shader: Constant propagation and global memory to storage buffer
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17 changed files with 652 additions and 63 deletions
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@ -52,9 +52,11 @@ Program::Program(Environment& env, const Flow::CFG& cfg) {
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}
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std::ranges::for_each(functions, Optimization::SsaRewritePass);
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for (IR::Function& function : functions) {
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Optimization::Invoke(Optimization::GlobalMemoryToStorageBufferPass, function);
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Optimization::Invoke(Optimization::ConstantPropagationPass, function);
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Optimization::Invoke(Optimization::DeadCodeEliminationPass, function);
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Optimization::Invoke(Optimization::IdentityRemovalPass, function);
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// Optimization::Invoke(Optimization::VerificationPass, function);
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Optimization::IdentityRemovalPass(function);
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Optimization::VerificationPass(function);
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}
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//*/
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}
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