video_core: Rewrite the texture cache

The current texture cache has several points that hurt maintainability
and performance. It's easy to break unrelated parts of the cache
when doing minor changes. The cache can easily forget valuable
information about the cached textures by CPU writes or simply by its
normal usage.The current texture cache has several points that hurt
maintainability and performance. It's easy to break unrelated parts
of the cache when doing minor changes. The cache can easily forget
valuable information about the cached textures by CPU writes or simply
by its normal usage.

This commit aims to address those issues.
This commit is contained in:
ReinUsesLisp 2020-12-30 02:25:23 -03:00
parent 2d951b73bf
commit d25b097e84
152 changed files with 10609 additions and 8351 deletions

View file

@ -209,11 +209,6 @@ public:
void CallMultiMethod(u32 method, const u32* base_start, u32 amount,
u32 methods_pending) override;
Texture::FullTextureInfo GetTexture(std::size_t offset) const;
/// Given a texture handle, returns the TSC and TIC entries.
Texture::FullTextureInfo GetTextureInfo(Texture::TextureHandle tex_handle) const;
u32 AccessConstBuffer32(ShaderType stage, u64 const_buffer, u64 offset) const override;
SamplerDescriptor AccessBoundSampler(ShaderType stage, u64 offset) const override;