glsl: remove unused headers

This commit is contained in:
ameerj 2021-05-27 20:37:56 -04:00
parent b96d76fa7e
commit e6a0f0f384
14 changed files with 10 additions and 34 deletions

View file

@ -5,9 +5,7 @@
#include <string_view>
#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
#include "shader_recompiler/frontend/ir/value.h"
#include "shader_recompiler/profile.h"
namespace Shader::Backend::GLSL {
void EmitIAdd32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {