yuzu: integrate gamemode support on linux

This commit is contained in:
xcfrg 2023-07-16 18:45:33 -04:00 committed by flodavid
parent 5a182f4e7c
commit dfa56765d6
11 changed files with 481 additions and 1 deletions

View file

@ -185,6 +185,10 @@ __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
}
#endif
#ifdef __linux__
#include <gamemode_client.h>
#endif
constexpr int default_mouse_hide_timeout = 2500;
constexpr int default_mouse_center_timeout = 10;
constexpr int default_input_update_timeout = 1;
@ -2126,6 +2130,16 @@ void GMainWindow::OnEmulationStopped() {
discord_rpc->Update();
#ifdef __linux__
if (UISettings::values.enable_gamemode) {
if (gamemode_request_end() < 0) {
LOG_WARNING(Frontend, "Failed to stop gamemode: {}", gamemode_error_string());
} else {
LOG_INFO(Frontend, "Stopped gamemode");
}
}
#endif
// The emulation is stopped, so closing the window or not does not matter anymore
disconnect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
@ -3504,6 +3518,16 @@ void GMainWindow::OnStartGame() {
play_time_manager->Start();
discord_rpc->Update();
#ifdef __linux__
if (UISettings::values.enable_gamemode) {
if (gamemode_request_start() < 0) {
LOG_WARNING(Frontend, "Failed to start gamemode: {}", gamemode_error_string());
} else {
LOG_INFO(Frontend, "Started gamemode");
}
}
#endif
}
void GMainWindow::OnRestartGame() {
@ -3524,6 +3548,16 @@ void GMainWindow::OnPauseGame() {
play_time_manager->Stop();
UpdateMenuState();
AllowOSSleep();
#ifdef __linux__
if (UISettings::values.enable_gamemode) {
if (gamemode_request_end() < 0) {
LOG_WARNING(Frontend, "Failed to stop gamemode: {}", gamemode_error_string());
} else {
LOG_INFO(Frontend, "Stopped gamemode");
}
}
#endif
}
void GMainWindow::OnPauseContinueGame() {
@ -5181,6 +5215,26 @@ void GMainWindow::SetDiscordEnabled([[maybe_unused]] bool state) {
discord_rpc->Update();
}
void GMainWindow::SetGamemodeDisabled([[maybe_unused]] bool state) {
#ifdef __linux__
if (emulation_running) {
if (state) {
if (gamemode_request_end() < 0) {
LOG_WARNING(Frontend, "Failed to stop gamemode: {}", gamemode_error_string());
} else {
LOG_INFO(Frontend, "Stopped gamemode");
}
} else {
if (gamemode_request_start() < 0) {
LOG_WARNING(Frontend, "Failed to start gamemode: {}", gamemode_error_string());
} else {
LOG_INFO(Frontend, "Started gamemode");
}
}
}
#endif
}
void GMainWindow::changeEvent(QEvent* event) {
#ifdef __unix__
// PaletteChange event appears to only reach so far into the GUI, explicitly asking to