Audio: Use std::deque instead of std::vector for the audio buffer type (StereoBuffer16).
The current code inserts and deletes elements from the beginning of the audio buffer, which is very inefficient in an std::vector. Profiling was done using VisualStudio2017's Performance Analyzer in Super Mario 3D Land. Before this change: AudioInterp::Linear had 14.14% of the runtime (inclusive) and most of that time was spent in std::vector's insert implementation. After this change: AudioInterp::Linear has 0.36% of the runtime (inclusive)
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#pragma once
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#include <array>
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#include <vector>
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#include <deque>
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#include "common/common_types.h"
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namespace Codec {
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/// A variable length buffer of signed PCM16 stereo samples.
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using StereoBuffer16 = std::vector<std::array<s16, 2>>;
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using StereoBuffer16 = std::deque<std::array<s16, 2>>;
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/// See: Codec::DecodeADPCM
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struct ADPCMState {
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