Pica: Rename VertexLoaded breakpoint to VertexShaderInvocation
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d20a0416eb
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db061e0568
4 changed files with 8 additions and 10 deletions
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@ -146,10 +146,9 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
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Shader::UnitState<false> shader_unit;
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Shader::Setup();
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if (g_debug_context)
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g_debug_context->OnEvent(DebugContext::Event::VertexLoaded, static_cast<void*>(&immediate_input));
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// Send to vertex shader
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if (g_debug_context)
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g_debug_context->OnEvent(DebugContext::Event::VertexShaderInvocation, static_cast<void*>(&immediate_input));
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Shader::OutputVertex output = Shader::Run(shader_unit, immediate_input, regs.vs.num_input_attributes+1);
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// Send to renderer
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@ -272,10 +271,9 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
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Shader::InputVertex input;
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loader.LoadVertex(base_address, index, vertex, input, memory_accesses);
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if (g_debug_context)
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g_debug_context->OnEvent(DebugContext::Event::VertexLoaded, (void*)&input);
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// Send to vertex shader
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if (g_debug_context)
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g_debug_context->OnEvent(DebugContext::Event::VertexShaderInvocation, (void*)&input);
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output = Shader::Run(shader_unit, input, loader.GetNumTotalAttributes());
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if (is_indexed) {
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