emu_window: Remove global system instance

It was just the one in emu_window_sdl2, but since _gl and _vk inherit
from it, they all needed adjustments.

Leaves just the one auto system& in main().
This commit is contained in:
lat9nq 2021-07-30 10:43:58 -04:00
parent bef5d608a9
commit d15ff8a89b
7 changed files with 23 additions and 12 deletions

View file

@ -172,10 +172,10 @@ int main(int argc, char** argv) {
std::unique_ptr<EmuWindow_SDL2> emu_window;
switch (Settings::values.renderer_backend.GetValue()) {
case Settings::RendererBackend::OpenGL:
emu_window = std::make_unique<EmuWindow_SDL2_GL>(&input_subsystem, fullscreen);
emu_window = std::make_unique<EmuWindow_SDL2_GL>(&input_subsystem, system, fullscreen);
break;
case Settings::RendererBackend::Vulkan:
emu_window = std::make_unique<EmuWindow_SDL2_VK>(&input_subsystem, fullscreen);
emu_window = std::make_unique<EmuWindow_SDL2_VK>(&input_subsystem, system, fullscreen);
break;
}