shader: FMUL, select, RRO, and MUFU fixes

This commit is contained in:
ReinUsesLisp 2021-02-22 22:59:16 -03:00 committed by ameerj
parent 18a766b362
commit e44752ddc8
18 changed files with 507 additions and 119 deletions

View file

@ -304,8 +304,8 @@ public:
[[nodiscard]] IR::U32 GetReg8(u64 insn);
[[nodiscard]] IR::U32 GetReg20(u64 insn);
[[nodiscard]] IR::U32 GetReg39(u64 insn);
[[nodiscard]] IR::F32 GetRegFloat20(u64 insn);
[[nodiscard]] IR::F32 GetRegFloat39(u64 insn);
[[nodiscard]] IR::F32 GetFloatReg20(u64 insn);
[[nodiscard]] IR::F32 GetFloatReg39(u64 insn);
[[nodiscard]] IR::U32 GetCbuf(u64 insn);
[[nodiscard]] IR::F32 GetFloatCbuf(u64 insn);
@ -314,6 +314,7 @@ public:
[[nodiscard]] IR::F32 GetFloatImm20(u64 insn);
[[nodiscard]] IR::U32 GetImm32(u64 insn);
[[nodiscard]] IR::F32 GetFloatImm32(u64 insn);
void SetZFlag(const IR::U1& value);
void SetSFlag(const IR::U1& value);