Retrieve shader result from new OutputRegisters-type

This commit is contained in:
Jannik Vogel 2016-05-13 08:49:20 +02:00
parent fd368f6138
commit df3eeea302
4 changed files with 81 additions and 64 deletions
src/video_core

View file

@ -149,7 +149,8 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
// Send to vertex shader
if (g_debug_context)
g_debug_context->OnEvent(DebugContext::Event::VertexShaderInvocation, static_cast<void*>(&immediate_input));
Shader::OutputVertex output = g_state.vs.Run(shader_unit, immediate_input, regs.vs.num_input_attributes+1);
g_state.vs.Run(shader_unit, immediate_input, regs.vs.num_input_attributes+1);
Shader::OutputVertex output_vertex = shader_unit.output_registers.ToVertex(regs.vs);
// Send to renderer
using Pica::Shader::OutputVertex;
@ -157,7 +158,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
VideoCore::g_renderer->Rasterizer()->AddTriangle(v0, v1, v2);
};
g_state.primitive_assembler.SubmitVertex(output, AddTriangle);
g_state.primitive_assembler.SubmitVertex(output_vertex, AddTriangle);
}
}
}
@ -231,7 +232,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
// The size has been tuned for optimal balance between hit-rate and the cost of lookup
const size_t VERTEX_CACHE_SIZE = 32;
std::array<u16, VERTEX_CACHE_SIZE> vertex_cache_ids;
std::array<Shader::OutputVertex, VERTEX_CACHE_SIZE> vertex_cache;
std::array<Shader::OutputRegisters, VERTEX_CACHE_SIZE> vertex_cache;
unsigned int vertex_cache_pos = 0;
vertex_cache_ids.fill(-1);
@ -249,7 +250,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
ASSERT(vertex != -1);
bool vertex_cache_hit = false;
Shader::OutputVertex output;
Shader::OutputRegisters output_registers;
if (is_indexed) {
if (g_debug_context && Pica::g_debug_context->recorder) {
@ -259,7 +260,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
for (unsigned int i = 0; i < VERTEX_CACHE_SIZE; ++i) {
if (vertex == vertex_cache_ids[i]) {
output = vertex_cache[i];
output_registers = vertex_cache[i];
vertex_cache_hit = true;
break;
}
@ -274,15 +275,19 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
// Send to vertex shader
if (g_debug_context)
g_debug_context->OnEvent(DebugContext::Event::VertexShaderInvocation, (void*)&input);
output = g_state.vs.Run(shader_unit, input, loader.GetNumTotalAttributes());
g_state.vs.Run(shader_unit, input, loader.GetNumTotalAttributes());
output_registers = shader_unit.output_registers;
if (is_indexed) {
vertex_cache[vertex_cache_pos] = output;
vertex_cache[vertex_cache_pos] = output_registers;
vertex_cache_ids[vertex_cache_pos] = vertex;
vertex_cache_pos = (vertex_cache_pos + 1) % VERTEX_CACHE_SIZE;
}
}
// Retreive vertex from register data
Shader::OutputVertex output_vertex = output_registers.ToVertex(regs.vs);
// Send to renderer
using Pica::Shader::OutputVertex;
auto AddTriangle = [](
@ -290,7 +295,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
VideoCore::g_renderer->Rasterizer()->AddTriangle(v0, v1, v2);
};
primitive_assembler.SubmitVertex(output, AddTriangle);
primitive_assembler.SubmitVertex(output_vertex, AddTriangle);
}
for (auto& range : memory_accesses.ranges) {