shader: Implement TLD4 and TLD4_B
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483439a540
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13 changed files with 315 additions and 11 deletions
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@ -352,14 +352,20 @@ void VisitUsages(Info& info, IR::Inst& inst) {
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case IR::Opcode::BindlessImageSampleExplicitLod:
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case IR::Opcode::BindlessImageSampleDrefImplicitLod:
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case IR::Opcode::BindlessImageSampleDrefExplicitLod:
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case IR::Opcode::BindlessImageGather:
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case IR::Opcode::BindlessImageGatherDref:
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case IR::Opcode::BoundImageSampleImplicitLod:
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case IR::Opcode::BoundImageSampleExplicitLod:
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case IR::Opcode::BoundImageSampleDrefImplicitLod:
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case IR::Opcode::BoundImageSampleDrefExplicitLod:
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case IR::Opcode::BoundImageGather:
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case IR::Opcode::BoundImageGatherDref:
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case IR::Opcode::ImageSampleImplicitLod:
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case IR::Opcode::ImageSampleExplicitLod:
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case IR::Opcode::ImageSampleDrefImplicitLod:
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case IR::Opcode::ImageSampleDrefExplicitLod: {
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case IR::Opcode::ImageSampleDrefExplicitLod:
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case IR::Opcode::ImageGather:
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case IR::Opcode::ImageGatherDref: {
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const TextureType type{inst.Flags<IR::TextureInstInfo>().type};
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info.uses_sampled_1d |= type == TextureType::Color1D || type == TextureType::ColorArray1D ||
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type == TextureType::Shadow1D || type == TextureType::ShadowArray1D;
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