core: device_manager: Add a simple class to manage device RAM.
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5 changed files with 118 additions and 1 deletions
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@ -14,6 +14,7 @@
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#include "core/core_manager.h"
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#include "core/core_timing.h"
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#include "core/cpu_manager.h"
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#include "core/device_memory.h"
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#include "core/file_sys/bis_factory.h"
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#include "core/file_sys/card_image.h"
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#include "core/file_sys/mode.h"
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@ -113,7 +114,7 @@ FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
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}
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struct System::Impl {
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explicit Impl(System& system)
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: kernel{system}, fs_controller{system}, memory{system},
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: kernel{system}, device_memory{system}, fs_controller{system}, memory{system},
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cpu_manager{system}, reporter{system}, applet_manager{system} {}
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CoreManager& CurrentCoreManager() {
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@ -337,6 +338,7 @@ struct System::Impl {
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Timing::CoreTiming core_timing;
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Kernel::KernelCore kernel;
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DeviceMemory device_memory;
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/// RealVfsFilesystem instance
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FileSys::VirtualFilesystem virtual_filesystem;
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/// ContentProviderUnion instance
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@ -472,6 +474,14 @@ Kernel::Process* System::CurrentProcess() {
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return impl->kernel.CurrentProcess();
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}
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DeviceMemory& System::GetDeviceMemory() {
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return impl->device_memory;
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}
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const DeviceMemory& System::GetDeviceMemory() const {
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return impl->device_memory;
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}
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const Kernel::Process* System::CurrentProcess() const {
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return impl->kernel.CurrentProcess();
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}
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