Audio: Use std::deque instead of std::vector for the audio buffer type (StereoBuffer16).

The current code inserts and deletes elements from the beginning of the audio buffer, which is very inefficient in an std::vector.

Profiling was done using VisualStudio2017's Performance Analyzer in Super Mario 3D Land.

Before this change: AudioInterp::Linear had 14.14% of the runtime (inclusive) and most of that time was spent in std::vector's insert implementation.
After this change: AudioInterp::Linear has 0.36% of the runtime (inclusive)
This commit is contained in:
Subv 2017-09-25 13:06:42 -05:00
parent d881dee818
commit d7459354f5
5 changed files with 9 additions and 7 deletions

View file

@ -5,13 +5,13 @@
#pragma once
#include <array>
#include <vector>
#include <deque>
#include "common/common_types.h"
namespace Codec {
/// A variable length buffer of signed PCM16 stereo samples.
using StereoBuffer16 = std::vector<std::array<s16, 2>>;
using StereoBuffer16 = std::deque<std::array<s16, 2>>;
/// See: Codec::DecodeADPCM
struct ADPCMState {