shader: Constant propagation and global memory to storage buffer

This commit is contained in:
ReinUsesLisp 2021-02-05 05:58:02 -03:00 committed by ameerj
parent d24a16045f
commit e81739493a
17 changed files with 652 additions and 63 deletions

View file

@ -52,9 +52,11 @@ Program::Program(Environment& env, const Flow::CFG& cfg) {
}
std::ranges::for_each(functions, Optimization::SsaRewritePass);
for (IR::Function& function : functions) {
Optimization::Invoke(Optimization::GlobalMemoryToStorageBufferPass, function);
Optimization::Invoke(Optimization::ConstantPropagationPass, function);
Optimization::Invoke(Optimization::DeadCodeEliminationPass, function);
Optimization::Invoke(Optimization::IdentityRemovalPass, function);
// Optimization::Invoke(Optimization::VerificationPass, function);
Optimization::IdentityRemovalPass(function);
Optimization::VerificationPass(function);
}
//*/
}