common: fs: Rework the Common Filesystem interface to make use of std::filesystem (#6270)
* common: fs: fs_types: Create filesystem types Contains various filesystem types used by the Common::FS library * common: fs: fs_util: Add std::string to std::u8string conversion utility * common: fs: path_util: Add utlity functions for paths Contains various utility functions for getting or manipulating filesystem paths used by the Common::FS library * common: fs: file: Rewrite the IOFile implementation * common: fs: Reimplement Common::FS library using std::filesystem * common: fs: fs_paths: Add fs_paths to replace common_paths * common: fs: path_util: Add the rest of the path functions * common: Remove the previous Common::FS implementation * general: Remove unused fs includes * string_util: Remove unused function and include * nvidia_flags: Migrate to the new Common::FS library * settings: Migrate to the new Common::FS library * logging: backend: Migrate to the new Common::FS library * core: Migrate to the new Common::FS library * perf_stats: Migrate to the new Common::FS library * reporter: Migrate to the new Common::FS library * telemetry_session: Migrate to the new Common::FS library * key_manager: Migrate to the new Common::FS library * bis_factory: Migrate to the new Common::FS library * registered_cache: Migrate to the new Common::FS library * xts_archive: Migrate to the new Common::FS library * service: acc: Migrate to the new Common::FS library * applets/profile: Migrate to the new Common::FS library * applets/web: Migrate to the new Common::FS library * service: filesystem: Migrate to the new Common::FS library * loader: Migrate to the new Common::FS library * gl_shader_disk_cache: Migrate to the new Common::FS library * nsight_aftermath_tracker: Migrate to the new Common::FS library * vulkan_library: Migrate to the new Common::FS library * configure_debug: Migrate to the new Common::FS library * game_list_worker: Migrate to the new Common::FS library * config: Migrate to the new Common::FS library * configure_filesystem: Migrate to the new Common::FS library * configure_per_game_addons: Migrate to the new Common::FS library * configure_profile_manager: Migrate to the new Common::FS library * configure_ui: Migrate to the new Common::FS library * input_profiles: Migrate to the new Common::FS library * yuzu_cmd: config: Migrate to the new Common::FS library * yuzu_cmd: Migrate to the new Common::FS library * vfs_real: Migrate to the new Common::FS library * vfs: Migrate to the new Common::FS library * vfs_libzip: Migrate to the new Common::FS library * service: bcat: Migrate to the new Common::FS library * yuzu: main: Migrate to the new Common::FS library * vfs_real: Delete the contents of an existing file in CreateFile Current usages of CreateFile expect to delete the contents of an existing file, retain this behavior for now. * input_profiles: Don't iterate the input profile dir if it does not exist Silences an error produced in the log if the directory does not exist. * game_list_worker: Skip parsing file if the returned VfsFile is nullptr Prevents crashes in GetLoader when the virtual file is nullptr * common: fs: Validate paths for path length * service: filesystem: Open the mod load directory as read only
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74 changed files with 3785 additions and 2169 deletions
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@ -11,13 +11,13 @@
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#include <mutex>
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#include <thread>
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#include <vector>
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#ifdef _WIN32
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#include <share.h> // For _SH_DENYWR
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#include <windows.h> // For OutputDebugStringW
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#else
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#define _SH_DENYWR 0
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#endif
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#include "common/assert.h"
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#include "common/fs/fs.h"
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#include "common/logging/backend.h"
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#include "common/logging/log.h"
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#include "common/logging/text_formatter.h"
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@ -148,19 +148,16 @@ void ColorConsoleBackend::Write(const Entry& entry) {
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PrintColoredMessage(entry);
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}
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FileBackend::FileBackend(const std::string& filename) {
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const auto old_filename = filename + ".old.txt";
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FileBackend::FileBackend(const std::filesystem::path& filename) {
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auto old_filename = filename;
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old_filename += ".old.txt";
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if (FS::Exists(old_filename)) {
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FS::Delete(old_filename);
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}
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if (FS::Exists(filename)) {
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FS::Rename(filename, old_filename);
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}
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// Existence checks are done within the functions themselves.
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// We don't particularly care if these succeed or not.
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void(FS::RemoveFile(old_filename));
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void(FS::RenameFile(filename, old_filename));
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// _SH_DENYWR allows read only access to the file for other programs.
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// It is #defined to 0 on other platforms
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file = FS::IOFile(filename, "w", _SH_DENYWR);
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file = FS::IOFile(filename, FS::FileAccessMode::Write, FS::FileType::TextFile);
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}
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void FileBackend::Write(const Entry& entry) {
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@ -181,7 +178,7 @@ void FileBackend::Write(const Entry& entry) {
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bytes_written += file.WriteString(FormatLogMessage(entry).append(1, '\n'));
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if (entry.log_level >= Level::Error) {
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file.Flush();
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void(file.Flush());
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}
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}
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