glsl: remove unused headers

This commit is contained in:
ameerj 2021-05-27 20:37:56 -04:00
parent b96d76fa7e
commit e6a0f0f384
14 changed files with 10 additions and 34 deletions

View file

@ -4,17 +4,12 @@
#include <ranges>
#include <string>
#include <tuple>
#include "shader_recompiler/backend/bindings.h"
#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
#include "shader_recompiler/frontend/ir/ir_emitter.h"
#include "shader_recompiler/frontend/ir/program.h"
#include "shader_recompiler/profile.h"
#pragma optimize("", off)
namespace Shader::Backend::GLSL {
namespace {
template <class Func>
@ -173,13 +168,21 @@ void EmitCode(EmitContext& ctx, const IR::Program& program) {
}
}
std::string GlslVersionSpecifier(const EmitContext& ctx) {
if (ctx.uses_y_direction) {
return " compatibility";
}
return "";
}
} // Anonymous namespace
std::string EmitGLSL(const Profile& profile, const RuntimeInfo&, IR::Program& program,
std::string EmitGLSL(const Profile& profile, const RuntimeInfo& runtime_info, IR::Program& program,
Bindings& bindings) {
EmitContext ctx{program, bindings, profile};
EmitContext ctx{program, bindings, profile, runtime_info};
Precolor(program);
EmitCode(ctx, program);
const std::string version{fmt::format("#version 450{}\n", GlslVersionSpecifier(ctx))};
ctx.code.insert(0, version);
ctx.code += "}";
fmt::print("\n{}\n", ctx.code);
return ctx.code;