common: fs: Rework the Common Filesystem interface to make use of std::filesystem (#6270)
* common: fs: fs_types: Create filesystem types Contains various filesystem types used by the Common::FS library * common: fs: fs_util: Add std::string to std::u8string conversion utility * common: fs: path_util: Add utlity functions for paths Contains various utility functions for getting or manipulating filesystem paths used by the Common::FS library * common: fs: file: Rewrite the IOFile implementation * common: fs: Reimplement Common::FS library using std::filesystem * common: fs: fs_paths: Add fs_paths to replace common_paths * common: fs: path_util: Add the rest of the path functions * common: Remove the previous Common::FS implementation * general: Remove unused fs includes * string_util: Remove unused function and include * nvidia_flags: Migrate to the new Common::FS library * settings: Migrate to the new Common::FS library * logging: backend: Migrate to the new Common::FS library * core: Migrate to the new Common::FS library * perf_stats: Migrate to the new Common::FS library * reporter: Migrate to the new Common::FS library * telemetry_session: Migrate to the new Common::FS library * key_manager: Migrate to the new Common::FS library * bis_factory: Migrate to the new Common::FS library * registered_cache: Migrate to the new Common::FS library * xts_archive: Migrate to the new Common::FS library * service: acc: Migrate to the new Common::FS library * applets/profile: Migrate to the new Common::FS library * applets/web: Migrate to the new Common::FS library * service: filesystem: Migrate to the new Common::FS library * loader: Migrate to the new Common::FS library * gl_shader_disk_cache: Migrate to the new Common::FS library * nsight_aftermath_tracker: Migrate to the new Common::FS library * vulkan_library: Migrate to the new Common::FS library * configure_debug: Migrate to the new Common::FS library * game_list_worker: Migrate to the new Common::FS library * config: Migrate to the new Common::FS library * configure_filesystem: Migrate to the new Common::FS library * configure_per_game_addons: Migrate to the new Common::FS library * configure_profile_manager: Migrate to the new Common::FS library * configure_ui: Migrate to the new Common::FS library * input_profiles: Migrate to the new Common::FS library * yuzu_cmd: config: Migrate to the new Common::FS library * yuzu_cmd: Migrate to the new Common::FS library * vfs_real: Migrate to the new Common::FS library * vfs: Migrate to the new Common::FS library * vfs_libzip: Migrate to the new Common::FS library * service: bcat: Migrate to the new Common::FS library * yuzu: main: Migrate to the new Common::FS library * vfs_real: Delete the contents of an existing file in CreateFile Current usages of CreateFile expect to delete the contents of an existing file, retain this behavior for now. * input_profiles: Don't iterate the input profile dir if it does not exist Silences an error produced in the log if the directory does not exist. * game_list_worker: Skip parsing file if the returned VfsFile is nullptr Prevents crashes in GetLoader when the virtual file is nullptr * common: fs: Validate paths for path length * service: filesystem: Open the mod load directory as read only
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74 changed files with 3785 additions and 2169 deletions
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@ -4,9 +4,9 @@
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#include <algorithm>
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#include <array>
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#include "common/common_paths.h"
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#include "common/common_types.h"
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#include "common/file_util.h"
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#include "common/fs/file.h"
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#include "common/fs/path_util.h"
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#include "common/logging/log.h"
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#include "common/string_util.h"
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#include "common/swap.h"
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@ -41,9 +41,9 @@ constexpr ResultCode ERR_FAILED_SAVE_DATA{ErrorModule::Account, 100};
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// Thumbnails are hard coded to be at least this size
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constexpr std::size_t THUMBNAIL_SIZE = 0x24000;
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static std::string GetImagePath(Common::UUID uuid) {
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return Common::FS::GetUserPath(Common::FS::UserPath::NANDDir) +
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"/system/save/8000000000000010/su/avators/" + uuid.FormatSwitch() + ".jpg";
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static std::filesystem::path GetImagePath(Common::UUID uuid) {
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return Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir) /
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fmt::format("system/save/8000000000000010/su/avators/{}.jpg", uuid.FormatSwitch());
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}
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static constexpr u32 SanitizeJPEGSize(std::size_t size) {
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@ -328,7 +328,8 @@ protected:
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IPC::ResponseBuilder rb{ctx, 3};
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rb.Push(RESULT_SUCCESS);
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const Common::FS::IOFile image(GetImagePath(user_id), "rb");
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const Common::FS::IOFile image(GetImagePath(user_id), Common::FS::FileAccessMode::Read,
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Common::FS::FileType::BinaryFile);
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if (!image.IsOpen()) {
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LOG_WARNING(Service_ACC,
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"Failed to load user provided image! Falling back to built-in backup...");
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@ -339,7 +340,10 @@ protected:
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const u32 size = SanitizeJPEGSize(image.GetSize());
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std::vector<u8> buffer(size);
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image.ReadBytes(buffer.data(), buffer.size());
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if (image.Read(buffer) != buffer.size()) {
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LOG_ERROR(Service_ACC, "Failed to read all the bytes in the user provided image.");
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}
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ctx.WriteBuffer(buffer);
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rb.Push<u32>(size);
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@ -350,7 +354,8 @@ protected:
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IPC::ResponseBuilder rb{ctx, 3};
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rb.Push(RESULT_SUCCESS);
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const Common::FS::IOFile image(GetImagePath(user_id), "rb");
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const Common::FS::IOFile image(GetImagePath(user_id), Common::FS::FileAccessMode::Read,
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Common::FS::FileType::BinaryFile);
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if (!image.IsOpen()) {
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LOG_WARNING(Service_ACC,
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@ -415,10 +420,11 @@ protected:
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ProfileData data;
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std::memcpy(&data, user_data.data(), sizeof(ProfileData));
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Common::FS::IOFile image(GetImagePath(user_id), "wb");
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Common::FS::IOFile image(GetImagePath(user_id), Common::FS::FileAccessMode::Write,
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Common::FS::FileType::BinaryFile);
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if (!image.IsOpen() || !image.Resize(image_data.size()) ||
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image.WriteBytes(image_data.data(), image_data.size()) != image_data.size() ||
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if (!image.IsOpen() || !image.SetSize(image_data.size()) ||
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image.Write(image_data) != image_data.size() ||
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!profile_manager.SetProfileBaseAndData(user_id, base, data)) {
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LOG_ERROR(Service_ACC, "Failed to update profile data, base, and image!");
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IPC::ResponseBuilder rb{ctx, 2};
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