filesystem: Implement basic IStorage functionality.
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src/core/hle/service/filesystem/filesystem.cpp
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54
src/core/hle/service/filesystem/filesystem.cpp
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// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <boost/container/flat_map.hpp>
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#include "core/file_sys/filesystem.h"
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#include "core/hle/service/filesystem/filesystem.h"
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#include "core/hle/service/filesystem/fsp_srv.h"
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namespace Service {
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namespace FileSystem {
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/**
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* Map of registered file systems, identified by type. Once an file system is registered here, it
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* is never removed until UnregisterFileSystems is called.
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*/
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static boost::container::flat_map<Type, std::unique_ptr<FileSys::FileSystemFactory>> filesystem_map;
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ResultCode RegisterFileSystem(std::unique_ptr<FileSys::FileSystemFactory>&& factory, Type type) {
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auto result = filesystem_map.emplace(type, std::move(factory));
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bool inserted = result.second;
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ASSERT_MSG(inserted, "Tried to register more than one system with same id code");
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auto& filesystem = result.first->second;
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LOG_DEBUG(Service_FS, "Registered file system %s with id code 0x%08X",
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filesystem->GetName().c_str(), static_cast<u32>(type));
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return RESULT_SUCCESS;
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}
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ResultVal<std::unique_ptr<FileSys::FileSystemBackend>> OpenFileSystem(Type type,
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FileSys::Path& path) {
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LOG_TRACE(Service_FS, "Opening FileSystem with type=%d", type);
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auto itr = filesystem_map.find(type);
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if (itr == filesystem_map.end()) {
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// TODO(bunnei): Find a better error code for this
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return ResultCode(-1);
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}
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return itr->second->Open(path);
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}
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void UnregisterFileSystems() {
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filesystem_map.clear();
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}
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void InstallInterfaces(SM::ServiceManager& service_manager) {
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UnregisterFileSystems();
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std::make_shared<FSP_SRV>()->InstallAsService(service_manager);
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}
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} // namespace FileSystem
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} // namespace Service
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