Implement full mouse support
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1889b641d9
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e46f0e084c
14 changed files with 793 additions and 277 deletions
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@ -25,6 +25,10 @@ namespace Settings::NativeMotion {
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enum Values : int;
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}
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namespace MouseInput {
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class Mouse;
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}
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namespace InputCommon {
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namespace Polling {
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@ -56,8 +60,11 @@ class GCAnalogFactory;
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class GCButtonFactory;
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class UDPMotionFactory;
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class UDPTouchFactory;
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class MouseButtonFactory;
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class MouseAnalogFactory;
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class MouseMotionFactory;
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class MouseTouchFactory;
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class Keyboard;
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class MotionEmu;
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/**
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* Given a ParamPackage for a Device returned from `GetInputDevices`, attempt to get the default
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@ -90,11 +97,11 @@ public:
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/// Retrieves the underlying keyboard device.
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[[nodiscard]] const Keyboard* GetKeyboard() const;
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/// Retrieves the underlying motion emulation factory.
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[[nodiscard]] MotionEmu* GetMotionEmu();
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/// Retrieves the underlying mouse device.
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[[nodiscard]] MouseInput::Mouse* GetMouse();
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/// Retrieves the underlying motion emulation factory.
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[[nodiscard]] const MotionEmu* GetMotionEmu() const;
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/// Retrieves the underlying mouse device.
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[[nodiscard]] const MouseInput::Mouse* GetMouse() const;
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/**
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* Returns all available input devices that this Factory can create a new device with.
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@ -137,6 +144,30 @@ public:
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/// Retrieves the underlying udp touch handler.
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[[nodiscard]] const UDPTouchFactory* GetUDPTouch() const;
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/// Retrieves the underlying GameCube button handler.
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[[nodiscard]] MouseButtonFactory* GetMouseButtons();
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/// Retrieves the underlying GameCube button handler.
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[[nodiscard]] const MouseButtonFactory* GetMouseButtons() const;
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/// Retrieves the underlying udp touch handler.
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[[nodiscard]] MouseAnalogFactory* GetMouseAnalogs();
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/// Retrieves the underlying udp touch handler.
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[[nodiscard]] const MouseAnalogFactory* GetMouseAnalogs() const;
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/// Retrieves the underlying udp motion handler.
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[[nodiscard]] MouseMotionFactory* GetMouseMotions();
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/// Retrieves the underlying udp motion handler.
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[[nodiscard]] const MouseMotionFactory* GetMouseMotions() const;
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/// Retrieves the underlying udp touch handler.
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[[nodiscard]] MouseTouchFactory* GetMouseTouch();
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/// Retrieves the underlying udp touch handler.
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[[nodiscard]] const MouseTouchFactory* GetMouseTouch() const;
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/// Reloads the input devices
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void ReloadInputDevices();
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