set screenshot path to user specification.
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connect(ui->screenshot_path_button, &QToolButton::pressed, this, [this] {
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const QString& filename =
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auto dir =
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QFileDialog::getExistingDirectory(this, tr("Select Screenshots Path..."),
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QString::fromStdString(Common::FS::GetUserPath(
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Common::FS::UserPath::ScreenshotsDir))) +
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QDir::separator();
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if (!filename.isEmpty()) {
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ui->screenshot_path_edit->setText(filename);
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QString::fromStdString(Common::FS::GetYuzuPathString(
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Common::FS::YuzuPath::ScreenshotsDir)));
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if (!dir.isEmpty()) {
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if (dir.back() != QChar::fromLatin1('/')) {
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dir.append(QChar::fromLatin1('/'));
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}
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ui->screenshot_path_edit->setText(dir);
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}
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});
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}
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@ -84,7 +87,7 @@ void ConfigureUi::ApplyConfiguration() {
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UISettings::values.row_2_text_id = ui->row_2_text_combobox->currentData().toUInt();
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UISettings::values.enable_screenshot_save_as = ui->enable_screenshot_save_as->isChecked();
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Common::FS::GetUserPath(Common::FS::UserPath::ScreenshotsDir,
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Common::FS::SetYuzuPath(Common::FS::YuzuPath::ScreenshotsDir,
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ui->screenshot_path_edit->text().toStdString());
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Core::System::GetInstance().ApplySettings();
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}
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@ -102,8 +105,8 @@ void ConfigureUi::SetConfiguration() {
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ui->icon_size_combobox->findData(UISettings::values.icon_size));
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ui->enable_screenshot_save_as->setChecked(UISettings::values.enable_screenshot_save_as);
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ui->screenshot_path_edit->setText(
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QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::ScreenshotsDir)));
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ui->screenshot_path_edit->setText(QString::fromStdString(
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Common::FS::GetYuzuPathString(Common::FS::YuzuPath::ScreenshotsDir)));
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}
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void ConfigureUi::changeEvent(QEvent* event) {
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