settings: Remove global vibration strength modifier

This will be replaced in favor of per-player vibration strength modifiers.
This commit is contained in:
Morph 2020-10-16 11:55:45 -04:00
parent 92fa5257c7
commit d6a41cfc21
9 changed files with 1 additions and 19 deletions

View file

@ -186,7 +186,6 @@ void ConfigureInput::ApplyConfiguration() {
OnDockedModeChanged(pre_docked_mode, Settings::values.use_docked_mode.GetValue());
Settings::values.vibration_enabled.SetValue(ui->vibrationGroup->isChecked());
Settings::values.vibration_strength.SetValue(ui->vibrationSpin->value());
Settings::values.motion_enabled.SetValue(ui->motionGroup->isChecked());
}
@ -207,7 +206,6 @@ void ConfigureInput::LoadConfiguration() {
UpdateDockedState(Settings::values.players.GetValue()[8].connected);
ui->vibrationGroup->setChecked(Settings::values.vibration_enabled.GetValue());
ui->vibrationSpin->setValue(Settings::values.vibration_strength.GetValue());
ui->motionGroup->setChecked(Settings::values.motion_enabled.GetValue());
}