Android: add FRAME_SKIPPING and FRAME_INTERPOLATION
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8 changed files with 155 additions and 6 deletions
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@ -250,7 +250,6 @@ struct Values {
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Category::CpuDebug};
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Setting<bool> cpuopt_ignore_memory_aborts{linkage, true, "cpuopt_ignore_memory_aborts",
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Category::CpuDebug};
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SwitchableSetting<bool> cpuopt_unsafe_unfuse_fma{linkage, true, "cpuopt_unsafe_unfuse_fma",
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Category::CpuUnsafe};
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SwitchableSetting<bool> cpuopt_unsafe_reduce_fp_error{
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@ -273,7 +272,10 @@ struct Values {
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"shader_backend", Category::Renderer, Specialization::RuntimeList};
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SwitchableSetting<int> vulkan_device{linkage, 0, "vulkan_device", Category::Renderer,
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Specialization::RuntimeList};
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SwitchableSetting<bool> enable_frame_interpolation{linkage, true, "enable_frame_interpolation", Category::Renderer,
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Specialization::RuntimeList};
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SwitchableSetting<bool> enable_frame_skipping{linkage, true, "enable_frame_skipping", Category::Renderer,
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Specialization::RuntimeList};
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SwitchableSetting<bool> use_disk_shader_cache{linkage, true, "use_disk_shader_cache",
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Category::Renderer};
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SwitchableSetting<bool> use_asynchronous_gpu_emulation{
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