Rename logging macro back to LOG_*

This commit is contained in:
James Rowe 2018-07-02 10:13:26 -06:00 committed by bunnei
parent 0b05c9abc8
commit e159c550d8
105 changed files with 730 additions and 730 deletions

View file

@ -32,7 +32,7 @@ public:
explicit SDLJoystick(int joystick_index)
: joystick{SDL_JoystickOpen(joystick_index), SDL_JoystickClose} {
if (!joystick) {
NGLOG_ERROR(Input, "failed to open joystick {}", joystick_index);
LOG_ERROR(Input, "failed to open joystick {}", joystick_index);
}
}
@ -204,7 +204,7 @@ public:
trigger_if_greater = false;
} else {
trigger_if_greater = true;
NGLOG_ERROR(Input, "Unknown direction '{}'", direction_name);
LOG_ERROR(Input, "Unknown direction '{}'", direction_name);
}
return std::make_unique<SDLAxisButton>(GetJoystick(joystick_index), axis, threshold,
trigger_if_greater);
@ -235,7 +235,7 @@ public:
void Init() {
if (SDL_Init(SDL_INIT_JOYSTICK) < 0) {
NGLOG_CRITICAL(Input, "SDL_Init(SDL_INIT_JOYSTICK) failed with: {}", SDL_GetError());
LOG_CRITICAL(Input, "SDL_Init(SDL_INIT_JOYSTICK) failed with: {}", SDL_GetError());
} else {
using namespace Input;
RegisterFactory<ButtonDevice>("sdl", std::make_shared<SDLButtonFactory>());