shader: Refactor PTP and other minor changes

This commit is contained in:
ReinUsesLisp 2021-03-26 16:46:07 -03:00 committed by ameerj
parent b5db38f50e
commit d9c5bd9509
14 changed files with 67 additions and 123 deletions

View file

@ -169,7 +169,6 @@ void EmitContext::DefineCommonTypes(const Info& info) {
AddCapability(spv::Capability::Float64);
F64.Define(*this, TypeFloat(64), "f64");
}
array_U32x2 = Name(TypeArray(U32[2], Constant(U32[1], 4U)), "array-u32x2");
}
void EmitContext::DefineCommonConstants() {
@ -352,20 +351,19 @@ void EmitContext::DefineOutputs(const Info& info) {
}
}
if (stage == Stage::Fragment) {
for (size_t i = 0; i < 8; ++i) {
if (!info.stores_frag_color[i]) {
for (u32 index = 0; index < 8; ++index) {
if (!info.stores_frag_color[index]) {
continue;
}
frag_color[i] = DefineOutput(*this, F32[4]);
Decorate(frag_color[i], spv::Decoration::Location, static_cast<u32>(i));
Name(frag_color[i], fmt::format("frag_color{}", i));
frag_color[index] = DefineOutput(*this, F32[4]);
Decorate(frag_color[index], spv::Decoration::Location, index);
Name(frag_color[index], fmt::format("frag_color{}", index));
}
if (!info.stores_frag_depth) {
return;
if (info.stores_frag_depth) {
frag_depth = DefineOutput(*this, F32[1]);
Decorate(frag_depth, spv::Decoration::BuiltIn, spv::BuiltIn::FragDepth);
Name(frag_depth, "frag_depth");
}
frag_depth = DefineOutput(*this, F32[1]);
Decorate(frag_depth, spv::Decoration::BuiltIn, static_cast<u32>(spv::BuiltIn::FragDepth));
Name(frag_depth, "frag_depth");
}
}