Audio: Use std::deque instead of std::vector for the audio buffer type (StereoBuffer16).
The current code inserts and deletes elements from the beginning of the audio buffer, which is very inefficient in an std::vector. Profiling was done using VisualStudio2017's Performance Analyzer in Super Mario 3D Land. Before this change: AudioInterp::Linear had 14.14% of the runtime (inclusive) and most of that time was spent in std::vector's insert implementation. After this change: AudioInterp::Linear has 0.36% of the runtime (inclusive)
This commit is contained in:
parent
d881dee818
commit
d7459354f5
5 changed files with 9 additions and 7 deletions
|
@ -117,7 +117,9 @@ StereoBuffer16 DecodePCM16(const unsigned num_channels, const u8* const data,
|
|||
ret[i].fill(sample);
|
||||
}
|
||||
} else {
|
||||
std::memcpy(ret.data(), data, sample_count * 2 * sizeof(u16));
|
||||
for (size_t i = 0; i < sample_count; ++i) {
|
||||
std::memcpy(&ret[i], data + i * sizeof(s16) * 2, 2 * sizeof(s16));
|
||||
}
|
||||
}
|
||||
|
||||
return ret;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue