Retrieve shader result from new OutputRegisters-type
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parent
fd368f6138
commit
df3eeea302
4 changed files with 81 additions and 64 deletions
src/video_core
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@ -149,7 +149,8 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
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// Send to vertex shader
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if (g_debug_context)
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g_debug_context->OnEvent(DebugContext::Event::VertexShaderInvocation, static_cast<void*>(&immediate_input));
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Shader::OutputVertex output = g_state.vs.Run(shader_unit, immediate_input, regs.vs.num_input_attributes+1);
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g_state.vs.Run(shader_unit, immediate_input, regs.vs.num_input_attributes+1);
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Shader::OutputVertex output_vertex = shader_unit.output_registers.ToVertex(regs.vs);
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// Send to renderer
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using Pica::Shader::OutputVertex;
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@ -157,7 +158,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
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VideoCore::g_renderer->Rasterizer()->AddTriangle(v0, v1, v2);
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};
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g_state.primitive_assembler.SubmitVertex(output, AddTriangle);
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g_state.primitive_assembler.SubmitVertex(output_vertex, AddTriangle);
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}
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}
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}
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@ -231,7 +232,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
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// The size has been tuned for optimal balance between hit-rate and the cost of lookup
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const size_t VERTEX_CACHE_SIZE = 32;
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std::array<u16, VERTEX_CACHE_SIZE> vertex_cache_ids;
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std::array<Shader::OutputVertex, VERTEX_CACHE_SIZE> vertex_cache;
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std::array<Shader::OutputRegisters, VERTEX_CACHE_SIZE> vertex_cache;
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unsigned int vertex_cache_pos = 0;
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vertex_cache_ids.fill(-1);
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@ -249,7 +250,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
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ASSERT(vertex != -1);
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bool vertex_cache_hit = false;
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Shader::OutputVertex output;
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Shader::OutputRegisters output_registers;
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if (is_indexed) {
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if (g_debug_context && Pica::g_debug_context->recorder) {
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@ -259,7 +260,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
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for (unsigned int i = 0; i < VERTEX_CACHE_SIZE; ++i) {
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if (vertex == vertex_cache_ids[i]) {
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output = vertex_cache[i];
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output_registers = vertex_cache[i];
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vertex_cache_hit = true;
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break;
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}
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@ -274,15 +275,19 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
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// Send to vertex shader
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if (g_debug_context)
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g_debug_context->OnEvent(DebugContext::Event::VertexShaderInvocation, (void*)&input);
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output = g_state.vs.Run(shader_unit, input, loader.GetNumTotalAttributes());
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g_state.vs.Run(shader_unit, input, loader.GetNumTotalAttributes());
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output_registers = shader_unit.output_registers;
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if (is_indexed) {
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vertex_cache[vertex_cache_pos] = output;
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vertex_cache[vertex_cache_pos] = output_registers;
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vertex_cache_ids[vertex_cache_pos] = vertex;
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vertex_cache_pos = (vertex_cache_pos + 1) % VERTEX_CACHE_SIZE;
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}
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}
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// Retreive vertex from register data
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Shader::OutputVertex output_vertex = output_registers.ToVertex(regs.vs);
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// Send to renderer
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using Pica::Shader::OutputVertex;
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auto AddTriangle = [](
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@ -290,7 +295,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
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VideoCore::g_renderer->Rasterizer()->AddTriangle(v0, v1, v2);
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};
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primitive_assembler.SubmitVertex(output, AddTriangle);
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primitive_assembler.SubmitVertex(output_vertex, AddTriangle);
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}
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for (auto& range : memory_accesses.ranges) {
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