shader: Implement TXQ and fix FragDepth

This commit is contained in:
ReinUsesLisp 2021-03-26 18:45:38 -03:00 committed by ameerj
parent 4cd2c1588b
commit e4ba306750
15 changed files with 264 additions and 21 deletions

View file

@ -365,7 +365,8 @@ void VisitUsages(Info& info, IR::Inst& inst) {
case IR::Opcode::ImageSampleDrefImplicitLod:
case IR::Opcode::ImageSampleDrefExplicitLod:
case IR::Opcode::ImageGather:
case IR::Opcode::ImageGatherDref: {
case IR::Opcode::ImageGatherDref:
case IR::Opcode::ImageQueryDimensions: {
const TextureType type{inst.Flags<IR::TextureInstInfo>().type};
info.uses_sampled_1d |= type == TextureType::Color1D || type == TextureType::ColorArray1D ||
type == TextureType::Shadow1D || type == TextureType::ShadowArray1D;