video_core: Replace lock_guard with scoped_lock

This commit is contained in:
Merry 2022-04-07 19:32:40 +01:00
parent b02d74d113
commit e8a60754e9
11 changed files with 18 additions and 18 deletions

View file

@ -230,7 +230,7 @@ struct GPU::Impl {
void IncrementSyncPoint(u32 syncpoint_id) {
auto& syncpoint = syncpoints.at(syncpoint_id);
syncpoint++;
std::lock_guard lock{sync_mutex};
std::scoped_lock lock{sync_mutex};
sync_cv.notify_all();
auto& interrupt = syncpt_interrupts.at(syncpoint_id);
if (!interrupt.empty()) {
@ -252,7 +252,7 @@ struct GPU::Impl {
}
void RegisterSyncptInterrupt(u32 syncpoint_id, u32 value) {
std::lock_guard lock{sync_mutex};
std::scoped_lock lock{sync_mutex};
auto& interrupt = syncpt_interrupts.at(syncpoint_id);
bool contains = std::any_of(interrupt.begin(), interrupt.end(),
[value](u32 in_value) { return in_value == value; });
@ -263,7 +263,7 @@ struct GPU::Impl {
}
[[nodiscard]] bool CancelSyncptInterrupt(u32 syncpoint_id, u32 value) {
std::lock_guard lock{sync_mutex};
std::scoped_lock lock{sync_mutex};
auto& interrupt = syncpt_interrupts.at(syncpoint_id);
const auto iter =
std::find_if(interrupt.begin(), interrupt.end(),