shader: Initial recompiler work
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src/shader_recompiler/exception.h
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src/shader_recompiler/exception.h
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <stdexcept>
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#include <utility>
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#include <fmt/format.h>
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namespace Shader {
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class LogicError : public std::logic_error {
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public:
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template <typename... Args>
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LogicError(const char* message, Args&&... args)
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: std::logic_error{fmt::format(message, std::forward<Args>(args)...)} {}
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};
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class RuntimeError : public std::runtime_error {
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public:
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template <typename... Args>
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RuntimeError(const char* message, Args&&... args)
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: std::runtime_error{fmt::format(message, std::forward<Args>(args)...)} {}
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};
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class NotImplementedException : public std::logic_error {
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public:
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template <typename... Args>
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NotImplementedException(const char* message, Args&&... args)
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: std::logic_error{fmt::format(message, std::forward<Args>(args)...)} {}
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};
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class InvalidArgument : public std::invalid_argument {
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public:
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template <typename... Args>
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InvalidArgument(const char* message, Args&&... args)
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: std::invalid_argument{fmt::format(message, std::forward<Args>(args)...)} {}
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};
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} // namespace Shader
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