gl_renderer: Cache textures, framebuffers, and shaders based on CPU address.

This commit is contained in:
bunnei 2018-08-27 21:35:15 -04:00
parent 3a96e40e8a
commit d190b46a38
11 changed files with 70 additions and 138 deletions

View file

@ -11,7 +11,6 @@
#include <boost/icl/interval_map.hpp>
#include "common/common_types.h"
#include "core/memory_hook.h"
#include "video_core/memory_manager.h"
namespace Kernel {
class Process;
@ -179,7 +178,7 @@ enum class FlushMode {
/**
* Mark each page touching the region as cached.
*/
void RasterizerMarkRegionCached(Tegra::GPUVAddr gpu_addr, u64 size, bool cached);
void RasterizerMarkRegionCached(VAddr vaddr, u64 size, bool cached);
/**
* Flushes and invalidates any externally cached rasterizer resources touching the given virtual