configure_audio: Implement ui generation
Needs a considerable amount of management specific to some of the comoboboxes due to the audio engine configuration. general: Partial audio config implmentation configure_audio: Implement ui generation Needs a considerable amount of management specific to some of the comoboboxes due to the audio engine configuration. general: Partial audio config implmentation settings: Make audio settings as enums
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14 changed files with 221 additions and 331 deletions
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@ -244,6 +244,8 @@ protected:
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return value_.has_value() ? std::to_string(*value_) : "none";
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} else if constexpr (std::is_same<Type, bool>()) {
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return value_ ? "true" : "false";
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} else if (std::is_same<Type, AudioEngine>()) {
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return TranslateEnum(value_);
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} else {
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return std::to_string(static_cast<u64>(value_));
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}
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@ -309,6 +311,8 @@ public:
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this->SetValue(static_cast<u32>(std::stoul(input)));
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} else if constexpr (std::is_same<Type, bool>()) {
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this->SetValue(input == "true");
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} else if constexpr (std::is_same<Type, AudioEngine>()) {
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this->SetValue(ToEnum<Type>(input));
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} else {
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this->SetValue(static_cast<Type>(std::stoll(input)));
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}
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@ -542,7 +546,7 @@ struct Values {
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Linkage linkage{};
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// Audio
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Setting<std::string> sink_id{linkage, "auto", "output_engine", Category::Audio};
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Setting<AudioEngine> sink_id{linkage, AudioEngine::Auto, "output_engine", Category::Audio};
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Setting<std::string> audio_output_device_id{linkage, "auto", "output_device", Category::Audio};
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Setting<std::string> audio_input_device_id{linkage, "auto", "input_device", Category::Audio};
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Setting<bool, false> audio_muted{linkage, false, "audio_muted", Category::Audio, false};
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@ -731,8 +735,9 @@ struct Values {
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SwitchableSetting<TimeZone, true> time_zone_index{linkage, TimeZone::Auto,
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TimeZone::Auto, TimeZone::Zulu,
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"time_zone_index", Category::System};
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SwitchableSetting<s32, true> sound_index{
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linkage, 1, 0, 2, "sound_index", Category::SystemAudio};
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SwitchableSetting<AudioMode, true> sound_index{linkage, AudioMode::Stereo,
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AudioMode::Mono, AudioMode::Surround,
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"sound_index", Category::SystemAudio};
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SwitchableSetting<bool> use_docked_mode{linkage, true, "use_docked_mode", Category::System};
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